80 lines
2.2 KiB
Plaintext
80 lines
2.2 KiB
Plaintext
Scriptname _00E_NQ09_CasketScript extends ObjectReference
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Event OnCellAttach() ;FIRE WHEN PLAYER ENTERS THE CELL THE NEEDED ACTOR IS IN
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if (NQ09.GetCurrentStageID() < 30)
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int doOnce
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if ( doOnce == 0 )
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BlockActivation()
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doOnce = 1
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endif
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endif
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EndEvent
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Event OnActivate(ObjectReference akActionRef)
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if (NQ09.GetCurrentStageID() <= 20)
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_00E_NQ09_Casket_mb.show()
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int soundInstanceID = _00E_Casket_LockedSound.Play(Self)
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;Debug.Notification(sNQ09CasketLockedMessage)
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Elseif NQ09.GetCurrentStageID() >= 27
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Self.Activate(akActionRef, True)
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EndIf
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; ; FIRST CASKET ; old code -- removed since it duplicates above.
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; if (Self.GetBaseObject() == _00E_NQ09_Casket01)
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; if (IsActivationBlocked())
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; int soundInstanceID = _00E_Casket_LockedSound.Play(Self)
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; _00E_NQ09_Casket_mb.show()
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; endIf
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; endif
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; ; SECOND CASKET ; old code -- there is no second casket in the
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; ; current version of NQ09 anymore.
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; if (Self.GetBaseObject() == _00E_NQ09_Casket02)
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; BlockActivation(false)
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; if (NQ09.GetCurrentStageID() == 60)
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; Activate(Game.GetPlayer(), true)
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; NQ09.SetCurrentStageID(65)
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; endif
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; endif
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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if (NQ09.GetCurrentStageID() < 20)
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_00E_NQ09_Casket_notyet_mb.Show()
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return
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endif
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if (NQ09.GetCurrentStageID() < 60) && NQ09.GetCurrentStageID() >= 20
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if (IsActivationBlocked())
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int soundInstanceID = _00E_NQ09_RustyCasketOpenSound.Play(Self)
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int soundInstanceID2 = _00E_NQ09_RustyCasketOpenSealSound.Play(Self)
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NQ09.SetCurrentStageID(25)
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NQ09.SetObjectiveCompleted(20)
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Self.SetOpen(True)
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endif
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endif
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EndEvent
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;String Property sNQ09CasketLockedMessage = "No matter how hard you try, the lock doesn't give in." Auto
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Quest property NQ09 auto
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;Container Property _00E_NQ09_Casket01 Auto
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;Container Property _00E_NQ09_Casket02 Auto
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Message property _00E_NQ09_Casket_mb auto
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Message property _00E_NQ09_Casket_notyet_mb auto
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Sound property _00E_Casket_LockedSound auto
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Sound property _00E_NQ09_RustyCasketOpenSound auto
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Sound property _00E_NQ09_RustyCasketOpenSealSound auto |