59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
Scriptname WispShadeActorScript extends ActiveMagicEffect
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{Actor Script for the Wisp Shades}
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;======================================================================================;
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; PROPERTIES /
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;===================/
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explosion property ExplosionIllusionLight01 auto
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VisualEffect Property WispFXAttachEffect Auto
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ObjectReference selfRef
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;======================================================================================;
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; EVENTS /
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;=============/
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EVENT OnEffectStart(Actor Target, Actor Caster)
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; debug.trace("SHADE: Effect Started")
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selfRef = caster
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;USKP 2.0.1 - Stop this from attaching to the player.
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if selfRef == Game.GetPlayer()
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selfRef = None
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EndIf
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If selfRef == None
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Dispel()
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Return
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EndIf
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int i = 0 ; recursion limiter for 3dLoaded check
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while selfRef.is3dLoaded() == FALSE
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; wait a bit for the 3d to load
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if i >= 10
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; debug.trace("Recursion of limit ("+i+") hit by: "+self)
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return
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else
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i+=1
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; debug.trace("While() recursion ("+i+")")
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utility.wait(0.1)
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endif
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endWhile
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; only attach FX once 3D is loaded
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; debug.trace("SHADE: Past While loop, try to attach FX")
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WispFXAttachEffect.Play(selfRef, -1)
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; debug.trace("SHADE: FX attach has been attempted")
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ENDEVENT
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EVENT OnDying(Actor akKiller)
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If selfRef
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WispFXAttachEffect.Stop(selfRef)
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selfRef.placeatme(ExplosionIllusionLight01)
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selfref.disable()
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selfref.delete()
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EndIf
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ENDEVENT
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