1167 lines
36 KiB
Plaintext
1167 lines
36 KiB
Plaintext
Scriptname _00E_MQ16_Functions extends Quest Conditional
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Import _00E_QuestFunctions
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Import Utility
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUp()
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MQ15.ChooseCompanion()
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akCompanion = MQ15.akCompanion
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akTealor = _00E_MC_TealorREF
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akYuslan = _00E_MC_YuslanREF
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Companion.ForceRefTo(akCompanion)
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if akYuslan.IsDisabled()
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akYuslan.Enable()
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EndIf
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If akCompanion.IsDisabled()
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akCompanion.Enable()
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EndIf
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akTealor.SetOutfit(MQ15._25E_HolyOrder_WardenOutfitNoHelmetNoCape)
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akYuslan.MoveTo(PlayerREF)
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akTealor.MoveTo(PlayerREF)
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akCompanion.MoveTo(PlayerREF)
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akYuslan.RemoveItem(Torch01)
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akYuslan.RemoveItem(Torch01RedDesat)
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akYuslan.EquipItem(akYuslan.GetEquippedWeapon(), True)
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akTealor.EquipItem(akTealor.GetEquippedWeapon(), True)
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akCompanion.EquipItem(akCompanion.GetEquippedWeapon(0), True)
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akCompanion.EquipItem(akCompanion.GetEquippedWeapon(1), True)
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MQ16_SC01_Journey_01.ForceStart()
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SetObjectiveDisplayed(5)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_TealorREF, True, 850, 550, 850)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YuslanREF, True, 650, 550, 850)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, True, 650, 700, 200)
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EndFunction
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Function PrepareVision_SC01()
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MQ16_SC01_MotherREF02.MoveTo(MQ16_SC01_MotherStartREF)
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MQ16_SC01_ChildREF02.MoveTo(MQ16_SC01_MotherREF02)
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MQ16_SC01_MotherREF02.SetAlpha(0.0)
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MQ16_SC01_ChildREF02.SetAlpha(0.0)
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MQ16_SC01_ChildREF02.GetActorBase().SetName("")
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MQ16_SC01_MotherREF02.GetActorBase().SetName("")
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EndFunction
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Function StartVision_SC01()
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MQ16_SC01_MotherREF02.EvaluatePackage()
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MQ16_SC01_ChildREF02.EvaluatePackage()
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MQ16_SC01_LinkMarker.Enable(False)
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MQ16_SC01_ChildREF02.SetAlpha(0.75)
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MQ16_SC01_MotherREF02.SetAlpha(0.75)
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MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
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MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
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MQ16_SC01_ChildREF02.GetActorBase().SetName(_00E_MQ16_sFleeingChild.GetName())
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MQ16_SC01_MotherREF02.GetActorBase().SetName(_00E_MQ16_sFleeingWoman.GetName())
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_00E_MQ16_SC01_ScreamM.Play(PlayerREF)
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_00E_MQ16_VisionIMOD.Apply()
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iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF)
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Wait(0.25)
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Levelsystem.VisionEffectTimestop(True, True)
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EndFunction
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Function StopVision_SC01()
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Levelsystem.VisionEffectTimestopStop()
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MQ16_SC01_LinkMarker.Disable()
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MQ16_SC01_ChildREF02.Disable()
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MQ16_SC01_MotherREF02.Disable()
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Sound.StopInstance(iVisionIntenseSound)
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ImageSpaceModifier.RemoveCrossFade()
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SetStage(15)
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EndFunction
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Function StartSC02()
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MQ16_SC02_Journey_02.ForceStart()
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EndFunction
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Function DisableFollowerVision_SC03()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_TealorREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YuslanREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, False)
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EndFunction
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Function StartSC03()
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MQ16_SC03_Journey_03.ForceStart()
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EndFunction
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Function StartVision_SC03()
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MQ16_SC03_collisionREF.Enable()
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MQ16_SC03_VisionLinkerREF.Enable()
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iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF)
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Levelsystem.VisionEffectTimestop(True, True)
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_00E_MQ16_VisionIMOD.Apply()
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EndFunction
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Function StopVision_SC03()
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MQ16_SC03_KillBoxREF.Disable()
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akYuslan.UnequipItem(Torch01, True)
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akYuslan.UnequipItem(Torch01RedDesat, True)
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;Debug.SendAnimationEvent(akYuslan, "IdleForceDefaultState")
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MQ16_SC03_collisionREF.Disable()
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MQ16_SC03_VisionVoice.Disable()
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MQ16_SC03_VisionLinkerREF.Disable()
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Sound.StopInstance(iVisionIntenseSound)
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Levelsystem.VisionEffectTimestopStop()
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ImageSpaceModifier.RemoveCrossFade()
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Wait(1)
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SetStage(45)
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SetObjectiveDisplayed(12)
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EndFunction
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Function StartElevator()
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If MQ16_SC03_collisionREF.IsEnabled()
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MQ16_SC03_collisionREF.Disable()
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EndIf
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Wait(1)
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EndFunction
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Function StopElevatorSound()
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PlayerREF.SetGhost(False)
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SetStage(45)
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EndFunction
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Function ReEnableCollision()
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Debug.ToggleCollisions()
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EndFunction
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Function StartSC04()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_TealorREF, True, 850, 550, 850)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YuslanREF, True, 650, 550, 850)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, True, 650, 700, 200)
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MQ16_SC04_Journey_04.ForceStart()
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EndFunction
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Function DisableFollower_SC04()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_TealorREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YuslanREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, False)
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EndFunction
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Function StartSC05()
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AudioCategoryMuteSubmerged.SetVolume(0.5)
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MQ16_SC05_HighOnes.ForceStart()
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EndFunction
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Function PosessCorpse01()
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MQ16_SC05_HighOnesEyes_03.EnableNoWait()
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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_00E_StaggerSelf.Cast(akCompanion, akCompanion)
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MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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EndFunction
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Function PosessCorpse02()
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MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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MQ16_SC05_HighOnesEyes_02.EnableNoWait()
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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EndFunction
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Function PosessCorpse03()
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MQ16_SC05_HighOnesEyes_01.EnableNoWait(False)
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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EndFunction
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Function PosessCorpse04()
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MQ16_SC05_HighOnesEyes_04.EnableNoWait()
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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EndFunction
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Function AddZyklusTheme()
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Levelsystem.RemoveSilence()
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_00E_Music_Special_Zyklus_OneSelection.Add()
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EndFunction
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Function AddZyklusLoop()
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Levelsystem.RemoveSilence()
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_00E_Music_Special_Zyklus_Loop.Add()
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EndFunction
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Function EnableMemory()
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MQ16_SC05_Irlanda.MoveTo(MQ16_SC05_IllusionIrlandaStartMarker)
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MQ16_SC05_Tealor.MoveTo(MQ16_SC05_IllusionTealorStartMarker)
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MQ16_SC05_Irlanda.Enable(True)
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MQ16_SC05_Tealor.Enable(True)
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MQ16_SC05_Tealor.PlaceAtMe(ExplosionIllusionDark01, 1)
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MQ16_SC05_Irlanda.PlaceAtMe(ExplosionIllusionDark01, 1)
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_00E_HighOnesDisintegrate.Play(MQ16_SC05_Tealor)
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_00E_HighOnesDisintegrate.Play(MQ16_SC05_Irlanda)
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MQ16_SC05_Tealor.SetLookAt(MQ16_SC05_Irlanda)
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MQ16_SC05_Irlanda.SetLookAt(MQ16_SC05_Tealor)
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MQ16_SC05_Tealor.SetGhost(True)
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MQ16_SC05_Irlanda.SetGhost(True)
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MGTeleportInEffect.Play(MQ16_SC05_Irlanda)
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MGTeleportInEffect.Play(MQ16_SC05_Tealor)
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Wait(3)
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EndFunction
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Function TealorSheatheWeapon()
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akTealor.SheatheWeapon()
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EndFunction
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Function DisableMemory()
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MGTeleportOutEffect.Play(MQ16_SC05_Irlanda)
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MGTeleportOutEffect.Play(MQ16_SC05_Tealor)
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MQ16_SC05_Irlanda.DisableNoWait(True)
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MQ16_SC05_Tealor.DisableNoWait(True)
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EndFunction
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Function StartSC06()
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AudioCategoryMuteSubmerged.SetVolume(1.0)
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SetObjectiveDisplayed(10)
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FXFireOut.Play(akTealor)
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MQ16_SC05_HighOnesEyes_01.DisableNoWait()
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MQ16_SC05_HighOnesEyes_02.DisableNoWait()
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MQ16_SC05_HighOnesEyes_03.DisableNoWait()
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MQ16_SC05_HighOnesEyes_04.DisableNoWait()
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MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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Levelsystem.RemoveSilence()
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_00E_Music_Combat_Epic.Add()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_TealorREF, True, 850, 550, 850)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YuslanREF, True, 650, 550, 850)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, True, 650, 700, 200)
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MQ16_SC06_Assault.ForceStart()
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ReanimateCorpses(1)
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EndFunction
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Function ReanimateCorpses(int iStage)
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Game.RequestAutoSave()
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int iReanimateIndex
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if iStage == 1
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MQ16_SC06_BossREF.Enable()
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MQ16_SC06_BossREF.Activate(MQ16_SC06_BossREF)
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MQ16_SC06_BossREF.PlaceAtMe(ExplosionIllusionMassiveDark01)
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Wait(1)
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iReanimateIndex = _00E_MQ16_SC06_Stage01_Enemies.GetSize()
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while iReanimateIndex > 0
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iReanimateIndex -= 1
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_00E_MQ16_HighOnes_Echo_DeadSC CorpseREF = _00E_MQ16_SC06_Stage01_Enemies.GetAt(iReanimateIndex) as _00E_MQ16_HighOnes_Echo_DeadSC
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CorpseREF.Enable()
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; CorpseREF.Resurrect()
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_00E_MQ16_RessurectSP.Cast(MQ16_SC06_ProjectileSpawn, CorpseREF)
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CorpseREF.Reanimate()
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CorpseREF.StartCombat(PlayerREF)
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EndWhile
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Elseif iStage == 2
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iReanimateIndex = _00E_MQ16_SC06_Stage02_Enemies.GetSize()
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while iReanimateIndex > 0
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iReanimateIndex -= 1
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_00E_MQ16_HighOnes_Echo_DeadSC CorpseREF = _00E_MQ16_SC06_Stage02_Enemies.GetAt(iReanimateIndex) as _00E_MQ16_HighOnes_Echo_DeadSC
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CorpseREF.Enable()
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CorpseREF.Reanimate()
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CorpseREF.StartCombat(PlayerREF)
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EndWhile
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Else
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MQ16_SC06_Stage03_Mage_01REF.Enable()
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MQ16_SC06_Stage03_Mage_01REF.Activate(MQ16_SC06_Stage03_Mage_01REF)
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MQ16_SC06_Stage03_ZombieGiantREF.Enable()
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MQ16_SC06_Stage03_ZombieGiantREF.PlaceAtMe(ExplosionIllusionMassiveDark01)
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GhostRedFXShader.Play(MQ16_SC06_Stage03_ZombieGiantREF)
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MQ16_SC06_Stage03_ZombieGiantREF.AddSpell(GhostAbilityRed)
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MQ16_SC06_Stage03_ZombieGiantREF.StartCombat(PlayerREF)
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iReanimateIndex = _00E_MQ16_SC06_Stage03_Enemies.GetSize()
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while iReanimateIndex > 0
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iReanimateIndex -= 1
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_00E_MQ16_HighOnes_Echo_DeadSC CorpseREF = _00E_MQ16_SC06_Stage03_Enemies.GetAt(iReanimateIndex) as _00E_MQ16_HighOnes_Echo_DeadSC
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CorpseREF.Enable()
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CorpseREF.Reanimate()
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EndWhile
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EndIf
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EndFunction
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Function Stage01_PickTargets()
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akYuslan.StartCombat(MQ16_SC06_Stage01_YuslanJesparTarget)
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akCompanion.StartCombat(MQ16_SC06_Stage01_YuslanJesparTarget)
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akTealor.StartCombat(MQ16_SC06_BossREF)
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MQ16_SC06_BossREF.StartCombat(PlayerREF)
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EndFunction
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Function RemoveCombatMusic()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_TealorREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YuslanREF, False)
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_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, False)
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SetObjectiveCompleted(10)
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_00E_Music_Combat_Epic.Remove()
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EndFunction
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Function StartSC07()
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Game.DisablePlayerControls()
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MQ16_SC07_DragonAttack.ForceStart()
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EndFunction
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Function DragonRise_Stage01()
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MQ16_SC07_HighOnesOrb01.Enable()
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MQ16_SC07_HighOnesOrb02.Enable()
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MQ16_SC07_UndeadDragonREF.Enable()
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MQ16_SC07_UndeadDragonREF.SetAlpha(0)
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NPCDragonSkeletalResurrectionRumble01.Play(PlayerREF)
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Wait(1)
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NPCDragonSkeletalResurrectionRoarAM.Play(PlayerREF)
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EndFunction
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Function DragonRise_Stage02()
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Game.ShakeCamera()
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PlayerREF.KnockAreaEffect(0.5, 1024)
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MQ16_SC07_UndeadDragonREF.AddSpell(GhostAbilityRed)
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MQ16_SC07_UndeadDragonREF.SetLookAt(PlayerREF)
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MQ16_SC07_WallPlane004.Enable()
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MQ16_SC07_WallPlane002.Enable()
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MQ16_SC07_WallPlane003.Enable()
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MAGConjureBoundWeaponAppearM.Play(PlayerREF)
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MQ16_SC07_HighOnesOrb01.PlayAnimation("PlayAnim02")
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MQ16_SC07_HighOnesOrb02.PlayAnimation("PlayAnim02")
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MQ16_SC07_UndeadDragonREF.SetAllowFlying(True)
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MQ16_SC07_UndeadDragonREF.SetAnimationVariableBool("bAnimationDriven", false)
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MQ16_SC07_UndeadDragonREF.SetAnimationVariableBool("bMotionDriven", true)
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NPCDragonTakeoffFX.Play(MQ16_SC07_UndeadDragonREF)
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Debug.SendAnimationEvent(MQ16_SC07_UndeadDragonREF, "TakeOff_Vertical")
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NPCDragonWingFlapTakeoff.Play(PlayerREF)
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Wait(3)
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Debug.SendAnimationEvent(MQ16_SC07_UndeadDragonREF, "FlyStartHover")
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NPCDragonWingFlapTakeoff.Play(PlayerREF)
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bDragonFire = True
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MQ16_SC07_UndeadDragonREF.EvaluatePackage()
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NPCDragonSkeletalResurrectionRoarBM.Play(PlayerREF)
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EndFunction
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Function Impact()
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FXExplosionCatapultNearM.Play(PlayerREF)
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Game.ForceFirstPerson()
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MAGFireBallExpDragonImod.Apply()
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MQ16_SC07_DragonStrikeImpactStonesREF.Enable(False)
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MQ16_SC07_DragonStrikeImpactMarkerREF.PlaceAtMe(FireBallExp01Big)
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MQ16_SC07_CollapseCloudFXREF.Enable()
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Wait(1)
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MQ16_SC07_DragonStrikeImpactMarkerREF.Enable()
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MQ16_SC07_CollapseCloudFXREF.PlayAnimation("PlayAnim02")
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MQ16_SC07_DragonStrikeImpactMarkerREF.PlaceAtMe(FireStormExplosion)
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MQ16_SC07_DragonStrikeImpactStonesREF.PlayAnimation("PlayAnim02")
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MQ16_SC07_DragonStrikeImpactMarkerREF.KnockAreaEffect(1,2048)
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game.shakeCamera(afStrength = 0.5)
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_00E_A1_RocksolidOutM.Play(PlayerREF)
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Wait(1)
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PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() - 50), PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 75)
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game.shakeCamera(afStrength = 1)
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Wait(0.35)
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QSTTG05ArrowKnockOut2D.Play(PlayerREF)
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FadeToBlackHoldImod.Apply()
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Wait(4)
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SetStage(80)
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EndFunction
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Function StartSC08()
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FadeToBlackHoldImod.Apply()
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akYuslan.MoveTo(MQ16_SC08_YuslanStart)
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akTealor.MoveTo(MQ16_SC08_TealorStart)
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PlayerREF.MoveTo(MQ16_SC08_PlayerStart)
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_00E_BloodyFXShader.Play(akTealor)
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_00E_BloodyFXShader.Play(akYuslan)
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_00E_BloodyFXShader.Play(PlayerREF)
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|
Game.TriggerScreenBlood(1)
|
|
PlayerREF.PlayIdle(TG05_Knockout)
|
|
|
|
MQ16_SC08_Temple_01.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function WakeUp()
|
|
|
|
_00E_QuestFunctions.PlayerAIWalkStop()
|
|
GetUp()
|
|
FadeToBlackHoldImod.Remove()
|
|
_00E_MQ02_WakeUp.ApplyCrossFade()
|
|
MAGVampireSunlight.Play(PlayerREF)
|
|
|
|
EndFunction
|
|
|
|
Function GetUp()
|
|
|
|
PlayerREF.PlayIdle(TG05_GetUp)
|
|
|
|
EndFunction
|
|
|
|
Function StartSC09()
|
|
|
|
_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_TealorREF, True, 850, 550, 850)
|
|
_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_YuslanREF, True, 650, 550, 850)
|
|
|
|
MQ16_SC09_Temple_02.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartVision_SC09()
|
|
|
|
int iSize = MQ16_SC09_VisionNPCs.GetSize()
|
|
|
|
_00E_MQ16_VisionIMOD.Apply()
|
|
|
|
while iSize > 0
|
|
iSize -= 1
|
|
_00E_VisionFX_NPC_SC visionNPC = MQ16_SC09_VisionNPCs.GetAt(iSize) as _00E_VisionFX_NPC_SC
|
|
visionNPC.SetAlphaAndFX()
|
|
endwhile
|
|
|
|
iVisionIntenseSound = _00E_MQ16_BattlefieldVisionM.Play(PlayerREF)
|
|
MQ16_SC09_VisionLinkREF.Enable()
|
|
Levelsystem.VisionEffectTimestop(True, True)
|
|
Wait(3)
|
|
MQ16_SC09_Vision_EnemyREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, MQ16_SC09_Vision_SoldierREF)
|
|
Wait(5)
|
|
StopVision_SC09()
|
|
|
|
EndFunction
|
|
|
|
Function StopVision_SC09()
|
|
|
|
Levelsystem.VisionEffectTimestopStop(False)
|
|
MQ16_SC09_VisionLinkREF.Disable()
|
|
MQ16_SC09_VisionNPCLinkREF.Disable()
|
|
Sound.StopInstance(iVisionIntenseSound)
|
|
ImageSpaceModifier.RemoveCrossFade()
|
|
SetStage(100)
|
|
_00E_MQ16_Temple_Thoughts_01.ShowAsHelpMessage("_00E_MQ16_Temple_Thoughts_01", 5, 1, 1)
|
|
|
|
EndFunction
|
|
|
|
Function StartSC10()
|
|
|
|
EnableNPCsInFormlist(MQ16_SC10_VisioNPCs)
|
|
MQ16_SC10_Temple_03.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function PrepareVision_SC10()
|
|
|
|
MQ16_SC10_VisionLinker.Enable()
|
|
Wait(1)
|
|
MQ16_SC10_VisionPriestess.Kill(MQ16_SC10_VisionPriestess)
|
|
|
|
EndFunction
|
|
|
|
Function EnableNPCsInFormlist(Formlist formlistNPCs)
|
|
|
|
int iIndex = formlistNPCs.GetSize()
|
|
|
|
while iIndex > 0
|
|
iIndex -= 1
|
|
_00E_VisionFX_NPC_SC npcToEnable = formlistNPCs.GetAt(iIndex) as _00E_VisionFX_NPC_SC
|
|
npcToEnable.SetAlphaAndFX()
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function StartVision_SC10()
|
|
|
|
MQ16_SC10_SmokeREF.EnableNoWait(False)
|
|
MQ16_SC10_VisionKidREF.SetAlphaAndFX()
|
|
MQ16_SC10_VisionPriestess.SetAlphaAndFX()
|
|
iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF)
|
|
_00E_MQ16_VisionIMOD.Apply()
|
|
Levelsystem.VisionEffectTimestop(True, True)
|
|
|
|
EndFunction
|
|
|
|
Function StopVision_SC10()
|
|
|
|
Levelsystem.VisionEffectTimestopStop(False)
|
|
MQ16_SC10_SmokeREF.Disable()
|
|
MQ16_SC10_VisionLinker.Disable()
|
|
Sound.StopInstance(iVisionIntenseSound)
|
|
ImageSpaceModifier.RemoveCrossFade()
|
|
SetStage(110)
|
|
|
|
EndFunction
|
|
|
|
Function PrepareVision_02_SC10()
|
|
|
|
MQ16_SC10_Vision_02_Linker.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function StartVision_02_SC010()
|
|
|
|
_00E_MQ16_VisionIMOD.Apply()
|
|
iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF)
|
|
EnableNPCsInFormlist(MQ16_SC10_Vision_02_NPCs)
|
|
Levelsystem.VisionEffectTimestop(True, True)
|
|
|
|
EndFunction
|
|
|
|
Function StopVision_02_SC010()
|
|
|
|
MQ16_SC10_Vision_02_Linker.Disable()
|
|
Levelsystem.VisionEffectTimestopStop(False)
|
|
Sound.StopInstance(iVisionIntenseSound)
|
|
ImageSpaceModifier.RemoveCrossFade()
|
|
|
|
EndFunction
|
|
|
|
Function EnableWordOfTheDead()
|
|
|
|
MAGIllusionCharm.Play(MQ16_SC10_WordOfTheDeadREF)
|
|
MQ16_SC10_WordOfTheDeadREF.Enable()
|
|
MQ16_SC10_WordOfTheDeadREF.SetPosition(-5939.0, -2420.0, 1453.0)
|
|
MQ16_SC10_WordOfTheDeadREF.SetAngle(0.0, 0.0, 90)
|
|
|
|
EndFunction
|
|
|
|
Function UpdateEchoCount()
|
|
|
|
MQ16_EchoCluesFound.SetValue(MQ16_EchoCluesFound.GetValueInt() + 1)
|
|
Self.UpdateCurrentInstanceGlobal(MQ16_EchoCluesFound)
|
|
|
|
int CurrentCount = MQ16_EchoCluesFound.GetValueInt()
|
|
|
|
if CurrentCount >= 5
|
|
Self.SetObjectiveCompleted(25, 1)
|
|
Self.SetStage(135)
|
|
ElseIf CurrentCount < 5
|
|
Self.SetObjectiveCompleted(25,0)
|
|
Self.SetObjectiveDisplayed(25, True, True)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function PlayVisionFragment(int iVisionFragmentIndex, ObjectReference objSelfRef, float iDuration)
|
|
|
|
formlistVisionShader
|
|
formlistVisionShader.AddForm(objSelfRef)
|
|
Levelsystem.VisionEffectNoTimestop(formlistVisionShader, MQ16_SC11_VisionFormlist)
|
|
iVisionIndexFragment = iVisionFragmentIndex
|
|
MQ16_SC10_VisionActorREF.Say(MQ16_D03_VisionFragmentTopic, None, True)
|
|
Wait(8.0)
|
|
MQ16_SC10_VisionActorREF.Disable()
|
|
StopVisionFragment()
|
|
UpdateEchoCount()
|
|
|
|
EndFunction
|
|
|
|
Function StopVisionFragment()
|
|
|
|
Levelsystem.VisionEffectNoTimestopStop(formlistVisionShader, MQ16_SC11_VisionFormlist, false)
|
|
MQ16_SC10_VisionActorREF.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC11()
|
|
|
|
Game.RequestAutoSave()
|
|
EnableWordOfTheDead()
|
|
MQ16_SC11_Temple_04.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartCleansingMemory()
|
|
|
|
_00E_Music_Special_Zyklus_Loop.Remove()
|
|
_00E_SilenceTransitionHighPriority.Add()
|
|
_00E_VisionShaderParticles.Apply(1)
|
|
_00E_MQ16_SC11_VisionCleansingBuildUpIMOD.Apply()
|
|
_00E_MQ16_EchoCleansingM.Play(PlayerREF)
|
|
Wait(1)
|
|
_00E_VisionShaderParticles.Apply(1)
|
|
Game.ShakeCamera(afStrength = 0.25, afDuration = 12)
|
|
Wait(9)
|
|
_00E_MQ16_EchoCleansingIMOD.ApplyCrossFade(afFadeDuration = 0.1)
|
|
|
|
Wait(7)
|
|
MQ16_SC11_WordOfTheDeadMagic.SetPosition(5942, 2422, 1456)
|
|
akTealor.Say(MQ16_D03_VisionFragmentTopic)
|
|
bYuslanRunToWordOfTheDead = True
|
|
akYuslan.PlayIdle(_00E_IdleCastMagicTwoHanded)
|
|
MQ16_SC10_WordOfTheDeadREF.SetOpen(True)
|
|
MQ16_SC11_WordOfTheDeadMagic.Enable()
|
|
Game.ShakeCamera(afStrength = 1, afDuration = 26)
|
|
Wait(25.5)
|
|
FadeToWhiteHoldImod.ApplyCrossFade(afFadeDuration = 0.25)
|
|
SetStage(140)
|
|
|
|
EndFunction
|
|
|
|
Function StartSC12()
|
|
|
|
_00E_VisionShaderParticles.Remove(1)
|
|
PlayerREF.MoveTo(MQ16_SC12_PlayerStartREF)
|
|
akTealor.MoveTo(MQ16_SC12_TealorStartREF)
|
|
akYuslan.MoveTo(MQ16_SC12_YuslanStartREF)
|
|
MS04MemoryFXBody01VFX.Play(akTealor)
|
|
MS04MemoryFXBody01VFX.Play(akYuslan)
|
|
MS04MemoryFXBody01VFX.Play(PlayerREF)
|
|
Debug.SendAnimationEvent(akTealor, "IdleBedRollFrontEnterInstant")
|
|
Debug.SendAnimationEvent(akYuslan, "IdleBedRollFrontEnterInstant")
|
|
PlayerREF.PlayIdle(TG05_Knockout)
|
|
Game.ShakeCamera(afStrength = 0.0)
|
|
Game.RequestAutoSave()
|
|
|
|
MQ16_SC12_Numinos.ForceStart()
|
|
|
|
|
|
EndFunction
|
|
|
|
Function GetUpEveryone()
|
|
|
|
_00E_WakeUp.ApplyCrossFade(afFadeDuration = 1.0)
|
|
PlayerREF.PlayIdle(TG05_GetUp)
|
|
Wait(2)
|
|
Debug.SendAnimationEvent(akTealor, "_00E_BedrollFrontExit")
|
|
Wait(0.8)
|
|
Debug.SendAnimationEvent(akYuslan, "_00E_BedrollFrontExit")
|
|
PlayerREF.AddSpell(_00E_MQ16_WeakenedAbSP)
|
|
|
|
; And now for something completely different: Remove
|
|
; akCompanion's torch so they have their hands free for the MQ17
|
|
; fight against the Black Guardian.
|
|
akCompanion.UnequipItem(Torch01)
|
|
akCompanion.RemoveItem(Torch01)
|
|
|
|
EndFunction
|
|
|
|
|
|
Function AddNuminosMusic()
|
|
|
|
_00E_Music_Special_MQ16_Numinos.Add()
|
|
|
|
EndFunction
|
|
|
|
Function YuslanTeleport()
|
|
|
|
_00E_MQ15_EldricthDissolveFXS.Play(akYuslan)
|
|
Wait(1)
|
|
akYuslan.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport)
|
|
Wait(0.5)
|
|
akYuslan.MoveTo(MQ16_SC12_YuslanTeleportMarkerREF)
|
|
akYuslan.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport)
|
|
_00E_Ability_ShadowrunTeleportSoundM.Play(akYuslan)
|
|
_00E_MQ15_EldricthDissolveFXS.Stop(akYuslan)
|
|
_00E_EldritchTeleportReappear.Play(akYuslan)
|
|
Wait(2.5)
|
|
_00E_EldritchTeleportReappear.Stop(akYuslan)
|
|
|
|
|
|
EndFunction
|
|
|
|
Function StartSC13()
|
|
|
|
MQ16_SC13_Numinos_02.ForceStart()
|
|
|
|
akYuslan.AddSpell(_00E_AbPosessed)
|
|
MQ16_SC13_BarrierREF.Enable(False)
|
|
MQ16_SC13_CollisionREF.Enable()
|
|
akYuslan.PlayIdle(IdleMagic_01)
|
|
_00E_MAGEldritchFireSS1M.Play(akYuslan)
|
|
|
|
EndFunction
|
|
|
|
Function YuslanSuicide()
|
|
|
|
_00E_MQ15_EldricthDissolveFXS.Play(akYuslan)
|
|
Wait(1)
|
|
akYuslan.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport)
|
|
Wait(0.25)
|
|
|
|
akYuslan.PlaceAtMe(_00E_MQ16_YuslanSuicideExplosion)
|
|
akYuslan.PlaceAtMe(_00E_FS_MAGGoreExplosion)
|
|
Game.TriggerScreenBlood(10)
|
|
PlayerREF.KnockAreaEffect(1, 1024)
|
|
Game.ShakeCamera(afStrength = 1)
|
|
_00E_MQ16_SC13_YuslanSuicideIMOD.Apply()
|
|
MQ16_SC13_BarrierREF.PlayAnimation("playAnim01")
|
|
MQ16_SC13_BarrierREF.Disable()
|
|
akYuslan.SetAlpha(0.0)
|
|
akYuslan.Disable()
|
|
|
|
int iShrinkTimer = 90
|
|
|
|
if MQ16_SC13_NuminosREF != None
|
|
|
|
while iShrinkTimer > 0
|
|
MQ16_SC13_NuminosREF.SetScale(MQ16_SC13_NuminosREF.GetScale() - 0.1)
|
|
iShrinkTimer -= 1
|
|
endwhile
|
|
|
|
EndIf
|
|
|
|
MQ16_SC13_NuminosREF.PlaceAtMe(ExplosionIllusionDark01)
|
|
MQ16_SC13_NuminosREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function StartEarthquake()
|
|
|
|
SetObjectiveFailed(30)
|
|
Game.ShakeCamera(afStrength = 0.5, afDuration = 10)
|
|
QSTDA10Rumble.Play(PlayerREF)
|
|
Wait(1.5)
|
|
_00E_MQ11c_DreamCollapseIMOD.Apply()
|
|
AMBRumbleShake.Play(PlayerREF)
|
|
_00E_MQ11c_RyneusTransformSoundM.Play(PlayerREF)
|
|
akTealor.Say(MQ16_D03_VisionFragmentTopic)
|
|
Debug.SendAnimationEvent(akTealor, "IdleBoundKneesStart")
|
|
Wait(11)
|
|
FadeToBlackHoldImod.ApplyCrossFade(afFadeDuration = 0.25)
|
|
Wait(2)
|
|
SetStage(165)
|
|
|
|
EndFunction
|
|
|
|
Function StartSC14()
|
|
|
|
akTealor.ResetInventory()
|
|
|
|
; FAILSAVE: This should be harmless, but can be deleted after beta.
|
|
|
|
MQ16S_SC14_YuslanStartMarker.SetPosition(-5730.1968, -2338.8777, 1385.7076)
|
|
MQ16_SC14_PlayerWoundedMarker.SetPosition(-5416.3809, -2445.6357, 1324.7621)
|
|
MQ16_SC14_TealorStart.SetPosition(-5906.2764, -2424.5933, 1446.6113)
|
|
|
|
; FAILSAVE: This should be harmless, but can be deleted after beta.
|
|
|
|
Game.TriggerScreenBlood(1)
|
|
Game.DisablePlayerControls(true, true, true, false, true, true, true)
|
|
Game.ForceFirstPerson()
|
|
MS04MemoryFXBody01VFX.Stop(akTealor)
|
|
MS04MemoryFXBody01VFX.Stop(PlayerREF)
|
|
MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False)
|
|
MQ16_SC14_YuslanDeadREF.SetGhost(False)
|
|
MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnes.GetName())
|
|
akTealor.MoveTo(MQ16_SC14_TealorStart)
|
|
PlayerREF.MoveTo(MQ16_SC14_PlayerWoundedMarkerFailsave)
|
|
_00E_ShatterSoulDarkFlamesShader.Play(MQ16_SC14_YuslanDeadREF)
|
|
_00E_BloodyFXShader.Play(MQ16_SC14_YuslanDeadREF)
|
|
_00E_BloodyFXShader.Play(PlayerREF)
|
|
_00E_BloodyFXShader.Play(akTealor)
|
|
MQ16_SC14_YuslanDeadREF.Enable()
|
|
MQ16_SC14_YuslanDeadREF.MoveTo(MQ16_SC14_YuslanBedRoll)
|
|
MQ16_SC11_WordOfTheDeadMagic.Disable()
|
|
MQ16_SC10_WordOfTheDeadREF.Enable()
|
|
MQ16_SC10_WordOfTheDeadREF.SetOpen(True)
|
|
MQ16_SC14_YuslanDeadREF.SetOutfit(_00E_MC_Yarim_Outfit)
|
|
|
|
Game.RequestAutoSave()
|
|
MQ16_SC14_Temple.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function PlayerWakeUp()
|
|
|
|
Wait(1)
|
|
_00E_MQ02_WakeUp.Apply()
|
|
Wait(4)
|
|
_00E_MQ16_HeadacheLoopImod.ApplyCrossFade(afFadeDuration = 2.0)
|
|
|
|
EndFunction
|
|
|
|
Function TealorGetUp()
|
|
|
|
akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF)
|
|
akTealor.PlayIdle(IdleExhaustedExit)
|
|
_00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF)
|
|
|
|
EndFunction
|
|
|
|
Function TealorHitYuslan()
|
|
|
|
Debug.SendAnimationEvent(akTealor, "attackPowerStartInPlace")
|
|
Wait(0.25)
|
|
_00E_BloodyFXShader.Play(MQ16_SC14_YuslanDeadREF)
|
|
MQ16_SC14_YuslanDeadREF.PlayImpactEffect(BloodSprayImpactSetRed)
|
|
WPNImpactBlade2HandVsFlesh.Play(MQ16_SC14_YuslanDeadREF)
|
|
Game.ShakeCamera(afStrength = 0.25)
|
|
akTealor.SetAV("SpeedMult", 65)
|
|
|
|
EndFunction
|
|
|
|
Function PosessYuslan()
|
|
|
|
MQ16_SC14_YuslanDeadREF.RegenerateHead()
|
|
MQ16_SC14_YuslanDeadREF.PlaceAtMe(_00E_MQ16_HighOnesRedLight)
|
|
MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnesThroughYuslan.GetName())
|
|
GhostRedFXShader.Play(MQ16_SC14_YuslanDeadREF)
|
|
MQ16_SC14_YuslanDeadREF.AddSpell(_00E_AbPosessed)
|
|
_00E_VisionGlimpseWhisperM.Play(MQ16_SC14_YuslanDeadREF)
|
|
MQ16_SC14_YuslanDeadREF.SetGhost(False)
|
|
MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False)
|
|
|
|
EndFunction
|
|
|
|
Function ResetAnimations()
|
|
|
|
Debug.SendAnimationEvent(_00E_MC_TealorREF, "IdleForceDefaultState")
|
|
Debug.SendAnimationEvent(MQ16_SC14_YuslanDeadREF, "IdleForceDefaultState")
|
|
MQ16_SC14_YuslanDeadREF.SetGhost(False)
|
|
MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False)
|
|
|
|
EndFunction
|
|
|
|
Function TealorKillYuslan()
|
|
|
|
_00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
|
|
|
|
Game.TriggerScreenBlood(7)
|
|
Utility.Wait(3)
|
|
YuslanDeath()
|
|
SetStage(170)
|
|
|
|
EndFunction
|
|
|
|
Function YuslanDeath()
|
|
|
|
MAGShockExpImod.Apply()
|
|
GhostRedFXShader.Stop(PlayerREF)
|
|
akTealor.SetLookAt(PlayerREF)
|
|
MQ16_SC14_YuslanDeadREF.PlaceAtMe(ExplosionRuneShock01)
|
|
ShockDisintegrate01FXS.Play(MQ16_SC14_YuslanDeadREF)
|
|
MQ16_SC14_YuslanDeadREF.Disable()
|
|
Wait(1)
|
|
MQ16_SC14_YuslanDeadREF.AttachAshPile(DefaultAshPileDarkGhost)
|
|
MQ16_SC14_YuslanDeadREF.GetActorBase().SetName("Yuslan Sha'Rim")
|
|
|
|
EndFunction
|
|
|
|
Function PlayerLooseConsciousness()
|
|
|
|
_00E_MQ16_SC14_LooseConsciousness.ApplyCrossFade(afFadeDuration = 0.5)
|
|
Wait(5.5)
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
EndFunction
|
|
|
|
Function DisableTealor()
|
|
|
|
akTealor.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function StartMQ17()
|
|
|
|
MQ17.SetStage(5)
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
int iVisionIntenseSound
|
|
int iElevatorSound
|
|
|
|
Formlist formlistVisionShader
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bool Property bGoodToGo Auto Conditional Hidden
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bool Property bPlayerInTrigger Auto Conditional Hidden
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bool Property bYuslanRunToWordOfTheDead Auto Conditional Hidden
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bool Property bDragonFire Auto Conditional Hidden
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int Property iVisionIndexFragment Auto Conditional Hidden
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_00E_MQ15_Functions Property MQ15 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Quest Property MQ17 Auto
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ShaderParticleGeometry Property _00E_VisionShaderParticles Auto
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Message Property _00E_MQ16_sHighOnesThroughYuslan Auto
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Message Property _00E_MQ16_sHighOnes Auto
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Message Property _00E_MQ16_sCongealedCorpse Auto
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Message Property _00E_MQ16_sFleeingChild Auto
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Message Property _00E_MQ16_sFleeingWoman Auto
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Actor Property akTealor Auto Hidden
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Actor Property akYuslan Auto Hidden
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Actor Property akCompanion Auto Hidden
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Actor Property akInjuredCompanion Auto Hidden
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Actor Property _00E_MC_TealorREF Auto
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Actor Property _00E_MC_YuslanREF Auto
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Actor Property MQ16_SC05_Tealor Auto
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Actor Property MQ16_SC05_Irlanda Auto
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Actor Property MQ16_SC06_BossREF Auto
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Actor Property MQ16_SC06_Stage01_YuslanJesparTarget Auto
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Actor Property MQ16_SC06_Stage03_ZombieGiantREF Auto
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Actor Property MQ16_SC06_Stage03_Mage_01REF Auto
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Actor Property MQ16_SC07_UndeadDragonREF Auto
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Actor Property PlayerREF Auto
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Actor Property MQ16_SC01_MotherREF02 Auto
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Actor Property MQ16_SC01_ChildREF02 Auto
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Actor Property MQ16_SC09_Vision_EnemyREF Auto
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Actor Property MQ16_SC09_Vision_SoldierREF Auto
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Actor Property MQ16_SC14_YuslanDeadREF Auto
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_00E_VisionFX_NPC_SC Property MQ16_SC10_VisionKidREF Auto
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_00E_VisionFX_NPC_SC Property MQ16_SC10_VisionPriestess Auto
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Activator Property DefaultAshPileDarkGhost Auto
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GlobalVariable Property MQ16_EchoCluesFound Auto
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Topic Property MQ16_D03_VisionFragmentTopic Auto
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Idle Property TG05_Knockout Auto
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Idle Property TG05_GetUp Auto
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Idle Property pa_2HMKillMoveDecapSlash Auto
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Idle Property pa_KillMove1HMDecap Auto
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Idle Property _00E_IdleCastMagicTwoHanded Auto
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Idle Property IdleMagic_01 Auto
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Idle Property IdleExhaustedExit Auto
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Formlist Property _00E_MQ16_SC06_Stage01_Enemies Auto
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Formlist Property _00E_MQ16_SC06_Stage02_Enemies Auto
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Formlist Property _00E_MQ16_SC06_Stage03_Enemies Auto
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Formlist Property MQ16_SC11_VisionFormlist Auto
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Formlist Property MQ16_SC09_VisionNPCs Auto
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Formlist Property MQ16_SC10_VisioNPCs Auto
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Formlist Property MQ16_SC10_Vision_02_NPCs Auto
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EffectShader Property GhostRedFXShader Auto
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EffectShader Property _00E_BloodyFXShader Auto
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EffectShader Property _00E_EldritchTeleportReappear Auto
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EffectShader Property _00E_MQ15_EldricthDissolveFXS Auto
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EffectShader Property _00E_ShatterSoulDarkFlamesShader Auto
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EffectShader Property ShockDisintegrate01FXS Auto
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EffectShader Property _00E_HighOnesDisintegrate Auto
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Explosion Property ExplosionIllusionMassiveDark01 Auto
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Explosion Property FireStormExplosion Auto
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Explosion Property FireBallExp01Big Auto
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Explosion Property _00E_MAGEldritchShockExplosionTeleport Auto
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Explosion Property _00E_MQ16_YuslanSuicideExplosion Auto
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Explosion Property ExplosionIllusionDark01 Auto
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Explosion Property ExplosionRuneShock01 Auto
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Explosion Property _00E_FS_MAGGoreExplosion Auto
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Spell Property _00E_StaggerSelf Auto
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Spell Property GhostAbilityRed Auto
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Spell Property _00E_AbPosessed Auto
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Spell Property _00E_MQ16_WeakenedAbSP Auto
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Spell Property _00E_MQ16_RessurectSP Auto
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Scene Property MQ16_SC01_Journey_01 Auto
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Scene Property MQ16_SC02_Journey_02 Auto
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Scene Property MQ16_SC03_Journey_03 Auto
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Scene Property MQ16_SC04_Journey_04 Auto
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Scene Property MQ16_SC05_HighOnes Auto
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Scene Property MQ16_SC06_Assault Auto
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Scene Property MQ16_SC07_DragonAttack Auto
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Scene Property MQ16_SC08_Temple_01 Auto
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Scene Property MQ16_SC09_Temple_02 Auto
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Scene Property MQ16_SC10_Temple_03 Auto
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Scene Property MQ16_SC11_Temple_04 Auto
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Scene Property MQ16_SC12_Numinos Auto
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Scene Property MQ16_SC13_Numinos_02 Auto
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Scene Property MQ16_SC14_Temple Auto
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VisualEffect Property MGTeleportInEffect Auto
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VisualEffect Property MGTeleportOutEffect Auto
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VisualEffect Property MS04MemoryFXBody01VFX Auto
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Outfit Property _00E_MC_Yarim_Outfit Auto
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ReferenceAlias Property Companion Auto
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ObjectReference Property MQ16_SC03_VisionLinkerREF Auto
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ObjectReference Property MQ16_SC07_CollapseCloudFXREF Auto
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ObjectReference Property MQ16_SC07_DragonStrikeImpactMarkerREF Auto
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ObjectReference Property MQ16_SC07_DragonStrikeImpactStonesREF Auto
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ObjectReference Property MQ16_SC07_HighOnesOrb01 Auto
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ObjectReference Property MQ16_SC07_HighOnesOrb02 Auto
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ObjectReference Property MQ16_SC07_WallPlane004 Auto
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ObjectReference Property MQ16_SC07_WallPlane003 Auto
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ObjectReference Property MQ16_SC07_WallPlane002 Auto
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ObjectReference Property MQ16_SC05_HighOnesEyes_01 Auto
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ObjectReference Property MQ16_SC05_HighOnesEyes_02 Auto
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ObjectReference Property MQ16_SC05_HighOnesEyes_03 Auto
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ObjectReference Property MQ16_SC05_HighOnesEyes_04 Auto
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ObjectReference Property MQ16_SC08_TealorStart Auto
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ObjectReference Property MQ16_SC08_PlayerStart Auto
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ObjectReference Property MQ16_SC08_YuslanStart Auto
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ObjectReference Property MQ16_SC09_VisionLinkREF Auto
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ObjectReference Property MQ16_SC10_VisionLinker Auto
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ObjectReference Property MQ16_SC10_Vision_02_Linker Auto
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ObjectReference Property MQ16_SC10_SmokeREF Auto
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ObjectReference Property MQ16_SC10_WordOfTheDeadREF Auto
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ObjectReference Property MQ16_SC11_WordOfTheDeadMagic Auto
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ObjectReference Property MQ16_SC12_PlayerStartREF Auto
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ObjectReference Property MQ16_SC12_TealorStartREF Auto
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ObjectReference Property MQ16_SC12_YuslanStartREF Auto
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ObjectReference Property MQ16_SC12_YuslanTeleportMarkerREF Auto
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ObjectReference Property MQ16_SC13_BarrierREF Auto
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ObjectReference Property MQ16_SC13_CollisionREF Auto
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ObjectReference Property MQ16_SC13_NuminosREF Auto
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ObjectReference Property MQ16_SC14_TealorStart Auto
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ObjectReference Property MQ16_SC10_VisionActorREF Auto
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ObjectReference Property MQ16_SC01_MotherStartREF Auto
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ObjectReference Property MQ16_SC01_LinkMarker Auto
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ObjectReference Property MQ16_SC03_KillBoxREF Auto
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ObjectReference Property MQ16_SC05_IllusionTealorStartMarker Auto
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ObjectReference Property MQ16_SC05_IllusionIrlandaStartMarker Auto
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ObjectReference Property MQ16_SC04_Corpse01REF Auto
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ObjectReference Property MQ16_SC04_Corpse02REF Auto
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ObjectReference Property MQ16_SC04_Corpse03REF Auto
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ObjectReference Property MQ16_SC04_Corpse04REF Auto
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ObjectReference Property MQ16_SC06_ProjectileSpawn Auto
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ObjectReference Property MQ16_SC09_VisionNPCLinkREF Auto
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ObjectReference Property MQ16_SC14_PlayerWoundedMarker Auto
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ObjectReference Property MQ16_SC14_PlayerWoundedMarkerFailsave Auto
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ObjectReference Property MQ16S_SC14_YuslanStartMarker Auto
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ObjectReference Property MQ16_SC14_YuslanBedRoll Auto
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ObjectReference Property MQ16_SC03_collisionREF Auto
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ObjectReference Property MQ16_SC03_VisionVoice Auto
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SoundCategory Property AudioCategoryMuteSubmerged Auto
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Light Property _00E_MQ16_HighOnesRedLight Auto
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Light Property Torch01RedDesat Auto
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Light Property Torch01 Auto
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Sound Property QSTTG05ArrowKnockOut2D Auto
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Sound Property _00E_A1_RocksolidOutM Auto
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Sound Property NPCDragonTakeoffFX Auto
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Sound Property NPCDragonWingFlapTakeoff Auto
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Sound Property NPCDragonSkeletalResurrectionRumble01 Auto
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Sound Property NPCDragonSkeletalResurrectionRoarAM Auto
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Sound Property NPCDragonSkeletalResurrectionRoarBM Auto
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Sound Property FXFireOut Auto
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Sound Property MAGConjureBoundWeaponAppearM Auto
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Sound Property _00E_AMB_Vision_SoundLPM Auto
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Sound Property _00E_VisionGlimpseWhisperM Auto
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Sound Property MAGVampireSunlight Auto
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Sound Property MAGIllusionCharm Auto
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Sound Property _00E_MQ16_EchoCleansingM Auto
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Sound Property _00E_Ability_ShadowrunTeleportSoundM Auto
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Sound Property _00E_MAGEldritchFireSS1M Auto
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Sound Property QSTDA10Rumble Auto
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Sound Property WPNImpactBlade2HandVsFlesh Auto
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Sound Property _00E_MQ16_SC01_ScreamM Auto
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Sound Property FXExplosionCatapultNearM Auto
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Sound Property _00E_MQ11c_RyneusTransformSoundM Auto
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Sound Property _00E_MQ16_BattlefieldVisionM Auto
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Sound Property AMBRumbleShake Auto
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Message Property _00E_MQ16_Temple_Thoughts_01 Auto
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ImpactDataSet Property BloodSprayImpactSetRed Auto
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ImageSpaceModifier Property FadeToBlackHoldImod Auto
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ImageSpaceModifier Property MAGFireBallExpDragonImod Auto
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ImageSpaceModifier Property _00E_MQ02_WakeUp Auto
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ImageSpaceModifier Property _00E_MQ16_VisionIMOD Auto
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ImageSpaceModifier Property _00E_MQ16_EchoCleansingIMOD Auto
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ImageSpaceModifier Property FadeToWhiteHoldImod Auto
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ImageSpaceModifier Property _00E_MQ16_SC13_YuslanSuicideIMOD Auto
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ImageSpaceModifier Property _00E_MQ16_SC11_VisionCleansingBuildUpIMOD Auto
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ImageSpaceModifier Property _00E_MQ11c_DreamCollapseIMOD Auto
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ImageSpaceModifier Property _00E_WakeUp Auto
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ImageSpaceModifier Property MAGShockExpImod Auto
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ImageSpaceModifier Property _00E_MQ16_HeadacheLoopImod Auto
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ImageSpaceModifier Property _00E_MQ16_SC14_LooseConsciousness Auto
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MusicType Property _00E_Music_Special_Zyklus_OneSelection Auto
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MusicType Property _00E_Music_Special_Zyklus_Loop Auto
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MusicType Property _00E_Music_Combat_Epic Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto
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MusicType Property _00E_Music_Special_MQ16_Numinos Auto
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