103 lines
2.1 KiB
Plaintext
103 lines
2.1 KiB
Plaintext
scriptName TrapTriggerHinge extends TrapTriggerBase
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;
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;
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;
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;================================================================
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int popmessage
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bool triggeredOnce = False
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objectReference objectSelf
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objectReference trapLinkedRef
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keyword property TrapKeyword auto
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message property LockpickMessage auto
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sound property disarmSound auto
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event onCellLoad()
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objectSelf = self as ObjectReference
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trapLinkedRef = getLinkedRef(TrapKeyword) as objectReference
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if trapLinkedRef as trapTriggerBase
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(trapLinkedRef as trapTriggerBase).triggerType = triggertype
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endif
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endEvent
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auto State Active
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;Over ride trapTriggerBase events
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event onBeginState()
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endevent
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event onTriggerEnter(objectReference triggerRef)
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endevent
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event onTriggerLeave(objectReference triggerRef)
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endevent
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event OnMagicEffectApply(objectReference akCaster, MagicEffect akEffect)
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endevent
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;Activation
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event onActivate(objectReference triggerRef)
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if triggerRef as actor == game.getPlayer()
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if !isLocked()
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goToState("Disarmed")
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endif
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else
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; ;;Debug.Trace(self + " has been activated by " + triggerRef)
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goToState("Triggered")
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EndIf
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EndEvent
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event onLockStateChanged()
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if !isLocked()
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goToState("Disarmed")
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elseif isLockBroken()
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goToState("Triggered")
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else
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;goToState("Active")
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endif
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endEvent
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event onHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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if TriggeredOnce == False
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; ;Debug.Trace(self + " has been hit by " + akAggressor)
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goToState("Triggered")
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EndIf
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EndEvent
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EndState
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state Disarmed
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event onBeginState()
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if disarmSound
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disarmSound.play(self)
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endif
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playanimation("Disarm01")
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setDestroyed(true)
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EndEvent
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EndState
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state Triggered
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event onBeginState()
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(trapLinkedRef).activate(objectSelf)
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setDestroyed(true)
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playAnimation("Trigger01")
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EndEvent
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endState
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event onTriggerEnter(objectReference triggerRef)
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endEvent
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event onTriggerLeave(objectReference triggerRef)
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endEvent
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state Inactive
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endState
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event onReset()
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self.Reset()
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self.clearDestruction()
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self.setDestroyed(False)
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goToState("Active")
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endEvent
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