50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
Scriptname _00E_ActorSuddenAppearScript extends actor
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Keyword Property LinkCustom01 Auto
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Function StartSuddenAppear()
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; Debug.Trace(self + ": StartSuddenAppear")
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_SetStageFlag(1)
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MoveTo(GetLinkedRef(LinkCustom01))
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EnableNoWait()
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GoToState("SuddenAppear")
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EndFunction
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Function EndSuddenAppear()
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GoToState("")
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UnregisterForUpdateGameTime()
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_SetStageFlag(0)
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; Debug.Trace(self + ": Terminated")
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EndFunction
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State SuddenAppear
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Event OnBeginState()
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RegisterForSingleUpdateGameTime(1.0) ; Failsafe timeout
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EndEvent
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Event OnDying(Actor akKiller)
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; Debug.Trace(self + ": OnDying")
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EndSuddenAppear()
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EndEvent
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Event OnDeath(Actor akKiller)
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; Debug.Trace(self + ": OnDeath")
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EndSuddenAppear()
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EndEvent
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Event OnCombatStateChanged(Actor akTarget, Int aeCombatState)
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If aeCombatState != 0
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; Debug.Trace(self + ": OnCombatStateChanged")
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EndSuddenAppear()
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EndIf
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EndEvent
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Event OnUpdateGameTime()
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; Debug.Trace(self + ": OnUpdateGameTime")
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EndSuddenAppear()
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EndEvent
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EndState
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Function _SetStageFlag(Int iStage)
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SetActorValue("Variable01", iStage as Float)
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EndFunction |