308 lines
9.1 KiB
Plaintext
308 lines
9.1 KiB
Plaintext
Scriptname _00E_FS_MQ18c_Functions extends Quest
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUpDreamScene()
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AllowIdleChatter.SetValue(0)
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Game.ForceFirstPerson()
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Game.ShowFirstPersonGeometry(False)
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_00E_SilenceAbruptHighPriority.Add()
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Weather.ReleaseOverride()
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FS_MQ18c_TriggerboxREF.Enable()
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FS_MQ18c_TreeLinker.Disable()
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If MQ17_JesparFinalCompanion.GetValue() == 1
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FS_MQ18c_JesparNewREF.SetOutfit(_00E_FS_MQ18c_JesparOutfits)
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akCompanion = FS_MQ18c_JesparNewREF
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Else
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FS_MQ18c_CaliaNewREF.SetOutfit(_00E_CQC06_CaliaDanceOutfit)
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akCompanion = FS_MQ18c_CaliaNewREF
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EndIf
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akCompanion.RemoveAllItems()
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Companion.ForceRefTo(akCompanion)
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PlayerREF.MoveTo(PlayerStartMarkerNew)
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SkyrimStormRain.ForceActive(True)
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_00E_Func_ReferenceFormList.Disable(FS_MQ18c_StuffToDisable)
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; if Player.GetSex() == 1
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; FS_MQ18c_PlayerREF.Disable()
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; FS_MQ18c_PlayerFemaleREF.Enable()
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; akPlayerCorpse = FS_MQ18c_PlayerFemaleREF
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; elseif Player.GetSex() == 0
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FS_MQ18c_PlayerFemaleREF.Disable()
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FS_MQ18c_PlayerREF.Enable()
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akPlayerCorpse = FS_MQ18c_PlayerREF
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; endif
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Corpse.ForceRefTo(akPlayerCorpse)
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akPlayerCorpse.MoveTo(FS_MQ18c_CradleFurnMarkerREF)
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FS_MQ18c_ParentREF.Enable()
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MQ18_Linker.Disable()
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;they need to be disabled manually because of their usage in other quests
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MQ10a_SC1_FireREF_01.Disable()
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MQ10a_SC1_FireREF_02.Disable()
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MQ10a_SC1_FireREF_03.Disable()
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MQ10a_SC1_FireREF_04.Disable()
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FS_MQ18c_ActivatorREF.Enable()
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MQP01_DreamDoorREF.BlockActivation(False)
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MQP01_DreamDoorREF.SetOpen(False)
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MQ10a_SC1_MotherREF.Disable()
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PlayerREF.UnequipAll()
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MQ10a_SC1_SisterREF.Disable()
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MQP01_FatherRef.Disable()
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MQ10a_SC1_FatherREF.Disable()
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MQ12c_SC03_FatherREF.Disable()
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MQ18b_HouesLight.Disable()
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Timescale.SetValue(0.1)
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_00E_TimeControl.SkipTimeToHour(0.0)
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Utility.Wait(2)
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FadeToWhiteBackIMOD.ApplyCrossFade(afFadeDuration = 3.0)
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Game.SetPlayerAIDriven(False)
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Game.EnablePlayerControls()
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Game.DisablePlayerControls(false, true, true, false, true, false, false)
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FS_MQ18c_SC00_CorpseSC.ForceStart()
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EndFunction
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Function PreparePlayer()
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FS_MQ18c_ActivatorREF.Disable()
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Game.DisablePlayerControls()
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_00E_FS_MQ18c_SweetDreamsType.Add()
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Utility.Wait(8)
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_00E_FS_MQ18c_DissolveCorpse.Play(akPlayerCorpse)
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_00E_FS_MQ18c_FakeFadeToBlackIMOD.Apply()
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Utility.Wait(12.0)
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Awaken()
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EndFunction
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Function PrepareBody()
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akPlayerCorpse.RemoveSpell(AbDraugr)
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akPlayerCorpse.MoveTo(FS_MQ18c_CradleFurnMarkerREF)
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FS_MQ18c_StartAnim.SetValueInt(1)
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akPlayerCorpse.EvaluatePackage()
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akPlayerCorpse.EnableAI(False)
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EndFunction
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Function Awaken()
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Game.ShakeCamera(afStrength = 1.0)
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_00E_FS_MQ18c_DissolveCorpse.Stop(akPlayerCorpse)
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_00E_FS_NQR05_TharaelMaterializeFXS.Play(akPlayerCorpse)
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akPlayerCorpse.EnableAI(True)
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FS_MQ18c_StartAnim.SetValueInt(1)
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akPlayerCorpse.SetRestrained(True)
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akPlayerCorpse.EvaluatePackage()
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FS_MQ18c_AwakenLightREF.Enable()
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MAGFireBallExpImod.ApplyCrossFade(afFadeDuration = 0.1)
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_00E_FS_MQ18c_FakeFadeToBlackIMOD.Remove()
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FireFXShader.Play(akPlayerCorpse)
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Game.ShakeCamera(afStrength = 0.3, afDuration = 7.0)
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MAGDestructionFireballExplosionM.Play(PlayerREF)
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FS_MQ18c_FireREF01.EnableNoWait()
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_00E_FS_MQ18c_SweetDreamsScreamsM.Play(akPlayerCorpse)
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Utility.Wait(6.75)
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FadeToBlackHoldImod.Apply()
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Utility.Wait(5.0)
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SetUpQyraScene()
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EndFunction
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Function SetUpQyraScene()
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Game.ForceThirdPerson()
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PlayerREF.MoveTo(FS_MQ18c_SC01_BedMarkerREF)
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_00E_PlayerFunctions.GetSafeItemRemove().RemoveAllItemsSafeVersion(None)
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PlayerREF.AddItem(_00E_EndreleanSublimeGarb_Blue, 1, true)
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if SKSE.GetVersion()
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PlayerREF.EquipItemEx(_00E_EndreleanSublimeGarb_Blue, 0, true)
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else
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PlayerREF.equipitem(_00E_EndreleanSublimeGarb_Blue, true, true)
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endif
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Game.SetPlayerAIDriven(True)
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Game.DisablePlayerControls()
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Weather.ReleaseOverride()
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AllowIdleChatter.SetValue(0)
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Companion.GetReference().Enable()
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Companion.GetReference().MoveTo(FS_MQ18c_CompanionSitMarkerREF)
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Timescale.SetValue(0.01)
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_00E_TimeControl.SkipTimeToHour(18.75)
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FS_MQ18c_SC01_QyraSC.ForceStart()
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SkyrimClear.ForceActive(True)
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_00E_BloodyFXShader.Stop(PlayerREF)
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EndFunction
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Function FadeBack()
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_00E_Music_Special_Dreams.Remove()
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Game.ForceThirdPerson()
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Game.SetPlayerAIDriven(False)
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FS_MQ18c_SC01_BedMarkerREF.Activate(PlayerREF)
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String facegen = "bUseFaceGenPreprocessedHeads:General"
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Utility.SetINIBool(facegen, False)
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Game.GetPlayer().QueueNiNodeUpdate()
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Utility.SetINIBool(facegen, True)
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FadeToBlackHoldIMOD.Remove()
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FadeToBlackBackLongImod.ApplyCrossFade()
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if MQ17_JesparFinalCompanion.GetValue() == 1
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SetObjectiveDisplayed(5)
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Else
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SetObjectiveDisplayed(10)
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EndIf
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Utility.wait(0.1)
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Game.EnablePlayerControls()
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FS_MQ18c_SC01_BedMarkerREF.BlockActivation(true)
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SetCurrentStageID(16)
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EndFunction
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Function AddSilence()
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_00E_SilenceLongTransitionHighPriority.Add()
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EndFunction
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Function AddMusic()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_FS_Music_Special_DreamflowerEndingType.Add()
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EndFunction
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Function ShowCredits()
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Debug.ToggleMenus()
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Steam.UnlockAchievement("END_COMPLETE_MQ18C_01")
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FadeToBlackHoldIMOD.Apply()
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Utility.Wait(8)
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Game.PlayBink("Enderal_Credits.bik", true)
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FadeToBlackHoldIMOD.Remove()
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Debug.ToggleMenus()
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_00E_Game_PostCreditsMessage.Show()
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Game.QuitToMainMenu()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int iWindSound
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GlobalVariable Property AllowIdleChatter Auto
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Actor akPlayerCorpse
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Actor Property akCompanion Auto Hidden
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ActorBase Property Player Auto
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Armor Property _00E_EndreleanSublimeGarb_Blue Auto
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Actor Property PlayerREF Auto
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Actor Property MQP01_FatherRef Auto
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Actor Property MQ10a_SC1_FatherREF Auto
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Actor Property MQ10a_SC1_SisterREF Auto
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Actor Property MQ10a_SC1_MotherREF Auto
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Actor Property MQ12c_SC03_FatherREF Auto
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Actor Property FS_MQ18c_JesparNewREF Auto
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Actor Property FS_MQ18c_CaliaNewREF Auto
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Actor Property FS_MQ18c_PlayerREF Auto
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Actor Property FS_MQ18c_PlayerFemaleREF Auto
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Weather Property SkyrimStormRain Auto
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Weather Property SkyrimClear Auto
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Formlist Property FS_MQ18c_StuffToDisable Auto
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MusicType Property _00E_SilenceAbruptHighPriority Auto
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MusicType Property _00E_FS_MQ18c_SweetDreamsType Auto
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MusicType Property _00E_Music_Special_Dreams Auto
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MusicType Property _00E_FS_Music_Special_DreamflowerEndingType Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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EffectShader Property _00E_FS_MQ18c_DissolveCorpse Auto
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EffectShader Property _00E_FS_NQR05_TharaelMaterializeFXS Auto
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EffectShader Property _00E_BloodyFXShader Auto
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Sound Property _00E_MAGFXFireOilIgniteLow Auto
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Sound Property _00E_FS_MQ18c_SweetDreamsScreamsM Auto
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Sound Property MAGDestructionFireballExplosionM Auto
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Sound Property AMBWindloopMountainsCLP Auto
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ReferenceAlias Property Corpse Auto
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ReferenceAlias Property Companion Auto
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ImageSpaceModifier Property FadeToWhiteBackIMOD Auto
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ImageSpaceModifier Property MAGFireBallExpImod Auto
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ImageSpaceModifier Property _00E_MQ11c_DreamCollapseIMOD Auto
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ImageSpaceModifier Property FadeToWhiteHoldImod Auto
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ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
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ImageSpaceModifier Property _00E_FS_MQ18c_FakeFadeToBlackIMOD Auto
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ImageSpaceModifier Property FadeToBlackBackLongImod Auto
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Idle Property TG05_Knockout Auto
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Idle Property TG05_GetUp Auto
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Outfit Property _00E_CQC06_CaliaDanceOutfit Auto
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Outfit Property _00E_FS_MQ18c_JesparOutfits Auto
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EffectShader Property FireFXShader Auto
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GlobalVariable Property Timescale Auto
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GlobalVariable Property MQ17_JesparFinalCompanion Auto
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Scene Property FS_MQ18c_SC01_QyraSC Auto
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Scene Property FS_MQ18c_SC00_CorpseSC Auto
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Message Property _00E_Game_PostCreditsMessage Auto
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ObjectReference Property MQP01_SC02_Elk Auto
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ObjectReference Property MQ10a_SC1_FireREF_01 Auto
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ObjectReference Property MQ10a_SC1_FireREF_02 Auto
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ObjectReference Property MQ10a_SC1_FireREF_03 Auto
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ObjectReference Property MQ10a_SC1_FireREF_04 Auto
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ObjectReference Property MQ18b_HouesLight Auto
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ObjectReference Property MQP01_DreamDoorREF Auto
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ObjectReference Property MQ18_Linker Auto
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ObjectReference Property PlayerStartMarkerNew Auto
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ObjectReference Property FS_MQ18c_SC01_BedMarkerREF Auto
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ObjectReference Property FS_MQ18c_ParentREF Auto
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ObjectReference Property FS_MQ18c_CradlesRef Auto
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ObjectReference Property FS_MQ18c_FireREF01 Auto
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ObjectReference Property FS_MQ18c_CradleFurnMarkerREF Auto
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ObjectReference Property FS_MQ18c_TriggerboxREF Auto
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ObjectReference Property FS_MQ18c_TreeLinker Auto
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ObjectReference Property FS_MQ18c_AwakenLightREF Auto
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ObjectReference Property FS_MQ18c_RainParentREF Auto
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ObjectReference Property FS_MQ18c_MotherREF Auto
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ObjectReference Property FS_MQ18c_SisterREF Auto
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ObjectReference Property FS_MQ18c_ActivatorREF Auto
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ObjectReference Property FS_MQ18c_CompanionSitMarkerREF Auto
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Spell Property AbDraugr Auto
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GlobalVariable Property FS_MQ18c_StartAnim Auto
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