48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "PapyrusFlora.h"
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#include "GameObjects.h"
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namespace papyrusFlora
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{
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TESForm * GetIngredient(TESFlora* thisFlora)
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{
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return (thisFlora) ? thisFlora->produce.produce : NULL;
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}
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void SetIngredient(TESFlora* thisFlora, TESForm* ingredient)
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{
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if (thisFlora) {
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thisFlora->produce.produce = ingredient;
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}
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}
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BGSSoundDescriptorForm * GetHarvestSound(TESFlora* thisFlora)
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{
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return (thisFlora) ? thisFlora->produce.harvestSound : NULL;
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}
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void SetHarvestSound(TESFlora* thisFlora, BGSSoundDescriptorForm * sound)
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{
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if (thisFlora) {
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thisFlora->produce.harvestSound = sound;
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}
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}
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}
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#include "PapyrusVM.h"
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#include "PapyrusNativeFunctions.h"
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void papyrusFlora::RegisterFuncs(VMClassRegistry* registry)
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{
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registry->RegisterFunction(
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new NativeFunction0<TESFlora, TESForm*>("GetIngredient", "Flora", papyrusFlora::GetIngredient, registry));
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registry->RegisterFunction(
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new NativeFunction1<TESFlora, void, TESForm*>("SetIngredient", "Flora", papyrusFlora::SetIngredient, registry));
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registry->RegisterFunction(
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new NativeFunction0<TESFlora, BGSSoundDescriptorForm*>("GetHarvestSound", "Flora", papyrusFlora::GetHarvestSound, registry));
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registry->RegisterFunction(
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new NativeFunction1<TESFlora, void, BGSSoundDescriptorForm*>("SetHarvestSound", "Flora", papyrusFlora::SetHarvestSound, registry));
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}
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