59 lines
1.3 KiB
Plaintext
59 lines
1.3 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 11
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Scriptname SF_MQ07A_SC12_JesparFinalDia_0010A751 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN CODE
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AllowIdleChatter.SetValue(0)
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If GetOwningQuest().GetCurrentStageID() == 187
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Utility.Wait(3.0) ; Wait a bit for the player to end teleporting
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Else
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Utility.Wait(0.1)
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If PlayerREF.GetActorValue("Variable03") == 5.0
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Utility.Wait(2.0) ; Wait a bit for the player to end teleporting
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EndIf
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EndIf
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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MQ07a.FadeBackSC13()
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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AllowIdleChatter.SetValue(1)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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MQ07a.EnableWordOfTheDeadSound()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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MQ07a.MoveJesparAndPlayer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ07a_Functions Property MQ07A Auto
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GlobalVariable Property AllowIdleChatter Auto
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Actor Property PlayerREF Auto
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