1
Fork 0
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

110 lines
3.3 KiB

Scriptname _00E_GypsyMinstrelsControlScript extends Quest Conditional
Int Property WAYPOINT_SANDBOX_MARKETPLACE = 0 AutoReadOnly
Int Property WAYPOINT_TRAVEL_INN = 1 AutoReadOnly
Int Property WAYPOINT_SANDBOX_INN = 2 AutoReadOnly
Int Property WAYPOINT_TRAVEL_MARKETPLACE = 3 AutoReadOnly
; TIME_PERFORMANCE_START must be less than TIME_PERFORMANCE_END
; TIME_PERFORMANCE_START and TIME_PERFORMANCE_END must be greater than 0
; Otherwise the curHour check in UpdateWaypoint must be rewritten
Float Property TIME_PERFORMANCE_START = 7.0 AutoReadOnly
Float Property TIME_PERFORMANCE_END = 23.0 AutoReadOnly
Int Property CurrentWaypoint auto Hidden conditional
ReferenceAlias Property Alias_LutePlayer Auto
ReferenceAlias Property Alias_Dancer Auto
GlobalVariable Property GameHour Auto
Cell Property InnCell Auto
ObjectReference Property LutePlayMarker Auto
ObjectReference Property TipBasket Auto
ObjectReference Property TempStorageMarker Auto
Event OnInit()
CurrentWaypoint = -1 ; Force update
RegisterForSingleUpdate(3.0) ; Give a few seconds for the game to warm up at the start
EndEvent
Event OnUpdate()
UpdateWaypoint()
EndEvent
Event OnUpdateGameTime()
UpdateWaypoint()
EndEvent
Bool IsTipBasketHidden = False
Bool WaypointUpdateLocked = False
; Called from OnUpdate, OnUpdateGameTime and from end events of travel packages
Function UpdateWaypoint()
While WaypointUpdateLocked
Utility.Wait(0.5)
EndWhile
WaypointUpdateLocked = True
Int newWaypoint = WAYPOINT_SANDBOX_MARKETPLACE
Float nextCheckTime
Actor lutePlayer = Alias_LutePlayer.GetActorReference()
Float curHour = GameHour.GetValue()
; Debug.Trace("_00E_GypsyMinstrelsControlScript: time of day = " + curHour + "; lutePlayer -> LutePlayMarker " + lutePlayer.GetDistance(LutePlayMarker))
If curHour >= TIME_PERFORMANCE_START && curHour < TIME_PERFORMANCE_END
If lutePlayer.GetDistance(LutePlayMarker) > 256.0
newWaypoint = WAYPOINT_TRAVEL_MARKETPLACE
Else
newWaypoint = WAYPOINT_SANDBOX_MARKETPLACE
EndIf
nextCheckTime = TIME_PERFORMANCE_END - curHour
If newWaypoint == WAYPOINT_TRAVEL_MARKETPLACE && nextCheckTime > 0.5
nextCheckTime = 0.5 ; Failsafe if the end of the travel package is not triggered for some reason
EndIf
Else
If lutePlayer.GetParentCell() != InnCell
newWaypoint = WAYPOINT_TRAVEL_INN
Else
newWaypoint = WAYPOINT_SANDBOX_INN
EndIf
nextCheckTime = TIME_PERFORMANCE_START - curHour
If nextCheckTime < 0.0
nextCheckTime += 24.0
EndIf
EndIf
RegisterForSingleUpdateGameTime(nextCheckTime + 0.025)
; Debug.Trace("_00E_GypsyMinstrelsControlScript: nextCheckTime = " + nextCheckTime)
if newWaypoint != CurrentWaypoint
; Debug.Trace("_00E_GypsyMinstrelsControlScript: switching from waypoint " + CurrentWaypoint + " to waypoint " + newWaypoint)
; Wait for the lute player to finish his current song (if he's playing)
(lutePlayer as _00E_BardPlayInstrumentScript).FadeAndStopMusic()
CurrentWaypoint = newWaypoint
lutePlayer.EvaluatePackage()
Alias_Dancer.TryToEvaluatePackage()
If CurrentWaypoint == WAYPOINT_SANDBOX_MARKETPLACE
If IsTipBasketHidden
IsTipBasketHidden = False
TipBasket.MoveToMyEditorLocation()
EndIf
Else
If IsTipBasketHidden == False
IsTipBasketHidden = True
TipBasket.MoveTo(TempStorageMarker)
EndIf
EndIf
EndIf
WaypointUpdateLocked = False
EndFunction