574 lines
15 KiB
Plaintext
574 lines
15 KiB
Plaintext
Scriptname _00E_MQP02_Functions extends Quest Conditional
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Import Utility
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdate()
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If GetCurrentStageID() < 10
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SetCurrentStageID(10)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function MovePlayer()
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If !(MQP02_D0_PlayerStartMarker == None)
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PlayerREF.MoveTo(MQP02_D0_PlayerStartMarker)
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Else
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PlayerREF.MoveTo(PlayerStartMarker.GetReference())
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EndIf
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EndFunction
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Function WakeUp()
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FXCameraAttachEmbersEffect.Stop(PlayerREF)
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FXCameraAttachEmbersHeavyEffect.Stop(PlayerREF)
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Game.PrecacheCharGen()
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PlayerREF.RestoreActorValue("Health", 100)
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_00E_PlayerFunctions.GetSafeItemRemove().RemoveAllItemsSafeVersion(None)
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Game.ForceFirstPerson()
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Game.DisablePlayerControls()
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;Game.RequestAutoSave()
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FadeToBlackHOLDIMod.Apply()
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If !(MQP02_D0_PlayerStartMarker == None)
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PlayerREF.MoveTo(MQP02_D0_PlayerStartMarker)
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Else
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PlayerREF.MoveTo(PlayerStartMarker.GetReference())
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EndIf
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PlayerREF.PlayIdle(TG05_Knockout)
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PlayerREF.AddItem(ClothesPrisonerRags, 1, True)
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PlayerREF.EquipItem(ClothesPrisonerRags, false, true)
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_00E_TimeControl.SkipTimeToHour(1)
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Wait(2)
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PlayerREF.PlayIdle(TG05_GetUp)
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MQP02_SC1_PlayerWaksUp.ForceStart()
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Wait(1)
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FadeToBlackHOLDIMod.PopTo(_00E_WakeUp)
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Wait(7.5)
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RegisterForSingleUpdate(5)
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Self.SetCurrentStageID(10)
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EndFunction
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Function StartCharacterGeneration()
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Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
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Game.DisablePlayerControls()
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Game.ShowRaceMenu()
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RegisterForSingleUpdate(1)
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_00E_Music_Special_WiegeDesLebens.Add()
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GoToState("Chargen")
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EndFunction
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Function AddRacialAbilites()
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Spell racialAb_Aeterna = Game.GetFormFromFile(0x0101EC69, "Enderal - Forgotten Stories.esm") as Spell
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Spell racialAb_Arazalean = Game.GetFormFromFile(0x0101EC68, "Enderal - Forgotten Stories.esm") as Spell
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Spell racialAb_Kilean = Game.GetFormFromFile(0x0101EC67, "Enderal - Forgotten Stories.esm") as Spell
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Spell racialAb_Qyranian = Game.GetFormFromFile(0x0101EC66, "Enderal - Forgotten Stories.esm") as Spell
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If Player.GetRace() == HighElfRace
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PlayerREF.AddSpell(racialAb_Aeterna)
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ElseIf Player.GetRace() == NordRace
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PlayerREF.AddSpell(racialAb_Arazalean)
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ElseIf Player.GetRace() == BretonRace
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PlayerREF.AddSpell(racialAb_Kilean)
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Else
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PlayerREF.AddSpell(racialAb_Qyranian)
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EndIf
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EndFunction
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Function StartSC2()
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Game.EnablePlayerControls()
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MQP02_SC3_Navcut.Disable()
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AddRacialAbilites()
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FreightRoomDoor.GetReference().Lock(False)
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Riq.GetActorReference().Enable()
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Sebald.GetActorReference().Enable()
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MQP02_RiqRef.MoveTo(MQP02_SC2_RiqStartMarker)
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MQP02_SebaldRef.MoveTo(MQP02_SC2_SebaldStartMarker)
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MQP02_SC2_RiqAndSebald01.ForceStart()
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EndFunction
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Function ShowLanternMessage()
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Message.ResetHelpMessage("Activate")
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_00E_MQP02_Tutorial_Activate.ShowAsHelpMessage("Activate", 5, 1, 1)
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EndFunction
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Function StartSC03()
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MQP02_SC3_RiqAndSebald02.ForceStart()
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EndFunction
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Function OpenFreightRoomDoor()
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MQP02_SC4_JailDoor.SetOpen(True)
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EndFunction
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Function EnableNavcut()
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MQP02_SC3_Navcut.Enable()
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EndFunction
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Function DisableNavcut()
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MQP02_SC3_Navcut.Disable()
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EndFunction
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Function StartCombatMusic()
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Message.ResetHelpMessage("Attack")
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Game.RequestAutoSave()
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_00E_MQP02_CombatMusic.Add()
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MQP02_SC4_JailDoor.Lock(True)
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MQP02_SC4_JailDoor.SetOpen(False)
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If PlayerREF.GetEquippedSpell(0) != None
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PlayerREF.UnequipSpell(PlayerREF.GetEquippedSpell(0), 0)
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EndIf
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If PlayerREF.GetEquippedSpell(1) != None
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PLayerREF.UnequipSpell(PlayerREF.GetEquippedSpell(1), 1)
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EndIf
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PlayerREF.DrawWeapon()
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SetObjectiveDisplayed(5)
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Wait(1.5)
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EndFunction
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Function DisableBlockade()
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; Disable the collision plane in front of the player and enable his controls
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MQP02_SC1_PlayerCollisionMarker.Disable()
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Game.EnablePlayerControls()
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EndFunction
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Function StartActualCombat()
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MQP02_SebaldREF.Say(MQP02_D3_SebaldCombatCommentTopic)
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EnableNavcut()
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MQP02_SebaldREF.SetActorValue("Aggression", 2)
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MQP02_RiqRef.SetActorValue("Aggression", 2)
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MQP02_RiqRef.StartCombat(PlayerREF)
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MQP02_RiqRef.CreateDetectionEvent(PlayerREF, 100)
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MQP02_SiriusREF.StartCombat(MQP02_SebaldREF)
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MQP02_SebaldREF.StartCombat(MQP02_SiriusREF)
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_00E_MQP02_Tutorial_CombatBasic.ShowAsHelpMessage("Attack", 5, 1, 1)
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RiqHealthMax = MQP02_RiqRef.GetActorValue("Health")
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RegisterForSingleUpdate(1)
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GoToState("CombatTutorial")
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EndFunction
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Function StartSC04()
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DisableCombatNavcut()
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DisableNavcut()
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_00E_MQP02_CombatMusic.Remove()
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Game.RequestAutoSave()
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Wait(1.5)
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MQP02_SC4_VeiledWomanAppears.ForceStart()
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EndFunction
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Function EnableCombatNavcut()
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; Enables a navcut-plane to prevent the NPCs from following the player on the upper deck of the freight-room. Called from MQp02_SC4_CombatFailsaveBox
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MQP02_SC3_CombatNavcut.Enable()
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EndFunction
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Function DisableCombatNavcut()
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MQP02_SC3_CombatNavcut.Disable()
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EndFunction
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Function ShowTutorialMessage01()
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_00E_MQP02_Tutorial_CombatPowerAttack.ShowAsHelpMessage("HeavyAttack", 5, 1, 1)
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EndFunction
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Function ShowTutorialMessage02()
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_00E_MQP02_Tutorial_CombatDodge.ShowAsHelpMessage("Move", 5, 1, 1)
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EndFunction
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Function SetActivationRopeBool()
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If !bRopeActivated
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bRopeActivated = True
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EndIf
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EndFunction
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Function EnableVeiledWoman()
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If _00E_MC_VeiledWomanREF.IsDisabled()
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_00E_MC_VeiledWomanREF.Enable()
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EndIf
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_00E_MC_VeiledWomanREF.SetAlpha(0.1)
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_00E_MC_VeiledWomanREF.MoveTo(MQP02_SC4_VeiledWomanAppear)
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EndFunction
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Function OpenDoorAndStartMusic()
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_00E_Func_AIWalk.PlayerAIWalk(True)
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MQP02_SC4_VeiledWomanFXBox.Enable()
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EffectShader _00E_FS_NQ02_VeiledWomanAppearFXS = Game.GetFormFromFile(0x0102ED3C, "Enderal - Forgotten Stories.esm") as EffectShader
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_MC_VeiledWomanREF)
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MQP02_SC4_JailDoor.Lock(False)
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MQP02_SC4_JailDoor.SetOpen(True)
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_00E_MC_VeiledWomanREF.SetAlpha(0.85)
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Sirius.GetActorReference().SetLookAt(VeiledWoman.GetReference())
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_00E_Music_Character_VeiledWomanT.Add()
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PlayerREF.KnockAreaEffect(0.6, 128)
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EndFunction
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Function LevitateAndCrashPlayer()
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MQP02_SiriusREF.SetHeadTracking(false)
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Game.ForceFirstPerson()
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Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
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VeiledWomanSpellAMB = QSTMG07MagnusStormCollegeSmallLPM.Play(PlayerREF)
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MQP02_SiriusREF.PlayIdle(IdleT02AscendMale)
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PlayerREF.SplineTranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), 90.0, PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 5, 9)
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MQP02_SiriusREF.TranslateTo(MQP02_SiriusREF.GetPositionX(), MQP02_SiriusREF.GetPositionY(), 90.0, MQP02_SiriusREF.GetAngleX(), MQP02_SiriusREF.GetAngleY(), MQP02_SiriusREF.GetAngleZ(), 5, 9)
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Wait(1.5)
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bIsLevitating = True
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EndFunction
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Function DashPlayerTowardsWall()
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bTimeToScream = True
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Game.ShakeCamera()
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VeiledWomanSpellSound = _00E_MQP02_SpellThunderC.Play(PlayerREF)
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_00E_MQP02_CrashMotionBlur.Apply()
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PlayerREF.SplineTranslateTo(280.0 * Math.Sin(PlayerRef.GetAngleZ()), PlayerREF.GetPositionY(), PlayerREF.GetPositionZ() - 5.0, PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), -90, 100, 2000)
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LevitatingCorrect = True
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EndFunction
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Function KnockOutPlayer()
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AudioCategoryAMB.Mute()
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AudioCategoryAMB2x.Mute()
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AudioCategoryAMBr.Mute()
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_00E_Music_Character_VeiledWomanT.Remove()
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Sound.StopInstance(VeiledWomanSpellAMB)
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_00E_NPCKillBodyfall.Play(PlayerREF)
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_00E_P02_VeiledWomanSpellLoop.PopTo(FadeToBlackHoldImod)
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MQP02_SiriusREF.SetHeadTracking()
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Wait(0.8)
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Sound.StopInstance(VeiledWomanSpellSound)
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Wait(3)
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Game.PrecacheCharGenClear()
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Self.SetCurrentStageID(80)
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EndFunction
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Function SebaldRoomFailsave()
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If MQP02_SebaldREF.GetDistance(MQP02_SC3_RiqSearchChestMarker) >= 300
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MQP02_SebaldREF.MoveTo(SebaldMoveToMarkerFinal)
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EndIf
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EndFunction
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Bool Function CheckLevitateState()
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If LevitatingCorrect == False
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Return False
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ElseIf LevitatingCorrect == True
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Return True
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EndIf
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EndFunction
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Function StartSC05()
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_00E_TimeControl.SkipTimeToHour(8.25)
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PlayerREF.RestoreActorValue("Health", 100)
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Game.DisablePlayerControls(true, true, true, True, true, true, true, true)
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PlayerREF.MoveTo(MQP02_SC5_PlayerExecutionMarker)
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PlayerREF.PlayIdle(TG05_KnockOut)
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MQP02_SiriusREF.MoveTo(MQP02_SC5_SiriusKneelMarker)
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MQP02_SC5_RocioREF.MoveTo(MQP02_SC5_RocioStandMarker)
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MQP02_SiriusREF.PlayIdle(IdleForceDefaultState)
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AudioCategoryAMB.UnMute()
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AudioCategoryAMB2x.UnMute()
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AudioCategoryAMBr.UnMute()
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Wait(1)
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Debug.SendAnimationEvent(MQP02_SiriusREF, "IdleBoundKneesEnterInstant")
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MQP02_SC5_RocioExecutesSirius.ForceStart()
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Wait(4)
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FadeToBlackHoldImod.PopTo(_00E_MQP02_HeadacheAnimated)
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EndFunction
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Function SiriusGetUp()
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Debug.SendAnimationEvent(Sirius.GetActorReference(), "IdleFurnitureExitSlow")
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EndFunction
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Function RocioKillSirius()
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Sirius.GetActorReference().GetActorBase().SetEssential(False)
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Rocio.GetActorReference().PlayIdleWithTarget(pa_1HMKillMoveShortB, Sirius.GetActorReference())
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Sirius.GetActorReference().Kill(Rocio.GetActorReference())
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Utility.Wait(1)
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Game.TriggerScreenBlood(7)
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MQP02_SC5_BloodDecal.Enable()
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EndFunction
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Function RocioKillPlayer()
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WPNSwingUnarmedM.Play(PlayerREF)
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Wait(0.7)
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Game.ShakeCamera(afStrength = 1)
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_00E_MQP02_MassiveClubImpact.Play(PlayerREF)
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_00E_MQP02_HeadacheKnockout.Apply()
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AudioCategoryAMB.Mute()
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AudioCategoryAMB2x.Mute()
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AudioCategoryAMBr.Mute()
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Wait(0.7)
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_00E_MQP02_HeadacheKnockout.Remove()
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FadeToBlackHoldImod.Apply()
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Game.EnablePlayerControls()
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PlayerREF.PlayIdle(TG05_GetUp)
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Game.SetPlayerAIDriven(False)
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PlayerREF.SetAlpha(1)
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Wait(3)
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Game.RequestAutoSave()
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Self.SetCurrentStageID(115)
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MQP03.SetCurrentStageID(5)
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EndFunction
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Function RemoveChargenMusic()
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_00E_Music_Special_WiegeDesLebens.Remove()
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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State Chargen
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Event OnUpdate()
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If !(Utility.IsInMenuMode())
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Self.SetCurrentStageID(17)
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Game.EnablePlayerControls()
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PlayerREF.PlayIdle(IdleForceDefaultState)
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Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
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Game.SetInCharGen(false, true, false)
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Else
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RegisterForSingleUpdate(1)
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EndIf
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EndEvent
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EndState
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State CombatTutorial
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Event OnBeginState()
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RegisterForSingleUpdate(2)
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EndEvent
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Event OnUpdate()
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If Self.GetCurrentStageID() < 60
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If !(MQP02_RiqRef.GetCombatTarget() == PlayerREF || MQP02_SiriusREF)
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MQP02_RiqRef.StartCombat(PlayerREF)
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EndIf
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If !(MQP02_SebaldREF.GetCombatTarget() == PlayerREF || MQP02_SiriusREF)
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MQP02_SebaldREF.StartCombat(MQP02_SiriusREF)
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EndIf
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If !(MQP02_SiriusREF.GetCombatTarget() == MQP02_SebaldREF || MQP02_RiqRef)
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MQP02_SiriusREF.StartCombat(MQP02_SebaldREF)
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EndIf
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If !bSiriusInCombatZone
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MQP02_SiriusREF.MoveTo(MQP02_SC03_SiriusCombatFailsaveMarker)
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EndIf
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RegisterForSingleUpdate(1)
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Else
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; Do nothing
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EndIf
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EndEvent
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EndState
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool Property bRopeActivated Auto Conditional Hidden
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bool Property bIsLevitating Auto Conditional Hidden
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bool Property bTimeToScream Auto Conditional Hidden
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bool Property bSiriusInCombatZone Auto Conditional Hidden
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SoundCategory Property AudioCategoryAMB Auto
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SoundCategory Property AudioCategoryAMB2x Auto
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SoundCategory Property AudioCategoryAMBr Auto
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Quest Property MQP03 Auto
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Actor Property MQP02_RiqRef Auto
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Actor Property MQP02_SiriusREF Auto
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Actor Property MQP02_SebaldREF Auto
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Actor Property _00E_MC_VeiledWomanREF Auto
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Actor Property MQP02_SC5_RocioREF Auto
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ActorBase Property Player Auto
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Bool LevitatingCorrect = False
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Float RiqHealthMax
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Int CombatTutorialController
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Int VeiledWomanSpellAMB
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Int VeiledWomanSpellSound
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MusicType Property _00E_MQP02_CombatMusic Auto
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MusicType Property _00E_Music_Character_VeiledWomanT Auto
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MusicType Property _00E_Music_Special_WiegeDesLebens Auto
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Topic Property MQP02_D3_SebaldCombatCommentTopic Auto
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Actor Property PlayerREF Auto
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Idle Property TG05_GetUp Auto
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Idle Property TG05_KnockOut Auto
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Idle Property IdleT02AscendMale Auto
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Idle Property IdleForceDefaultState Auto
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Idle Property pa_1HMKillMoveShortB Auto
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Scene Property MQP02_SC1_PlayerWaksUp Auto
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Scene Property MQP02_SC2_RiqAndSebald01 Auto
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Scene Property MQP02_SC3_RiqAndSebald02 Auto
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Scene Property MQP02_SC4_VeiledWomanAppears Auto
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Scene Property MQP02_SC5_RocioExecutesSirius Auto
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Message Property _00E_MQP02_Tutorial_Activate Auto
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Message Property _00E_MQP02_Tutorial_CombatBasic Auto
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Message Property _00E_MQP02_Tutorial_CombatDodge Auto
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Message Property _00E_MQP02_Tutorial_CombatPowerAttack Auto
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ImageSpaceModifier Property _00E_WakeUp Auto
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ImageSpaceModifier Property FadeToBlackHOLDIMod Auto
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ImageSpaceModifier Property _00E_P02_VeiledWomanSpellLoop Auto
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ImageSpaceModifier Property _00E_MQP02_HeadacheKnockout Auto
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ImageSpaceModifier Property _00E_MQP02_CrashMotionBlur Auto
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ImageSpaceModifier Property _00E_MQP02_HeadacheAnimated Auto
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Sound Property QSTMG07MagnusStormCollegeSmallLPM Auto
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Sound Property _00E_MQP02_SpellThunderC Auto
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Sound Property _00E_NPCKillBodyfall Auto
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Sound Property _00E_MQP02_MassiveClubImpact Auto
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Sound Property WPNSwingUnarmedM Auto
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Race Property BretonRace Auto
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Race Property HighElfRace Auto
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Race Property NordRace Auto
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ObjectReference Property MQP02_SC5_BloodDecal Auto
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ObjectReference Property MQP02_SC2_SebaldStartMarker Auto
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ObjectReference Property MQP02_SC2_RiqStartMarker Auto
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ObjectReference Property MQP02_SC1_PlayerCollisionMarker Auto
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ObjectReference Property MQP02_SC4_VeiledWomanAppear Auto
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ObjectReference Property MQP02_SC4_JailDoor Auto
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ObjectReference Property MQP02_SC4_VeiledWomanFXBox Auto
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ObjectReference Property MQP02_SC3_Navcut Auto
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ObjectReference Property MQP02_SC3_CombatNavcut Auto
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ObjectReference Property MQP02_SC5_PlayerExecutionMarker Auto
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ObjectReference Property MQP02_SC5_RocioStandMarker Auto
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ObjectReference Property MQP02_SC5_SiriusKneelMarker Auto
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ObjectReference Property MQP02_SC03_SiriusCombatFailsaveMarker Auto
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ObjectReference Property MQP02_SC3_RiqSearchChestMarker Auto
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ObjectReference Property SebaldMoveToMarkerFinal Auto
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ObjectReference Property MQP02_D0_PlayerStartMarker Auto
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VisualEffect Property FXCameraAttachEmbersHeavyEffect Auto
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VisualEffect Property FXCameraAttachEmbersEffect Auto
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ReferenceAlias Property Sirius Auto
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ReferenceAlias Property PlayerStartMarker Auto
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ReferenceAlias Property Riq Auto
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ReferenceAlias Property Sebald Auto
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ReferenceAlias Property FreightRoomDoor Auto
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ReferenceAlias Property VeiledWoman Auto
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ReferenceAlias Property Rocio Auto
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Armor Property ClothesPrisonerRags Auto |