enderalse/source/scripts/_00e_peaceweedplayeraliasscript.psc

415 lines
12 KiB
Plaintext

Scriptname _00E_PeaceweedPlayerAliasScript extends ReferenceAlias
VisualEffect Property _00E_Smoking_PipeSmokingSmokeExhaleEffect Auto
Ingredient Property FrostMirriam Auto
Ingredient Property _00E_PeaceweedSpecial Auto
MiscObject Property _00E_SmokingPipe Auto
MagicEffect Property _00E_AlchReduceArcaneFever Auto
Message Property _00E_PeaceweedSmoking_PipeTutorial Auto
Message Property _00E_PeaceweedSmoking_ExitTutorial Auto
Message Property _00E_PeaceweedSmoking_ExitTutorial_Console Auto
Message Property _00E_PeaceweedSmoking_CantSmokeInWolfForm Auto
Message Property _00E_PeaceweedSmoking_CantSmokeNow Auto
Message Property _00E_PeaceweedSmoking_NoPeaceweed Auto
GlobalVariable Property _00E_DisableOtherTutorials Auto
GlobalVariable Property _00E_Meditate_Allowed Auto
_FS_TheriantrophistControlQuest Property TheriantrophistControlQuest Auto
WorldSpace Property MQ07aDreamRealm Auto
Location property _00E_ClassMenuLocation Auto
Sound Property _00E_FS_DecreaseArcaneFeverM Auto
Message Property _00E_AlchAmbrosia_sArcaneFeverDecreased Auto
Actor Property PlayerRef Auto
_00E_QuestFunctions Property Levelsystem Auto
;=====================================================================================
; SETUP
;=====================================================================================
Function Setup()
If PlayerRef.GetItemCount(_00E_SmokingPipe) < 1
GoToState("PipeTutorial")
EndIf
EndFunction
State PipeTutorial
Event OnBeginState()
AddInventoryEventFilter(_00E_SmokingPipe)
EndEvent
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
If akBaseItem == _00E_SmokingPipe
GoToState("")
If (_00E_DisableOtherTutorials.GetValueInt() == 0)
Message.ResetHelpMessage("Empty")
_00E_PeaceweedSmoking_PipeTutorial.ShowAsHelpMessage("Empty", 7, 30, 1)
EndIf
EndIf
EndEvent
Event OnEndState()
RemoveInventoryEventFilter(_00E_SmokingPipe)
EndEvent
EndState
;=====================================================================================
; SMOKING EVENTS
;=====================================================================================
State Smoking
Event OnPlayerLoadGame()
StopSmoking()
EndEvent
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
If aeCombatState != 0
StopSmoking()
EndIf
EndEvent
Event OnUpdate()
_UpdateSmoking()
EndEvent
EndState
;=====================================================================================
; SMOKING
;=====================================================================================
Int SmokingStage = 0
Int Property SMOKING_STAGE_STOPPED = 0 AutoReadOnly
Int Property SMOKING_STAGE_PREPARING = 1 AutoReadOnly
Int Property SMOKING_STAGE_WARMUP = 2 AutoReadOnly
Int Property SMOKING_STAGE_SMOKING = 3 AutoReadOnly
Float Property SMOKING_ARCANE_FEVER_REDUCE = 1.0 AutoReadOnly
Int StoredCameraState = -1
Armor StoredEquippedShield
Armor StoredEquippedHelmet
Form[] EquippedTorches
Bool bQuitTutorialShown = False
Function StartSmoking()
If SmokingStage != SMOKING_STAGE_STOPPED
Return
EndIf
_LockSmokingStage()
_TryStartSmoking()
_UnlockSmokingStage()
EndFunction
Function _TryStartSmoking()
If TheriantrophistControlQuest.IsTransformed()
_00E_PeaceweedSmoking_CantSmokeInWolfForm.Show()
Return
EndIf
If (_00E_Meditate_Allowed.GetValueInt() == 0) || (PlayerRef.GetWorldSpace() == MQ07aDreamRealm) || PlayerRef.IsOnMount() || PlayerRef.IsSwimming() || (PlayerRef.GetSitState() != 0) || PlayerRef.IsInCombat() || PlayerREF.IsInLocation(_00E_ClassMenuLocation)
_00E_PeaceweedSmoking_CantSmokeNow.Show()
Return
EndIf
If PlayerRef.GetItemCount(FrostMirriam) < 1 && PlayerRef.GetItemCount(_00E_PeaceweedSpecial) < 1
_00E_PeaceweedSmoking_NoPeaceweed.Show()
Return
EndIf
; Check _00E_Meditate_Allowed again, just in case, because quite a lot of time passed since the previous check and we're going to change the flag
If (_00E_Meditate_Allowed.GetValueInt() == 0)
_00E_PeaceweedSmoking_CantSmokeNow.Show()
Return
EndIf
SmokingStage = SMOKING_STAGE_PREPARING
_00E_Meditate_Allowed.SetValueInt(0)
GoToState("Smoking")
Game.SetInChargen(true, true, false) ; Forbid saving the game while smoking
Game.DisablePlayerControls(abMovement=true, abFighting=true, abCamSwitch=true, abLooking=false, abSneaking=true, abMenu=true, abActivate = true, abJournalTabs=true)
StoredCameraState = Game.GetCameraState()
Game.ForceThirdPerson()
RefreshCancelKeys()
RegisterCancelKeys()
EquippedTorches = New Form[2]
Bool bTorchesUnequipping = (PlayerRef as _00E_PlayerFunctions).UnequipTorches(EquippedTorches)
If PlayerRef.IsWeaponDrawn()
_UnlockSmokingStage()
PlayerRef.SheatheWeapon()
Utility.Wait(2.0)
_LockSmokingStage()
If SmokingStage != SMOKING_STAGE_PREPARING ; The smoking was cancelled while we were waiting
Return
EndIf
ElseIf bTorchesUnequipping
; Give some time for torch unequip animations to settle
_UnlockSmokingStage()
Utility.Wait(0.25)
_LockSmokingStage()
If SmokingStage != SMOKING_STAGE_PREPARING ; The smoking was cancelled while we were waiting
Return
EndIf
EndIf
SmokingStage = SMOKING_STAGE_WARMUP
; Unequip armor in the HEAD slot. Will work for most closed-face helmets, I hope.
StoredEquippedHelmet = PlayerRef.GetWornForm(0x00000001) as Armor
If StoredEquippedHelmet
PlayerREF.UnequipItem(StoredEquippedHelmet, False, True)
EndIf
; Unequip shield
StoredEquippedShield = PlayerRef.GetEquippedShield()
If StoredEquippedShield
PlayerREF.UnequipItem(StoredEquippedShield, False, True)
EndIf
Debug.SendAnimationEvent(PlayerRef, "IdleSitCrossLeggedEnter")
Utility.Wait(1.1)
_AdjustCameraPositionToSitting()
If (bQuitTutorialShown == False) && (_00E_DisableOtherTutorials.GetValueInt() == 0)
bQuitTutorialShown = True
Message.ResetHelpMessage("Empty")
If Game.UsingGamepad()
If _00E_PeaceweedSmoking_ExitTutorial_Console == None
_00E_PeaceweedSmoking_ExitTutorial_Console = Game.GetFormFromFile(0x000482F8, "Skyrim.esm") as Message
EndIf
_00E_PeaceweedSmoking_ExitTutorial_Console.ShowAsHelpMessage("Empty", 7, 30, 1)
Else
_00E_PeaceweedSmoking_ExitTutorial.ShowAsHelpMessage("Empty", 7, 30, 1)
EndIf
EndIf
Utility.Wait(0.4)
RegisterForSingleUpdate(2.5)
Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrossleggedstartblaze")
Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrossleggedblazed")
EndFunction
Function _UpdateSmoking()
_LockSmokingStage()
If SmokingStage == SMOKING_STAGE_WARMUP
SmokingStage = SMOKING_STAGE_SMOKING
Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrosslegged")
_00E_Smoking_PipeSmokingSmokeExhaleEffect.Play(PlayerRef, -1.0, None)
; Remove one Peaceweed and reduce arcane fever
_00E_FS_DecreaseArcaneFeverM.Play(PlayerRef)
If PlayerRef.GetItemCount(_00E_PeaceweedSpecial) >= 1
ApplySmokingSideEffects(_00E_PeaceweedSpecial, SMOKING_ARCANE_FEVER_REDUCE * 2.0)
Else
ApplySmokingSideEffects(FrostMirriam, SMOKING_ARCANE_FEVER_REDUCE)
EndIf
EndIf
_UnlockSmokingStage()
EndFunction
Function ApplySmokingSideEffects(Ingredient peaceweedIngredient, Float fReduceFeverValue)
PlayerRef.RemoveItem(peaceweedIngredient, 1)
Float fCurrentFever = -1.0 * PlayerRef.GetAV("LastFlattered")
If fCurrentFever > 0
If fCurrentFever <= fReduceFeverValue
PlayerRef.ModAV("LastFlattered", fCurrentFever)
_00E_AlchAmbrosia_sArcaneFeverDecreased.Show(fCurrentFever, 0)
Else
PlayerRef.ModAV("LastFlattered", fReduceFeverValue)
_00E_AlchAmbrosia_sArcaneFeverDecreased.Show(fReduceFeverValue, -1.0 * PlayerRef.GetAV("LastFlattered"))
EndIf
EndIf
; Teach ambrosia effect
Int Index = peaceweedIngredient.getNumEffects()
While Index > 0
Index -= 1
If peaceweedIngredient.getNthEffectMagicEffect(Index) == _00E_AlchReduceArcaneFever
peaceweedIngredient.LearnEffect(Index)
Index = 0 ; Break
EndIf
EndWhile
EndFunction
Function StopSmoking()
_LockSmokingStage()
If SmokingStage != SMOKING_STAGE_STOPPED
GoToState("")
UnregisterCancelKeys()
UnregisterForUpdate()
Int interruptedStage = (SmokingStage as Int)
SmokingStage = SMOKING_STAGE_STOPPED
If interruptedStage != SMOKING_STAGE_PREPARING
Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrossleggedexit")
If interruptedStage == SMOKING_STAGE_SMOKING
_00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(PlayerRef)
EndIf
Utility.Wait(1.3)
_RestoreCameraPosition()
Utility.Wait(1.15)
Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
EndIf
Game.SetInChargen(false, true, false)
Game.EnablePlayerControls()
If StoredEquippedHelmet
PlayerRef.EquipItem(StoredEquippedHelmet, False, True)
StoredEquippedHelmet = None
EndIf
If StoredEquippedShield
PlayerRef.EquipItem(StoredEquippedShield, False, True)
StoredEquippedShield = None
EndIf
(PlayerRef as _00E_PlayerFunctions).ReequipTorches(EquippedTorches)
If StoredCameraState == 0
Game.ForceFirstPerson()
EndIf
StoredCameraState = -1
_00E_Meditate_Allowed.SetValueInt(1)
EndIf
_UnlockSmokingStage()
EndFunction
;=====================================================================================
; SMOKING STAGE LOCK
;=====================================================================================
Bool bSmokingStageLocked = False
Function _LockSmokingStage()
While bSmokingStageLocked
Utility.WaitMenuMode(0.1)
EndWhile
bSmokingStageLocked = True
EndFunction
Function _UnlockSmokingStage()
bSmokingStageLocked = False
EndFunction
;=====================================================================================
; 3P CAMERA POSITION
;=====================================================================================
Bool bStoredCameraPositions
Float fStoredOverShoulderPosX
Float fStoredOverShoulderPosZ
Function _SetCameraPosition(Float x, Float z)
Utility.SetINIFloat("fOverShoulderPosX:Camera", x)
Utility.SetINIFloat("fOverShoulderPosZ:Camera", z)
Game.UpdateThirdPerson()
EndFunction
Function _AdjustCameraPositionToSitting()
If bStoredCameraPositions == False
bStoredCameraPositions = True
fStoredOverShoulderPosX = Utility.GetINIFloat("fOverShoulderPosX:Camera")
fStoredOverShoulderPosZ = Utility.GetINIFloat("fOverShoulderPosZ:Camera")
Levelsystem.LockCamera()
EndIf
_SetCameraPosition(0.0, -70.0)
EndFunction
Function _RestoreCameraPosition()
If bStoredCameraPositions
bStoredCameraPositions = False
Levelsystem.UnlockCamera()
_SetCameraPosition(fStoredOverShoulderPosX, fStoredOverShoulderPosZ)
EndIf
EndFunction
;=====================================================================================
; CANCEL SMOKING KEYS
;=====================================================================================
Int[] CancelKeys
Int nCancelKeys
Function RefreshCancelKeys()
CancelKeys = new Int[4]
nCancelKeys = 0
If Game.UsingGamepad()
CancelKeys[0] = 0x118 ; LT
CancelKeys[1] = 0x119 ; RT
nCancelKeys = 2
;Debug.Notification("Peaceweed: registered LT and RT gamepad buttons.")
Else
GetCancelKey("Forward")
GetCancelKey("Back")
GetCancelKey("Strafe Left")
GetCancelKey("Strafe Right")
;Debug.Notification("Peaceweed: registered for " + nCancelKeys + " keyboard/mouse keys.")
EndIf
EndFunction
Function GetCancelKey(String Control, Int DeviceType = 0xFF)
Int k = Input.GetMappedKey(Control, DeviceType)
If k > 0
CancelKeys[nCancelKeys] = k
nCancelKeys += 1
EndIf
EndFunction
Function RegisterCancelKeys()
Int i = 0
While i < nCancelKeys
RegisterForKey(CancelKeys[i])
i += 1
EndWhile
EndFunction
Function UnregisterCancelKeys()
UnRegisterForAllKeys()
EndFunction
Event OnKeyDown(Int KeyCode)
UnregisterCancelKeys()
If KeyCode > 0 && CancelKeys.Find(KeyCode) >= 0
If Utility.IsInMenuMode() == False && UI.IsTextInputEnabled() == False
StopSmoking()
Else
RegisterCancelKeys()
EndIf
EndIf
EndEvent