19 lines
743 B
Plaintext
19 lines
743 B
Plaintext
Scriptname _00E_FS_NQR05_AniStuckFixSC extends ObjectReference
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;This script is a failsafe for an animation stuck in the Rhalâta temple. It will prevent the animation stuck on the chair, however the true cause of the bug is still unknown
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Event OnTriggerEnter(ObjectReference akActionRef)
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If (FS_NQR05.GetCurrentStageID() >= 25 && FS_NQR05.GetCurrentStageID() <= 40) && akActionRef == PlayerREF && PlayerREF.IsWeaponDrawn()
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PlayerREF.AddItem(GasTrapDummy, 1, 1)
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PlayerREF.EquipItem(GasTrapDummy, 0, 1)
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Utility.Wait(1)
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_00E_EquipControl.SheatheWeapon(PlayerREF)
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PlayerREF.RemoveItem(GasTrapDummy, 1, 1)
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Self.Disable()
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EndIf
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EndEvent
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Actor Property PlayerREF Auto
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Quest Property FS_NQR05 Auto
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Weapon Property GasTrapDummy Auto |