44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
#pragma once
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#include "GameTypes.h"
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class TESObjectARMO;
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struct StaticFunctionTag;
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class VMClassRegistry;
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class EnchantmentItem;
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class TESObjectARMA;
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namespace papyrusArmor
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{
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void RegisterFuncs(VMClassRegistry* registry);
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UInt32 GetArmorRating(TESObjectARMO* thisArmor);
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void SetArmorRating(TESObjectARMO* thisArmor, UInt32 nuAR);
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void ModArmorRating(TESObjectARMO* thisArmor, SInt32 modBy);
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UInt32 GetSlotMask(TESObjectARMO* thisArmor);
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void SetSlotMask(TESObjectARMO* thisArmor, UInt32 slotMask);
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UInt32 AddToSlotMask(TESObjectARMO* thisArmor, UInt32 slotMask);
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UInt32 RemoveFromSlotMask(TESObjectARMO* thisArmor, UInt32 slotMask);
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UInt32 GetMaskForSlot(StaticFunctionTag*, UInt32 slot);
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BSFixedString GetModelPath(TESObjectARMO* thisArmor, bool bFemale);
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void SetModelPath(TESObjectARMO* thisArmor, BSFixedString nuPath, bool bFemale);
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BSFixedString GetIconPath(TESObjectARMO* thisArmor, bool bFemale);
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void SetIconPath(TESObjectARMO* thisArmor, BSFixedString nuPath, bool bFemale);
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BSFixedString GetMessageIconPath(TESObjectARMO* thisArmor, bool bFemale);
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void SetMessageIconPath(TESObjectARMO* thisArmor, BSFixedString nuPath, bool bFemale);
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UInt32 GetWeightClass(TESObjectARMO* thisArmor);
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void SetWeightClass(TESObjectARMO* thisArmor, UInt32 nuWeightClass);
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EnchantmentItem* GetEnchantment(TESObjectARMO* thisArmor);
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void SetEnchantment(TESObjectARMO* thisArmor, EnchantmentItem* enchantment);
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UInt32 GetNumArmorAddons(TESObjectARMO* thisArmor);
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TESObjectARMA* GetNthArmorAddon(TESObjectARMO* thisArmor, UInt32 n);
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}
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