117 lines
2.4 KiB
Plaintext
117 lines
2.4 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 16
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Scriptname QF_NQ14_0011C4D1 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Ulvar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Ulvar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bunvar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bunvar Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00E_NQ14_Functions
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Quest __temp = self as Quest
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_00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC01()
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kmyQuest.PlayJesparComment()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_NQ14_Functions
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Quest __temp = self as Quest
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_00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions
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;END AUTOCAST
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;BEGIN CODE
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CompleteAllObjectives()
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kmyQuest.GiveEPForQuest()
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Game.GetPlayer().AddItem(Beute01, 3)
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Game.GetPlayer().AddItem(Beute02, 2)
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kmyQuest.TriggerPackageUpdate()
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kmyQuest.PlayJesparComment()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_NQ14_Functions
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Quest __temp = self as Quest
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_00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.UlvarStopCombat()
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kmyQuest.TriggerPackageUpdate()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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SetObjectiveCompleted(40)
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SetObjectiveDisplayed(50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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Alias_Bunvar.TryToEvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN CODE
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SetObjectiveCompleted(50)
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SetObjectiveDisplayed(55)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Potion Property Beute01 Auto
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MiscObject Property Beute02 Auto
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