16 lines
664 B
C++
16 lines
664 B
C++
#include "GameRTTI.h"
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#include "skse64_common/Relocation.h"
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typedef void * (* _Runtime_DynamicCast_Internal)(void * srcObj, UInt32 arg1, const void * fromType, const void * toType, UInt32 arg4);
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RelocAddr <_Runtime_DynamicCast_Internal> Runtime_DynamicCast_Internal(0x0134BDB0); // __RTDynamicCast
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void * Runtime_DynamicCast(void * srcObj, const void * fromType, const void * toType)
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{
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uintptr_t fromTypeAddr = uintptr_t(fromType) + RelocationManager::s_baseAddr;
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uintptr_t toTypeAddr = uintptr_t(toType) + RelocationManager::s_baseAddr;
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return Runtime_DynamicCast_Internal(srcObj, 0, (void *)fromTypeAddr, (void *)toTypeAddr, 0);
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}
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#include "GameRTTI.inl"
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