1
Fork 0
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

43 lines
1.3 KiB

Scriptname CompanionsStoryQuest extends Quest
Quest Property CentralQuest auto
CompanionsStoryQuest Property PreviousQuest auto
CompanionsStoryQuest Property NextQuest auto
; called when we're testing the quest and want to create its preconditions
; note that stage 1 will be set at the end of it
Function Setup()
; Debug.Trace("CSQ: Calling setup for " + self)
CompanionsHousekeepingScript chs = (CentralQuest as CompanionsHousekeepingScript)
if (PreviousQuest != None)
if (PreviousQuest.IsRunning() == false)
if (PreviousQuest.GetStageDone(1) == false)
PreviousQuest.SetStage(0)
endif
; Debug.Trace("CSQ: Setting stage 200 on " + PreviousQuest)
PreviousQuest.SetStage(200)
endif
endif
; Game.GetPlayer().AddToFaction(chs.CompanionsFaction)
if (!CentralQuest.GetStageDone(150))
if (!CentralQuest.GetStageDone(100))
CentralQuest.SetStage(100)
endif
CentralQuest.SetStage(150)
CentralQuest.CompleteQuest()
endif
chs.StartStoryQuest(self) ; sets stage 1
EndFunction
; called at stage 1 to do any real setup
Function Init()
; Debug.Trace("CSQ: Calling init for " + self)
EndFunction
; called with stage 200 to do any necessary teardown (de-essentializing people, etc.)
Function Teardown()
; Debug.Trace("CSQ: Calling teardown for " + self)
EndFunction