enderalse/source/scripts/_00e_nq09_casketscript.psc

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Scriptname _00E_NQ09_CasketScript extends ObjectReference
Event OnCellAttach() ;FIRE WHEN PLAYER ENTERS THE CELL THE NEEDED ACTOR IS IN
if (NQ09.GetCurrentStageID() < 30)
int doOnce
if ( doOnce == 0 )
BlockActivation()
doOnce = 1
endif
endif
EndEvent
Event OnActivate(ObjectReference akActionRef)
if (NQ09.GetCurrentStageID() <= 20)
_00E_NQ09_Casket_mb.show()
int soundInstanceID = _00E_Casket_LockedSound.Play(Self)
;Debug.Notification(sNQ09CasketLockedMessage)
Elseif NQ09.GetCurrentStageID() >= 27
Self.Activate(akActionRef, True)
EndIf
; ; FIRST CASKET ; old code -- removed since it duplicates above.
; if (Self.GetBaseObject() == _00E_NQ09_Casket01)
; if (IsActivationBlocked())
; int soundInstanceID = _00E_Casket_LockedSound.Play(Self)
; _00E_NQ09_Casket_mb.show()
; endIf
; endif
; ; SECOND CASKET ; old code -- there is no second casket in the
; ; current version of NQ09 anymore.
; if (Self.GetBaseObject() == _00E_NQ09_Casket02)
; BlockActivation(false)
; if (NQ09.GetCurrentStageID() == 60)
; Activate(Game.GetPlayer(), true)
; NQ09.SetCurrentStageID(65)
; endif
; endif
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
if (NQ09.GetCurrentStageID() < 20)
_00E_NQ09_Casket_notyet_mb.Show()
return
endif
if (NQ09.GetCurrentStageID() < 60) && NQ09.GetCurrentStageID() >= 20
if (IsActivationBlocked())
int soundInstanceID = _00E_NQ09_RustyCasketOpenSound.Play(Self)
int soundInstanceID2 = _00E_NQ09_RustyCasketOpenSealSound.Play(Self)
NQ09.SetCurrentStageID(25)
NQ09.SetObjectiveCompleted(20)
Self.SetOpen(True)
endif
endif
EndEvent
;String Property sNQ09CasketLockedMessage = "No matter how hard you try, the lock doesn't give in." Auto
Quest property NQ09 auto
;Container Property _00E_NQ09_Casket01 Auto
;Container Property _00E_NQ09_Casket02 Auto
Message property _00E_NQ09_Casket_mb auto
Message property _00E_NQ09_Casket_notyet_mb auto
Sound property _00E_Casket_LockedSound auto
Sound property _00E_NQ09_RustyCasketOpenSound auto
Sound property _00E_NQ09_RustyCasketOpenSealSound auto