135 lines
2.8 KiB
Plaintext
135 lines
2.8 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 15
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Scriptname QF_NQ_Bounty02_0011A491 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Board
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Board Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 09Ralaf
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_09Ralaf Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 06Sechshuf
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_06Sechshuf Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 07Gagantua
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_07Gagantua Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 05K_pnBlei
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_05K_pnBlei Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 01Bertulus
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_01Bertulus Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 08Poldir
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_08Poldir Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 02Maulus
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_02Maulus Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 03Ora
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_03Ora Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 04PakPak
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_04PakPak Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(300)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(600)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(500)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(800)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(900)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(1300)
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_00E_BountyCounter.SetValueInt(_00E_BountyCounter.GetValueInt()+1)
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If _00E_BountyCounter.GetValueInt() == 3
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Steam.UnlockAchievement("END_BOUNTY_01")
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EndIf
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(400)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(700)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(1100)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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GlobalVariable Property _00E_BountyCounter Auto
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