50 lines
1.0 KiB
Plaintext
50 lines
1.0 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 10
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Scriptname SF_MQ12a_SC3_Insert3rdStone_0011B08C Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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AllowIdleChatter.SetValue(0)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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GetOwningQuest().SetCurrentStageID(25)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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MQ12a.ClearLexLookAt()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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; Force Lex to look at Stone 03 again to prevent him from checking the player
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MQ12a.LexLookAtStone03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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MQ12a.InsertFirstStone03FX()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ12a_Functions Property MQ12a Auto
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GlobalVariable Property AllowIdleChatter Auto
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