167 lines
5.3 KiB
Plaintext
167 lines
5.3 KiB
Plaintext
Scriptname Armor extends Form Hidden
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; Returns the "warmth rating" for this armor
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float Function GetWarmthRating() native
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; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
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int Function GetArmorRating() native
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int Function GetAR()
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return GetArmorRating()
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endFunction
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Function SetArmorRating(int armorRating) native
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Function SetAR(int armorRating)
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return SetArmorRating(armorRating)
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endFunction
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Function ModArmorRating(int modBy) native
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Function ModAR(int modBy)
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return ModArmorRating(modBy)
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endFunction
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; works on the path to the nif file representing the in-game model of the weapon
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string Function GetModelPath(bool bFemalePath) native
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Function SetModelPath(string path, bool bFemalePath) native
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; works on the path to the nif file representing the icon for the weapon in the inventory
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string Function GetIconPath(bool bFemalePath) native
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Function SetIconPath(string path, bool bFemalePath) native
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; works on the path to the file representing the message icon for the weapon
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string Function GetMessageIconPath(bool bFemalePath) native
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Function SetMessageIconPath(string path, bool bFemalePath) native
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; Weight Class
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; 0 = Light Armor
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; 1 = Heavy Armor
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; 2 = None
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int Function GetWeightClass() native
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Function SetWeightClass(int weightClass) native
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; works on the enchantment associated with the armor
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Enchantment Function GetEnchantment() native
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Function SetEnchantment(Enchantment e) native
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; Armor info by keyword
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bool Function IsLightArmor()
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return HasKeywordString("ArmorLight")
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endFunction
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bool Function IsHeavyArmor()
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return HasKeywordString("ArmorHeavy")
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endFunction
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bool Function IsClothing()
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return HasKeywordString("ArmorClothing")
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endFunction
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bool Function IsBoots()
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return HasKeywordString("ArmorBoots")
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endFunction
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bool Function IsCuirass()
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return HasKeywordString("ArmorCuirass")
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endFunction
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bool Function IsGauntlets()
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return HasKeywordString("ArmorGauntlets")
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endFunction
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bool Function IsHelmet()
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return HasKeywordString("ArmorHelmet")
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endFunction
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bool Function IsShield()
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return HasKeywordString("ArmorShield")
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endFunction
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bool Function IsJewelry()
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return HasKeywordString("ArmorJewelry")
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endFunction
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bool Function IsClothingHead()
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return HasKeywordString("ClothingHead")
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endFunction
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bool Function IsClothingBody()
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return HasKeywordString("ClothingBody")
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endFunction
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bool Function IsClothingFeet()
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return HasKeywordString("ClothingFeet")
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endFunction
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bool Function IsClothingHands()
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return HasKeywordString("ClothingHands")
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endFunction
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bool Function IsClothingRing()
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return HasKeywordString("ClothingRing")
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endFunction
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bool Function IsClothingRich()
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return HasKeywordString("ClothingRich")
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endFunction
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bool Function IsClothingPoor()
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return HasKeywordString("ClothingPoor")
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endFunction
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; Functions and Flags dealing the BipedObject slot values from the CK
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; These are the equivalent of 1 << (SlotMask-30). Basically
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; these are a flags where 30 is the first bit, and 61 is the 31st bit.
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; returns the slot mask for the armor.
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int Function GetSlotMask() native
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; sets the slot mask for the armor
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Function SetSlotMask(int slotMask) native
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; adds the specified slotMask to the armor
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int Function AddSlotToMask(int slotMask) native
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; removes the specified slot masks from the armor
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int Function RemoveSlotFromMask(int slotMask) native
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; calculates the equivalent value for the properties below
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int Function GetMaskForSlot(int slot) global native
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; returns the number of armor addons for this armor
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int Function GetNumArmorAddons() native
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; returns the nth armor addon for this armor
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ArmorAddon Function GetNthArmorAddon(int n) native
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; returns the SlotMask for a single slot from the CK
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; can be used with the non-global SlotMask functions above
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; and with the Math bit shifting functions
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int Property kSlotMask30 = 0x00000001 AutoReadOnly
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int Property kSlotMask31 = 0x00000002 AutoReadOnly
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int Property kSlotMask32 = 0x00000004 AutoReadOnly
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int Property kSlotMask33 = 0x00000008 AutoReadOnly
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int Property kSlotMask34 = 0x00000010 AutoReadOnly
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int Property kSlotMask35 = 0x00000020 AutoReadOnly
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int Property kSlotMask36 = 0x00000040 AutoReadOnly
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int Property kSlotMask37 = 0x00000080 AutoReadOnly
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int Property kSlotMask38 = 0x00000100 AutoReadOnly
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int Property kSlotMask39 = 0x00000200 AutoReadOnly
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int Property kSlotMask40 = 0x00000400 AutoReadOnly
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int Property kSlotMask41 = 0x00000800 AutoReadOnly
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int Property kSlotMask42 = 0x00001000 AutoReadOnly
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int Property kSlotMask43 = 0x00002000 AutoReadOnly
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int Property kSlotMask44 = 0x00004000 AutoReadOnly
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int Property kSlotMask45 = 0x00008000 AutoReadOnly
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int Property kSlotMask46 = 0x00010000 AutoReadOnly
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int Property kSlotMask47 = 0x00020000 AutoReadOnly
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int Property kSlotMask48 = 0x00040000 AutoReadOnly
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int Property kSlotMask49 = 0x00080000 AutoReadOnly
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int Property kSlotMask50 = 0x00100000 AutoReadOnly
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int Property kSlotMask51 = 0x00200000 AutoReadOnly
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int Property kSlotMask52 = 0x00400000 AutoReadOnly
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int Property kSlotMask53 = 0x00800000 AutoReadOnly
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int Property kSlotMask54 = 0x01000000 AutoReadOnly
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int Property kSlotMask55 = 0x02000000 AutoReadOnly
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int Property kSlotMask56 = 0x04000000 AutoReadOnly
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int Property kSlotMask57 = 0x08000000 AutoReadOnly
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int Property kSlotMask58 = 0x10000000 AutoReadOnly
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int Property kSlotMask59 = 0x20000000 AutoReadOnly
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int Property kSlotMask60 = 0x40000000 AutoReadOnly
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int Property kSlotMask61 = 0x80000000 AutoReadOnly |