19 lines
430 B
Plaintext
19 lines
430 B
Plaintext
ScriptName activateSelfOnCombatBegin extends Actor
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{Script that lives on an actor that simply activates itself on Combat Begin}
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import game
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import debug
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auto State waiting
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Event OnCombatStateChanged(Actor actorRef, int combatState)
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if combatState != 0 ; 0 = not in combat, so if the state isn't 0, they entered combat
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gotoState("allDone")
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activate(Self)
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endIf
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endEvent
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endState
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State allDone
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;do nothing
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endState
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