35 lines
1003 B
Plaintext
35 lines
1003 B
Plaintext
Scriptname defaultSetStageOnCloseBook extends ReferenceAlias
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{SCRIPT NAME NO LONGER ACCURATE. This previously waited until the book was closed to set its stage, but was changed to match expected behavior of OnRead event.}
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;==============================================
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int Property preReqStage = -1 Auto
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{OPTIONAL: If set, this stage must have been done to set the StageToSet}
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int Property StageToSet Auto
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{The stage to set the quest to when I've been read}
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;==============================================
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auto STATE ready
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Event OnActivate(ObjectReference akActionRef)
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stageHandling()
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EndEvent
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Event OnEquipped(Actor akActor)
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stageHandling()
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endEvent
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Event OnRead()
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stageHandling()
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EndEvent
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endSTATE
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STATE Done
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endSTATE
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;==============================================
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FUNCTION stageHandling()
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If GetOwningQuest().GetCurrentStageID() == preReqStage || preReqStage == -1
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; utility.wait(0.1)
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GetOwningQuest().SetCurrentStageID(StageToSet)
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gotoState("Done")
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Endif
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endFUNCTION
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