enderalse/source/fs.dll/skse64/skse64/PapyrusFlora.cpp

48 lines
1.3 KiB
C++

#include "PapyrusFlora.h"
#include "GameObjects.h"
namespace papyrusFlora
{
TESForm * GetIngredient(TESFlora* thisFlora)
{
return (thisFlora) ? thisFlora->produce.produce : NULL;
}
void SetIngredient(TESFlora* thisFlora, TESForm* ingredient)
{
if (thisFlora) {
thisFlora->produce.produce = ingredient;
}
}
BGSSoundDescriptorForm * GetHarvestSound(TESFlora* thisFlora)
{
return (thisFlora) ? thisFlora->produce.harvestSound : NULL;
}
void SetHarvestSound(TESFlora* thisFlora, BGSSoundDescriptorForm * sound)
{
if (thisFlora) {
thisFlora->produce.harvestSound = sound;
}
}
}
#include "PapyrusVM.h"
#include "PapyrusNativeFunctions.h"
void papyrusFlora::RegisterFuncs(VMClassRegistry* registry)
{
registry->RegisterFunction(
new NativeFunction0<TESFlora, TESForm*>("GetIngredient", "Flora", papyrusFlora::GetIngredient, registry));
registry->RegisterFunction(
new NativeFunction1<TESFlora, void, TESForm*>("SetIngredient", "Flora", papyrusFlora::SetIngredient, registry));
registry->RegisterFunction(
new NativeFunction0<TESFlora, BGSSoundDescriptorForm*>("GetHarvestSound", "Flora", papyrusFlora::GetHarvestSound, registry));
registry->RegisterFunction(
new NativeFunction1<TESFlora, void, BGSSoundDescriptorForm*>("SetHarvestSound", "Flora", papyrusFlora::SetHarvestSound, registry));
}