84 lines
2.1 KiB
Plaintext
84 lines
2.1 KiB
Plaintext
Scriptname _00E_PressurePlateSingle extends TrapTriggerBase
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;
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;
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;
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;================================================================
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weapon property pressEffect auto
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ammo property pressEffectAmmo auto
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int doOnce = 0
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event OnReset()
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doOnce = 0
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endevent
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State Active
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Event onBeginState()
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if doOnce == 0
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doOnce = 1
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objectReference selfRef = self
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goToState( "DoNothing" )
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;pressEffect.fire(selfRef, pressEffectAmmo)
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; EFFECT IS HERE ^^^^^ UNCOMMENT ONCE PROJECTILES OR PARTICLES CAN LEAVE A TRIGGER BOX CORRECTLY
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; debug.Trace(self + ": is calling onBeginState Active")
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; debug.Trace(self + ": StoredTriggerType = " + StoredTriggerType + ", objectsInTrigger = " + objectsInTrigger)
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if (StoredTriggerType == 1)
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Type = 3
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utility.wait(0.1)
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activate(self as objectReference)
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utility.wait(0.1)
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;Type = 1
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else
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activate(self as objectReference)
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endif
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;playAnimationAndWait( "trigger", "reset" )
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if objectsInTrigger == 0
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goToState( "Inactive" )
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endif
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endif
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TriggerSound.play(self)
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playAnimation("Down")
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if objectsInTrigger == 0
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playAnimation("Up")
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endif
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endEvent
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event OnTriggerEnter( objectReference triggerRef )
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; ;debug.TRACE(self + " has been entered by " + triggerRef)
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objectsInTrigger = self.GetTriggerObjectCount()
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endEvent
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event OnTriggerLeave( objectReference triggerRef )
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; ;debug.TRACE(self + " has been exited by " + triggerRef)
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objectsInTrigger = self.GetTriggerObjectCount()
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if objectsInTrigger == 0
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goToState ("Inactive")
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playAnimation("Up")
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endif
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endEvent
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endState
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State DoNothing ;Dummy state, don't do anything if animating
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event OnTriggerEnter( objectReference triggerRef )
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; debug.TRACE(self + " has been entered by " + triggerRef)
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objectsInTrigger = self.GetTriggerObjectCount()
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endEvent
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event OnTrigger( objectReference triggerRef )
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endEvent
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event OnTriggerLeave( objectReference triggerRef )
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; debug.TRACE(self + " has been exited by " + triggerRef)
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objectsInTrigger = self.GetTriggerObjectCount()
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if objectsInTrigger == 0
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goToState ("Inactive")
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playAnimation("Up")
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endif
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endEvent
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EndState |