40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
Scriptname _00E_CombatSoundtrackScript extends Actor
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Event OnUpdate()
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Actor player = Game.GetPlayer()
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If player.IsInCombat()
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RegisterForSingleUpdate(2.0)
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ElseIf Triggered
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Triggered = False
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_00E_PlayerFunctions.GetCombatMusicControl().StopCombatMusic()
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EndIf
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EndEvent
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Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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If !_00E_Music_Combat_Regular
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Debug.Trace(self + ": _00E_Music_Combat_Regular property is empty")
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Return
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EndIf
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If aeCombatState == 1
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Actor player = Game.GetPlayer()
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If akTarget == player
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Int encounterLevel = GetLevel()
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If encounterLevel >= 20 || (encounterLevel >= (PlayerLevel.GetValue() - 15)) || HasKeyword(ActorTypeBoss) ; Frage ab ob Gegnerstufe über Spielerstufe oder Boss ist, wenn ja spiele Combatmusic
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If Triggered == False ; player.IsInCombat() &&
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Triggered = _00E_PlayerFunctions.GetCombatMusicControl().StartCombatMusic(_00E_Music_Combat_Regular)
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If Triggered
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RegisterForSingleUpdate(5.0)
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EndIf
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EndIf
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EndIf
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EndIf
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EndIf
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EndEvent
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MusicType Property _00E_Music_Combat_Regular Auto
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GlobalVariable Property PlayerLevel Auto
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Keyword Property ActorTypeBoss Auto
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Bool Triggered = False
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