523 lines
13 KiB
Plaintext
523 lines
13 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 27
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Scriptname QF_MQ12b_0002EBAD Extends Quest Hidden
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;BEGIN ALIAS PROPERTY SC13_Arcanist01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC13_Arcanist01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sergeant_Harlejan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sergeant_Harlejan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_YuslanMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_YuslanMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Magistra_Yaela
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Magistra_Yaela Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Gate_Soldier03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Gate_Soldier03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Harlejan_Guard_Young
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Harlejan_Guard_Young Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC5_Myrad
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC5_Myrad Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Tealor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Tealor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC12_NehrimeseFacadeGuard02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC12_NehrimeseFacadeGuard02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Yuslan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yuslan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Harlejan_Guard_Nara
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Harlejan_Guard_Nara Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Ordensh_ter
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Ordensh_ter Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC12_NehrimeseFacadeGuard01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC12_NehrimeseFacadeGuard01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lex
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lex Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC12_SkullMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC12_SkullMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Taranor_
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Taranor_ Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC5_Gate
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC5_Gate Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Archer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Archer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC9_InfiltratorFemale
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC9_InfiltratorFemale Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC4_Target
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC4_Target Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Harlejan_Guard_Gidon
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Harlejan_Guard_Gidon Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC13_Arcanist02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC13_Arcanist02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC14_Warden
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC14_Warden Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC3_LookMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC3_LookMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC8_Corpse
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC8_Corpse Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_Ladder
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_Ladder Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jorrek
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jorrek Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC13_YoungGuard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC13_YoungGuard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC16_Keeper_Female
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC16_Keeper_Female Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Natara
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Natara Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC4_Corpse
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC4_Corpse Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC8_DamagedGears
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC8_DamagedGears Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Gate_Boss
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Gate_Boss Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC3_CityGuard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC3_CityGuard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC9_VisionVoices
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC9_VisionVoices Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC11_Samael
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC11_Samael Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC16_Keeper_Male
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC16_Keeper_Male Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Gate_Soldier02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Gate_Soldier02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Gate_Soldier01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Gate_Soldier01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC5_InfiltratorMyrad
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC5_InfiltratorMyrad Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC15_Numinos
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC15_Numinos Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC9_GuardVoices02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC9_GuardVoices02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Leora
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Leora Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Ordensh_terin
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Ordensh_terin Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_AssassinBoss
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_AssassinBoss Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC9_InfiltratorMale
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC9_InfiltratorMale Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_ExitDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_ExitDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC14_Apothecarius
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC14_Apothecarius Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC9_GuardVoices01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC9_GuardVoices01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC12_Alma
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC12_Alma Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC16_Novice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC16_Novice Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC13()
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SetObjectiveDisplayed(35)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EnableMarketProps()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC04()
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(15)
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kmyQuest.StartSC08()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC15()
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EnableAssassin()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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kmyQuest.StartSC07()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_26
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Function Fragment_26()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectivecompleted(20)
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SetObjectiveDisplayed(30)
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kmyQuest.EnableDefenseTroop()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC14()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC05()
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC10()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(0)
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SetObjectiveDisplayed(1)
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kmyQuest.StartSC01Failsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC06()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.CompleteQuestAndStartMQ12c()
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(20)
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kmyQuest.StartSC09()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(0)
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kmyQuest.SetUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(1)
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kmyQuest.StartSC03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC12()
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SetObjectiveCompleted(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_MQ12b_Functions
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Quest __temp = self as Quest
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_00E_MQ12b_Functions kmyQuest = __temp as _00E_MQ12b_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(5)
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SetObjectiveDisplayed(10)
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kmyQuest.UnblockHarborDoor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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