56 lines
1.5 KiB
Plaintext
56 lines
1.5 KiB
Plaintext
Scriptname _00E_FS_NQR05_PerversionSC extends Actor
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Event OnInit()
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SetActorValue("UnarmedDamage", 35)
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EndEvent
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Event OnEnterBleedout()
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PlayDeathFX()
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EndEvent
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Event OnDying(Actor akKiller)
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; Perversions are essential by default, but the death FX make them non-essential for a short time.
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; This is a safeguard for a perversion dying while its actor base is non-essential because another perversion of the same base started its death FX a bit earlier.
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PlayDeathFX()
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EndEvent
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Bool bIsDying = False
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Function PlayDeathFX()
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If bIsDying
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Return
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EndIf
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bIsDying = True
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SetGhost(True)
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ActorBase myActorBase = GetActorBase()
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_00E_FS_NPC_PerversionDeathM.Play(Self)
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_00E_HighOnesDisintegrate.Play(Self)
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Utility.Wait(1.9)
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SetCriticalStage(CritStage_DisintegrateStart)
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AbsorbRedImod.Apply()
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PlaceAtMe(_00E_FS_NQR05_BloodGeysir)
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PlaceAtMe(_00E_FS_NQR05_PerversionExp)
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StopCombat()
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myActorBase.SetEssential(False)
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Kill(None)
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AttachAshPile(_00E_CorpseExplosionPile_Remains)
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SetAlpha(0.0, True)
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SetCriticalStage(CritStage_DisintegrateEnd)
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myActorBase.SetEssential(True)
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If RewardExp > 0
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_00E_EPHandler.GiveEP(RewardExp)
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EndIf
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EndFunction
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Explosion Property _00E_FS_NQR05_PerversionExp Auto
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Explosion Property _00E_FS_NQR05_BloodGeysir Auto
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Sound Property _00E_FS_NPC_PerversionDeathM Auto
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ImageSpaceModifier Property AbsorbRedImod Auto
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EffectShader Property _00E_HighOnesDisintegrate Auto
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Activator Property _00E_CorpseExplosionPile_Remains Auto
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Int Property RewardExp Auto
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