31 lines
583 B
Plaintext
31 lines
583 B
Plaintext
Scriptname _00E_FS_NQR05_DoorCombatSC extends ObjectReference
|
|
|
|
event onInit()
|
|
|
|
self.BlockActivation()
|
|
|
|
EndEvent
|
|
|
|
Event OnActivate(ObjectReference akActionRef)
|
|
|
|
if akActionRef == PlayerREF
|
|
|
|
if PlayerREF.IsInCombat()
|
|
|
|
_00E_FS_NQR05_TempleShockIMOD.Apply()
|
|
_00E_FS_NQR05_RoarM.Play(akActionRef)
|
|
Game.ShakeCamera(Self, afStrength = 0.5, afDuration = 4.0)
|
|
|
|
else
|
|
|
|
Self.Activate(akActionRef, True)
|
|
|
|
endif
|
|
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
Actor Property PlayerREF Auto
|
|
Sound Property _00E_FS_NQR05_RoarM Auto
|
|
ImageSpaceModifier Property _00E_FS_NQR05_TempleShockIMOD Auto |