1922 lines
55 KiB
Plaintext
1922 lines
55 KiB
Plaintext
Scriptname _00E_NQ_G_07_Functions extends Quest Conditional
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Import Utility
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdate()
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If bKontorBattleRunning && PlayerREF.GetParentCell() == CapitalCityGoldenSickleKontor
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KillOffKontorworkersFailsave()
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EndIf
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if bDijaamHanged == true
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_00E_SC_DijaamOnelysCorpseREF.Enable()
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function GiveLetter()
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PlayerREF.AddItem(_00E_NQ_G_07Mael_LetterLeora, 1)
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EndFunction
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Function GiveKey()
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PlayerREF.RemoveItem(_00E_NQ_G_07Mael_LetterLeora, 1)
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PlayerREF.AddItem(_00E_NQ_G_07_DijaamCellKey, 1)
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EndFunction
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Function GiveCellKey()
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PlayerREF.AddItem(_00E_NQ_G_07_DijaamCellKey, 1)
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EndFunction
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Function GiveTrapdoorKey()
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PlayerREF.AddItem(_00E_NQ_G_07_KontorTrapdoorKey, 1)
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EndFunction
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Function OpenTrapdoor()
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_00E_NQ_G_07Dijaam_TrapdoorREF.lock(false)
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EndFunction
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Function DijaamBloodSplattered()
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If _00E_SC_DijaamOnelys.Is3DLoaded()
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_00E_BloodyFXShader.Play(_00E_SC_DijaamOnelys)
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EndIf
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EndFunction
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Function RogashBloodSplattered()
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If _00E_NQ_G_07_RogashREF.Is3DLoaded()
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_00E_BloodyFXShader.Play(_00E_NQ_G_07_RogashREF)
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EndIf
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EndFunction
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Function MoveProtektor()
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_00E_NQ_G_04_DoorGuardREF.Enable()
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_00E_NQ_G_04_DoorGuardREF.Moveto(_00E_NQ_G_05_DijaamTeleportMarker)
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EndFunction
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Function SpawnSugarIsleEnvoy()
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_00E_NQ_G_07_OolanREF.Enable()
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_00E_NQ_G_07_WuulasREF.Enable()
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_00E_NQ_G_07_PrisonGuardREF.Disable()
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_00E_NQ_G_07_OolanREF.MoveTo(_00E_NQ_G_07Mael_OolanStandMarker)
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_00E_NQ_G_07_WuulasREF.MoveTo(_00E_NQ_G_07Mael_WuulasStandMarker)
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; block entrance
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NQ_G_07_JailDoorREF.Disable()
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; block teleport
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_00E_TeleportGlobal.SetValueInt(1)
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EndFunction
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Function OolanFaint()
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Game.ShakeCamera(afStrength = 0.3)
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_00E_NQ_G_07_OolanREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall)
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_00E_NQ_G_07_OolanREF.PlayIdle(_00E_IdleFaint)
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_00E_NQ_G_07_OolanREF.SetHeadTracking(False)
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_00E_NQ_G_07_OolanREF.BlockActivation()
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_00E_NQ_G_07_OolanREF.SetGhost(true)
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EndFunction
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Function SetupSC04Part2()
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_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Mael_DijaamThrowFlashPowderMarker)
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RemoveEssentialFlag(_00E_NQ_G_07_WuulasREF)
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_00E_NQ_G_07_WuulasREF.Kill()
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_00E_NQ_G_07_WuulasREF.BlockActivation()
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_00E_NQ_G_07_NoteGoToTheaterREF.Enable()
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EndFunction
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Function TeleportMendelus()
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_00E_NQ_G_07_MendelusREF.MoveTo(_00E_NQ_G_07_MendelusTheaterLeanMarker)
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_00E_NQ_G_07_MendelusREF.Enable()
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Wait(0.5)
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_00E_NQ_G_07_MendelusREF.MoveTo(_00E_NQ_G_07_MendelusTheaterLeanMarker)
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_00E_NQ_G_07_MendelusREF.AddItem(__Config_MendelusWeapon, 1)
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_00E_NQ_G_07_MendelusREF.SetGhost(True)
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_00E_NQ_G_07_MendelusREF.BlockActivation(True)
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EndFunction
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Function MendelusEyeGlow()
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_00E_NQ_G_07_MendelusREF.AddSpell(_00E_AbPosessed)
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EndFunction
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Function ShootPoisonArrow()
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bDijaamHanged = False
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_00E_NQG07_DijaamKnockedOut.SetValueInt(1)
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MAGShockExpImod.Apply()
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_00E_SC_DijaamOnelys.SetGhost(false)
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TRPPressurePlateMetal.Play(_00E_SC_DijaamOnelys)
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_00E_NQ_G_07_PoisonArrow.Cast(_00E_NQ_G_07_PoisonArrowSourceREF, _00E_SC_DijaamOnelys)
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Wait(0.75)
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bDijaamFainted = False
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DijaamFaint()
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_00E_SC_DijaamOnelys.SetGhost(True)
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EndFunction
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Function DijaamFaint()
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If !bDijaamFainted
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bDijaamFainted = True
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Game.ShakeCamera(afStrength = 0.3)
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FS_NQ_G_07_PressurePlateREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall)
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FS_NQ_G_07_DijaamExplosionREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall)
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_00E_SC_DijaamOnelys.PlayIdle(_00E_IdleFaint)
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_00E_SC_DijaamOnelys.SetHeadTracking(False)
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_00E_SC_DijaamOnelys.BlockActivation()
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_00E_SC_DijaamOnelys.SetGhost(true)
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EndIf
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EndFunction
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Function GetUp(Actor akGetUpTarget)
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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_00E_NQG07_DijaamKnockedOut.SetValueInt(0)
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If akGetUpTarget.GetEquippedWeapon(false) != None
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akGetUpTarget.UnequipItem(akGetUpTarget.GetEquippedWeapon(false))
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EndIf
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If akGetUpTarget.GetEquippedWeapon(true) != None
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akGetUpTarget.UnequipItem(akGetUpTarget.GetEquippedWeapon(true))
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EndIf
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akGetUpTarget.SetGhost(false)
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Wait(0.1)
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akGetUpTarget.StopCombat()
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akGetUpTarget.SetHeadTracking(True)
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akGetUpTarget.EnableAI(True)
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akGetUpTarget.GetActorBase().SetEssential(true)
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akGetUpTarget.SetGhost(true)
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akGetUpTarget.PlayIdle(_00E_IdleGetUp)
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Wait(0.1)
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if Self.GetCurrentStageID() == 90
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Self.SetCurrentStageID(92)
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endif
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EndFunction
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Function LockTheaterDoors()
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_00E_SC_Mael.SetCrimeFaction(None)
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NQG07_TheaterDoor_01.Lock()
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NQG07_TheaterDoor_01.SetLockLevel(255)
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NQG07_TheaterDoor_02.Lock()
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NQG07_TheaterDoor_02.SetLockLevel(255)
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EndFunction
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Function BlindPlayer()
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_00E_NQ_G_07Mael_DijaamFlashPowderIMOD.Apply()
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EndFunction
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Function BlindPlayerLonger()
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_00E_NQ_G_07Mael_DijaamFlashPowderLongerIMOD.Apply()
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EndFunction
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Function GiveDevraPotion()
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; failsafe SetAlpha and BlockActivation
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_00E_NQ_G_07_AlyxREF.SetAlpha(1)
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_00E_NQ_G_07_DevraREF.SetAlpha(1)
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_00E_NQ_G_07_DevraREF.BlockActivation(false)
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_00E_NQ_G_07_DevraREF.AddItem(_00E_NQ_G_07_PetrifiedPotion, 1)
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EndFunction
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Function RemovePotion()
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_00E_SC_DijaamOnelys.StopCombat()
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_00E_SC_DijaamOnelys.StopCombatAlarm()
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_00E_SC_Mael.StopCombat()
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_00E_SC_Mael.StopCombatAlarm()
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_00E_SC_Mael.SetCrimeFaction(A_CrimeFaction)
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PlayerREF.RemoveItem(_00E_NQ_G_07_PetrifiedPotion, 1)
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_00E_EquipControl.SheatheWeapon(PlayerREF)
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EndFunction
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Function RemoveNote()
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PlayerREF.RemoveItem(_00E_NQ_G_06_SickleNote, 1)
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EndFunction
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Function GuardRemoveMoney(int iMoneyToRemove)
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PlayerREF.RemoveItem(Gold001, iMoneyToRemove)
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EndFunction
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Function OverrideMaelActivator()
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_00E_NQ_G_07MaelActivateOverrideREF.Enable()
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EndFunction
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Function OverrideDijaamActivator()
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_00E_NQ_G_07DijaamActivateOverrideREF.Enable()
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_00E_NQ_G_07DijaamActivateOverrideREF.MoveTo(_00E_SC_DijaamOnelys)
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EndFunction
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Function RemoveEssentialFlag(Actor ActorToRemoveEssential)
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ActorBase ActorBaseToRemoveEssential = ActorToRemoveEssential.GetBaseObject() as ActorBase
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ActorBaseToRemoveEssential.SetEssential(false)
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EndFunction
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Function StartCombatPetrified02()
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Game.RequestAutoSave()
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wait(0.1)
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_00E_Music_Combat_Dark.Add()
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_00E_NQ_G_07_DevraREF.Enable()
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_00E_NQ_G_07_AlyxREF.Enable()
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_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
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_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
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_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_AlyxREF)
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_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_DevraREF)
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_00E_NQ_G_07_DevraREF.MoveTo(_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker)
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_00E_NQ_G_07_AlyxREF.MoveTo(_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker)
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_00E_NQ_G_07_DevraREF.StartCombat(PlayerREF)
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_00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF)
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EndFunction
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Function StartCombatPetrified()
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Game.RequestAutoSave()
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wait(0.1)
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_00E_Music_Combat_Dark.Add()
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_00E_NQ_G_07_DevraREF.Enable()
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_00E_NQ_G_07_AlyxREF.Enable()
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_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
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_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
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_00E_NQ_G_07_DevraREF.MoveTo(_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker)
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_00E_NQ_G_07_AlyxREF.MoveTo(_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker)
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_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_AlyxREF)
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_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_DevraREF)
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_00E_NQ_G_07_DevraREF.StartCombat(PlayerREF)
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_00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF)
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_00E_NQ_G_07_MendelusREF.BlockActivation(False)
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EndFunction
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Function StartCombatMendelus()
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RemoveEssentialFlag(_00E_NQ_G_07_MendelusREF)
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_00E_NQ_G_07_MendelusREF.SetGhost(False)
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_00E_NQ_G_07_MendelusREF.EquipItem(__Config_MendelusWeapon)
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_00E_NQ_G_07_MendelusREF.RemoveFromAllFactions()
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_00E_NQ_G_07_MendelusREF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
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_00E_NQ_G_07_MendelusREF.StartCombat(PlayerREF)
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if !_00E_NQ_G_07_AlyxREF.IsDead()
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_00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF)
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Elseif !_00E_NQ_G_07_DevraREF.IsDead()
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_00E_NQ_G_07_DevraREF.StartCombat(PlayerREF)
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EndIf
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EndFunction
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Function DespawnTheaterScene()
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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_00E_SC_Mael.MoveToMyEditorLocation()
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_00E_SC_DijaamOnelys.Disable()
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_00E_NQ_G_07_MendelusREF.Disable()
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_00E_NQ_G_07_DevraREF.Disable()
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_00E_NQ_G_07_AlyxREF.Disable()
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_00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable()
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_00E_NQ_G_07_OolanREF.Disable()
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_00E_NQ_G_07_WuulasREF.Disable()
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_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
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_00E_NQ_G_07Dijaam_Mercenary01REF.Disable()
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_00E_NQ_G_07Dijaam_Mercenary02REF.Disable()
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PlayerREF.AddItem(ArkTheaterKey, 1)
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_00E_NQ_G_OfelioREF.Enable()
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FadeToBlackBackIMOD.ApplyCrossFade(1)
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EndFunction
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Function PlayMusic()
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_00E_SilenceAbruptHighPriority.Remove()
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_00E_Music_Special_Romance.Add()
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EndFunction
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Function DijaamThrowFlashpowder(ObjectReference akTarget, bool bLonger)
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_00E_SC_DijaamOnelys.PlayIdle(_00E_IdleThrow)
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Wait(1)
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_00E_NQ_G_07_OolanREF.SetGhost(False)
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akTarget.PlaceAtMe(_00E_A1_FlashpowderExplosion, 1)
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PlayerREF.PlaceAtMe(_00E_A1_FlashpowderExplosion, 1)
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MAGPowerRacialPacifyFire.Play(PlayerREF)
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_00E_SC_DijaamAttackScreamM.Play(PlayerREF)
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Game.ShakeCamera(afStrength = 0.5)
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BlindPlayer()
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EndFunction
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Function DijaamActivateOverrideDisable()
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_00E_NQ_G_07DijaamActivateOverrideREF.Disable()
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EndFunction
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Function MaelActivateOverrideDisable()
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_00E_NQ_G_07MaelActivateOverrideREF.Disable()
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EndFunction
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Function DespawnTheaterSceneDijaam()
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Wait(3)
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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_00E_SC_Mael.Disable()
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_00E_NQ_G_07_MendelusREF.Disable()
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_00E_NQ_G_07_DevraREF.Disable()
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_00E_NQ_G_07_AlyxREF.Disable()
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_00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable()
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_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
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_00E_NQ_G_07Dijaam_GreenScarabREF.Disable()
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_00E_SC_DijaamOnelys.Disable()
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_00E_NQ_G_07Dijaam_DijaamCorpseREF.Enable()
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_00E_NQ_G_07Dijaam_DijaamCorpseREF.RemoveAllItems()
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_00E_NQ_G_07Dijaam_DijaamCorpseREF.SetOutfit(_00E_SC_DijaamOutfitDead)
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_00E_NQ_G_07Dijaam_DijaamCorpseREF.AddItem(_25E_Unique_KileanFalcata, 1)
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Wait(1)
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PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerPositionMarker)
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_00E_MC_LeoraREF.MoveTo(_00E_NQ_G_07Dijaam_LeoraPositionMarker)
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_00E_NQ_G_OfelioREF.Enable()
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Wait(1)
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FadeToBlackBackIMOD.ApplyCrossFade(1)
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EndFunction
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Function ResetTheaterDijaam()
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_00E_SC_Mael.Disable()
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_00E_NQ_G_07_MendelusREF.Disable()
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_00E_NQ_G_07_DevraREF.Disable()
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_00E_NQ_G_07_AlyxREF.Disable()
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_00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable()
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_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
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_00E_NQ_G_07Dijaam_GreenScarabREF.Disable()
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_00E_NQ_G_OfelioREF.Enable()
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EndFunction
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Function ResurrectDijaam()
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_00E_SC_DijaamOnelys.UnequipItem(_25E_Unique_KileanFalcata)
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_00E_SC_DijaamOnelys.RemoveItem(_25E_Unique_KileanFalcata, 1)
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_00E_SC_DijaamOnelys.Resurrect()
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wait(0.1)
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_00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1)
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_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
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EndFunction
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Function DijaamAttackPlayer()
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PlayerREF.RemoveFromFaction(NQ_G_07Dijaam_SugarIsleFaction)
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_00E_SC_DijaamOnelys.RemoveFromAllFactions()
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_00E_SC_DijaamOnelys.BlockActivation(false)
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_00E_SC_DijaamOnelys.SetGhost(false)
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RemoveEssentialFlag(_00E_SC_DijaamOnelys)
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if _00E_SC_DijaamOnelys.GetItemCount(_25E_Unique_KileanFalcata) == 0
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_00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1)
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EndIf
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_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
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_00E_SC_DijaamOnelys.SetActorValue("Aggression", 3)
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wait(0.1)
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_00E_SC_DijaamOnelys.StartCombat(PlayerREF)
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|
EndFunction
|
|
|
|
Function DijaamLeave()
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
Wait(2)
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(1)
|
|
Wait(1)
|
|
|
|
_00E_Func_AIWalk.PlayerAIWalk()
|
|
PlayerREF.UnequipAll()
|
|
PlayerREF.SetOutfit(MinerClothesOutfit02)
|
|
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerSleepMarker)
|
|
Game.RequestAutoSave()
|
|
Wait(7)
|
|
Game.EnablePlayerControls(false, false, false, false, false, false, true, false)
|
|
_00E_NQ_G_07Dijaam_PlayerSleepMarker.Activate(PlayerREF, true)
|
|
|
|
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable()
|
|
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
|
|
_00E_SC_DijaamOnelys.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function PlayKiss()
|
|
|
|
If PlayerREF.GetActorBase().GetRace() == HighElfRace
|
|
fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.92)
|
|
EndIf
|
|
|
|
PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true)
|
|
PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
|
|
Wait(0.1)
|
|
PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
|
|
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
|
|
PlayMusic()
|
|
AudioCategoryMAG.Mute()
|
|
AudioCategorySFX.Mute()
|
|
_00E_CameraControl.LockVanityCamera()
|
|
Game.SetPlayerAIDriven(True)
|
|
Game.ForceThirdPerson()
|
|
Wait(0.5)
|
|
|
|
If PlayerREF.GetActorBase().GetSex() == 0
|
|
PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleMale, _00E_SC_DijaamOnelys)
|
|
Else
|
|
PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleFemale, _00E_SC_DijaamOnelys)
|
|
EndIf
|
|
|
|
Wait(0.5)
|
|
PlayerREF.SetUnconscious(True)
|
|
_00E_SC_DijaamOnelys.SetUnconscious(True)
|
|
PlayerREF.AddSpell(_00E_Game_abSlowTime, false)
|
|
|
|
Wait(9)
|
|
|
|
FadeOut()
|
|
|
|
EndFunction
|
|
|
|
Function FadeOut()
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
Wait(2)
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(1)
|
|
Wait(1)
|
|
PlayerREF.RemoveSpell(_00E_Game_abSlowTime)
|
|
|
|
If PlayerREF.GetActorBase().GetRace() == HighElfRace
|
|
PlayerREF.SetScale(fPlayerScale)
|
|
EndIf
|
|
|
|
PlayerREF.SetUnconscious(False)
|
|
PlayerREF.PlayIdle(IdleStop_Loose)
|
|
Debug.SendAnimationEvent(PlayerREF, "returnToDefault")
|
|
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerSleepMarker)
|
|
Wait(1)
|
|
_00E_NQ_G_07Dijaam_PlayerSleepMarker.Activate(PlayerREF, true)
|
|
Debug.ToggleMenus()
|
|
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable()
|
|
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.SetMotionType(4)
|
|
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable()
|
|
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
|
|
_00E_SC_DijaamOnelys.Disable()
|
|
|
|
|
|
EndFunction
|
|
|
|
Function ReopenTheaterDoors()
|
|
|
|
NQG07_TheaterDoor_01.BlockActivation(False)
|
|
NQG07_TheaterDoor_02.BlockActivation(False)
|
|
NQG07_TheaterDoor_01.lock(false)
|
|
NQG07_TheaterDoor_02.lock(false)
|
|
|
|
EndFunction
|
|
|
|
Function RemoveCombatMusic()
|
|
|
|
_00E_Music_Combat_Dark.Remove()
|
|
|
|
EndFunction
|
|
|
|
Function DijaamPlayHitShader()
|
|
|
|
EnchBlueFXShader.Play(_00E_SC_DijaamOnelys)
|
|
_00E_MagicProtectionSpell02M.Play(_00E_SC_DijaamOnelys)
|
|
Wait(1)
|
|
EnchBlueFXShader.Stop(_00E_SC_DijaamOnelys)
|
|
|
|
EndFunction
|
|
|
|
Function FadeInLying()
|
|
|
|
_00E_Func_AIWalk.PlayerAIWalkStop()
|
|
|
|
_00E_TimeControl.SkipTimeToHour(5)
|
|
|
|
AudioCategoryMAG.Unmute()
|
|
AudioCategorySFX.Unmute()
|
|
_00E_CameraControl.UnlockVanityCamera()
|
|
_00E_Func_RefreshFace.RefreshFace()
|
|
Game.EnablePlayerControls()
|
|
SetCurrentStageID(145)
|
|
|
|
FadeIn()
|
|
|
|
EndFunction
|
|
|
|
Function KillOffMercenaries()
|
|
|
|
if !_00E_NQ_G_07Dijaam_Mercenary02REF.IsDead()
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.Kill(_00E_NQ_G_07Dijaam_Mercenary02REF)
|
|
EndIf
|
|
|
|
if !_00E_NQ_G_07Dijaam_Mercenary01REF.IsDead()
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.Kill(_00E_NQ_G_07Dijaam_Mercenary01REF)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function GiveBankKeyFence(Actor akSpeaker)
|
|
|
|
PlayerREF.AddItem(_00E_NQ_G_07Dijaam_BankKey1212Fence, 1)
|
|
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.Enable()
|
|
|
|
; properties will be filled in patch 1.6.0.0
|
|
If _00E_Class_Infiltrator_P08_C_Seducer == None
|
|
_00E_Class_Infiltrator_P08_C_Seducer = Game.GetFormFromFile(0x00069D3D, "Skyrim.esm") as Perk
|
|
EndIf
|
|
|
|
If PlayerREF.GetActorValue("Speechcraft") >= 50 || PlayerREF.HasPerk(_00E_Class_Infiltrator_P08_C_Seducer)
|
|
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 650)
|
|
Else
|
|
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 450)
|
|
EndIf
|
|
|
|
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(_45E_Unique_HighwaymansOde, 1)
|
|
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(_00E_NQ_G07Dijaam_FenceNote, 1)
|
|
|
|
If _00E_NQ_G_07_Scarab == None
|
|
_00E_NQ_G_07_Scarab = Game.GetFormFromFile(0x00146FBE, "Skyrim.esm") as MiscObject
|
|
EndIf
|
|
|
|
PlayerREF.RemoveItem(_00E_NQ_G_07_Scarab, 1, false, akSpeaker)
|
|
|
|
EndFunction
|
|
|
|
Function Place1000()
|
|
|
|
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 1000)
|
|
|
|
EndFunction
|
|
|
|
Function GiveSword()
|
|
|
|
;PlayerREF.AddItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF, 1)
|
|
PlayerREF.AddItem(Gold001, 200)
|
|
|
|
EndFunction
|
|
|
|
Function DumpDijaam()
|
|
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NPCDumpMarker)
|
|
|
|
EndFunction
|
|
|
|
Function DisableKontorWorkers()
|
|
|
|
int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1
|
|
|
|
while iIndex >= 0
|
|
Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor
|
|
|
|
if akActor == _00E_SC_MendelusVollerbeutel || akActor == _00E_NQ_G_07_RogashREF
|
|
akActor.MoveTo(_00E_NPCDumpMarker)
|
|
Else
|
|
akActor.Disable()
|
|
EndIf
|
|
|
|
iIndex -= 1
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function ResetKontor()
|
|
|
|
int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1
|
|
|
|
while iIndex >= 0
|
|
Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor
|
|
|
|
if akActor == _00E_SC_MendelusVollerbeutel
|
|
; do nothing
|
|
ElseIf akActor == _00E_NQ_G_07_DoriaREF || akActor == _00E_NQ_G_07_GunamREF || akActor == _00E_NQ_G_07_Kontorworker03REF || akActor == _00E_NQ_G_07_Kontorworker04REF
|
|
akActor.MoveTo(_00E_NPCDumpMarker)
|
|
akActor.Disable()
|
|
ElseIf akActor == _00E_NQ_G_07_RogashREF
|
|
akActor.MoveToMyEditorLocation()
|
|
_00E_BloodyFXShader.Stop(akActor)
|
|
Else
|
|
akActor.Enable()
|
|
EndIf
|
|
|
|
iIndex -= 1
|
|
endwhile
|
|
|
|
_00E_NQ_G_07Mael_KontorMassacreEnableMarker.Disable()
|
|
|
|
_00E_NQ_G_07_BloodSplatter01.Disable()
|
|
_00E_NQ_G_07_BloodSplatter02.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function OpenKontorDoors()
|
|
|
|
_00E_SilenceAbruptHighPriority.Remove()
|
|
_00E_NQ_G_07Mael_KontorOuterDoorNewREF.Disable()
|
|
_00E_NQ_G_07Mael_KontorOuterDoorREF.Enable()
|
|
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(false)
|
|
_00E_NQ_G_07Mael_KontorInnerDoorREF.Lock(False)
|
|
|
|
EndFunction
|
|
|
|
Function TeleportRogash()
|
|
|
|
_00E_NQ_G_07_RogashREF.MoveTo(_00E_NQ_G_07Mael_RogashTeleportMarker)
|
|
RogashBloodSplattered()
|
|
|
|
EndFunction
|
|
|
|
Function DespawnRogash()
|
|
|
|
_00E_NQ_G_07_RogashREF.MoveTo(_00E_NPCDumpMarker)
|
|
|
|
EndFunction
|
|
|
|
Function MoveDijaamToKontor()
|
|
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamKontorMarker)
|
|
|
|
EndFunction
|
|
|
|
Function DijaamAddScarab()
|
|
|
|
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
|
|
_00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07Dijaam_ScarabREF, 1)
|
|
|
|
EndFunction
|
|
|
|
Function TeleportLeoraToSunTemple()
|
|
|
|
_00E_MC_LeoraREF.MoveTo(_00E_TeleportMarker_Suntemple)
|
|
|
|
EndFunction
|
|
|
|
Function FadeOutIn()
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
Wait(2)
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(1)
|
|
FadeToBlackBackIMOD.ApplyCrossFade(1)
|
|
|
|
EndFunction
|
|
|
|
Function MaelEvaluate()
|
|
|
|
_00E_SC_Mael.EvaluatePackage()
|
|
|
|
Endfunction
|
|
|
|
Function DespawnHideOut()
|
|
|
|
_00E_NQ_G_07Dijaam_HideOutMarker.Disable()
|
|
_00E_SC_DijaamOnelys.Disable()
|
|
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function MoveDijaamToPlayer()
|
|
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamGraveyardTeleportMarker)
|
|
|
|
EndFunction
|
|
|
|
Function MoveDijaamToPlayerSewer()
|
|
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSewerTeleport)
|
|
|
|
EndFunction
|
|
|
|
Function MoveToDijaamToPlayerFailsave()
|
|
|
|
_00E_SC_DijaamOnelys.MoveTo(PlayerREF)
|
|
|
|
EndFunction
|
|
|
|
Function StartKontorCombat()
|
|
|
|
bKontorBattleRunning = True
|
|
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(true)
|
|
_00E_NQ_G_07Dijaam_ArriveAtKontorTrigger.Disable()
|
|
NQG07_TheaterDoor_01.BlockActivation(True)
|
|
NQG07_TheaterDoor_02.BlockActivation(True)
|
|
_00E_SilenceAbruptHighPriority.Remove()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
|
wait(0.1)
|
|
|
|
_00E_Music_Combat_Dark.Add()
|
|
NQ_G_03_PetrifiedCombatFaction.ModReaction(NQ_G_07Dijaam_SugarIsleFaction, -500)
|
|
NQ_G_07Dijaam_SugarIsleFaction.ModReaction(NQ_G_03_PetrifiedCombatFaction, -500)
|
|
_00E_SC_DijaamOnelys.AddToFaction(PlayerAlliesFaction)
|
|
_00E_SC_DijaamOnelys.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.SetActorValue("Aggression", 2)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.SetActorValue("Aggression", 2)
|
|
_00E_NQ_G_07_DoriaREF.SetActorValue("Aggression", 2)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False)
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False)
|
|
_00E_NQ_G_07_Kontorworker04REF.SetGhost(False)
|
|
_00E_NQ_G_07_Kontorworker03REF.SetGhost(False)
|
|
_00E_NQ_G_07_Kontorworker03REF.GetActorBase().SetEssential(False)
|
|
_00E_NQ_G_07_Kontorworker04REF.GetActorBase().SetEssential(False)
|
|
_00E_NQ_G_07_MazetoREF.SetGhost(False)
|
|
_00E_NQ_G_07_DoriaREF.SetGhost(False)
|
|
_00E_NQ_G_07_MazetoREF.GetActorBase().SetEssential(False)
|
|
_00E_NQ_G_07_DoriaREF.GetActorBase().SetEssential(False)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.SetActorValue("Health", 5)
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.SetActorValue("Health", 5)
|
|
_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
|
|
wait(0.1)
|
|
|
|
_00E_NQ_G_07_Kontorworker03REF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary01REF)
|
|
_00E_NQ_G_07_Kontorworker04REF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF)
|
|
_00E_NQ_G_07_Kontorworker04REF.StartCombat(_00E_SC_DijaamOnelys)
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.StartCombat(_00E_NQ_G_07_Kontorworker03REF)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.StartCombat(_00E_NQ_G_07_Kontorworker04REF)
|
|
_00E_SC_DijaamOnelys.StartCombat(_00E_NQ_G_07_DoriaREF)
|
|
_00E_NQ_G_07_DoriaREF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF)
|
|
|
|
RegisterForSingleUpdate(60)
|
|
|
|
EndFunction
|
|
|
|
Function KontorWorkerKillMercenary()
|
|
|
|
if !_00E_NQ_G_07Dijaam_Mercenary02REF.IsDead()
|
|
|
|
if !_00E_NQ_G_07_Kontorworker03REF.IsDead() && _00E_NQ_G_07_Kontorworker03REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF
|
|
_00E_NQ_G_07_Kontorworker03REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
|
|
Elseif !_00E_NQ_G_07_Kontorworker04REF.IsDead() && _00E_NQ_G_07_Kontorworker04REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF
|
|
_00E_NQ_G_07_Kontorworker04REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
|
|
Elseif _00E_NQ_G_07_DoriaREF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF
|
|
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
|
|
Else
|
|
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
|
|
EndIf
|
|
|
|
Elseif !_00E_NQ_G_07Dijaam_Mercenary01REF.IsDead()
|
|
|
|
if !_00E_NQ_G_07_Kontorworker03REF.IsDead() && _00E_NQ_G_07_Kontorworker03REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF
|
|
_00E_NQ_G_07_Kontorworker03REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
|
|
Elseif !_00E_NQ_G_07_Kontorworker04REF.IsDead() && _00E_NQ_G_07_Kontorworker04REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF
|
|
_00E_NQ_G_07_Kontorworker04REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
|
|
Elseif _00E_NQ_G_07_DoriaREF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF
|
|
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
|
|
Else
|
|
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
_00E_NQ_G_07_DoriaREF.GetActorBase().SetEssential(False)
|
|
|
|
EndFunction
|
|
|
|
Function SlowMazeto()
|
|
|
|
_00E_NQ_G_07_MazetoREF.SetActorValue("SpeedMult", 65)
|
|
_00E_NQ_G_07_Kontorworker04REF.SetGhost(false)
|
|
_00E_NQ_G_07_Kontorworker03REF.SetGhost(false)
|
|
_00E_NQ_G_07_DoriaREF.SetGhost(False)
|
|
EndFunction
|
|
|
|
Function KillMazeto()
|
|
|
|
_00E_TeleportGlobal.SetValueInt(1)
|
|
_00E_NQ_G_07_MazetoREF.SetGhost(false)
|
|
Wait(0.1)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, _00E_NQ_G_07_MazetoREF)
|
|
Wait(0.5)
|
|
_00E_Male_PlayerHitM.Play(_00E_NQ_G_07_MazetoREF)
|
|
|
|
EndFunction
|
|
|
|
Function ResetKontorDijaam()
|
|
|
|
int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1
|
|
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.Disable()
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.Disable()
|
|
_00E_NQ_G_07_DoriaREF.Disable()
|
|
_00E_NQ_G_07_Kontorworker03REF.Disable()
|
|
_00E_NQ_G_07_Kontorworker04REF.Disable()
|
|
_00E_NQ_G_07_Kontorworker04REF.MoveToMyEditorLocation()
|
|
_00E_NQ_G_07_MazetoREF.Disable()
|
|
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(false)
|
|
|
|
while iIndex >= 0
|
|
|
|
Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor
|
|
|
|
akActor.Enable()
|
|
iIndex -= 1
|
|
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function AddSilence()
|
|
|
|
bKontorBattleRunning = False
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
|
|
EndFunction
|
|
|
|
Function MoveDijaamBehindPlayer()
|
|
|
|
ObjectReference objSpawnMarker = PlayerREF.PlaceAtMe(XMarkerHeading, 1)
|
|
objSpawnMarker.MoveTo(PlayerRef, -250.0 * Math.Sin(PlayerRef.GetAngleZ()), -250.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight())
|
|
_00E_SC_DijaamOnelys.MoveTo(objSpawnMarker)
|
|
_00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07_KontorTrapdoorKey, 1)
|
|
|
|
EndFunction
|
|
|
|
Function EnableKey()
|
|
|
|
_00E_NQ_G_07Dijaam_CellDoorKeyREF.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function DespawnGuard()
|
|
|
|
_00E_NQ_G_07Dijaam_PrisonGuardREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function SpawnDespawnBell()
|
|
|
|
if _00E_NQ_G_07Dijaam_DistractionBellREF.IsDisabled() == false
|
|
_00E_NQ_G_07Dijaam_DistractionBellREF.Disable()
|
|
ElseIf _00E_NQ_G_07Dijaam_DistractionBellREF.IsDisabled() == true
|
|
_00E_NQ_G_07Dijaam_DistractionBellREF.Enable()
|
|
EndIf
|
|
|
|
if _00E_NQ_G_07Dijaam_BellIInteractREF.IsDisabled() == false
|
|
_00E_NQ_G_07Dijaam_BellIInteractREF.Disable()
|
|
ElseIf _00E_NQ_G_07Dijaam_BellIInteractREF.IsDisabled() == true
|
|
_00E_NQ_G_07Dijaam_BellIInteractREF.Enable()
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function SpawnBag()
|
|
|
|
; "unsafe" fallback for older saves in case the quest was already running when the patch was released
|
|
; don't remove these two if statements
|
|
; on new saves the items will be created into aliases in the container _00E_NQ_G_07Dijaam_BagREF
|
|
If _00E_NQ_G_07Dijaam_BagREF.GetItemCount(_00E_NQ_G_07Dijaam_DijaamShackleKey) == 0
|
|
_00E_NQ_G_07Dijaam_BagREF.AddItem(_00E_NQ_G_07Dijaam_DijaamShackleKey, 1, true)
|
|
EndIf
|
|
|
|
If _00E_NQ_G_07Dijaam_BagREF.GetItemCount(_00E_NQ_G_07_NoteGoToTheater) == 0
|
|
_00E_NQ_G_07Dijaam_BagREF.AddItem(_00E_NQ_G_07_NoteGoToTheater, 1, true)
|
|
EndIf
|
|
|
|
_00E_NQ_G_07Dijaam_BagREF.Enable()
|
|
_00E_NQ_G_07Dijaam_BagREF.PlaceAtMe(ExplosionShockMassNoEffects, 1)
|
|
|
|
; block entrance
|
|
NQ_G_07_JailDoorREF.Disable()
|
|
; block teleport
|
|
_00E_TeleportGlobal.SetValueInt(1)
|
|
|
|
EndFunction
|
|
|
|
Function CheckForBagLooted()
|
|
|
|
If PlayerREF.GetItemCount(_00E_NQ_G_07Dijaam_DijaamShackleKey) >= 1 && PlayerREF.GetItemCount(_00E_NQ_G_07_NoteGoToTheater) >= 1
|
|
SetObjectiveCompleted(60)
|
|
If CheckIfNoteIsRead()
|
|
SetCurrentStageID(65)
|
|
EndIf
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Bool Function CheckIfNoteIsRead()
|
|
|
|
If _00E_NQ_G_07_NoteGoToTheater.IsRead() == true
|
|
SetObjectiveCompleted(64)
|
|
return true
|
|
EndIf
|
|
return false
|
|
|
|
EndFunction
|
|
|
|
Function EnableReleaseInteract()
|
|
|
|
SetObjectiveDisplayed(65)
|
|
_00E_NQ_G_07Dijaam_DijaamReleaseInteractREF.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function DisableReleaseInteract()
|
|
|
|
_00E_NQ_G_07Dijaam_DijaamReleaseInteractREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function StartLeavingThePrison()
|
|
|
|
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Enable()
|
|
NQG07Dijaam_SC4_EscapeCollision.Enable()
|
|
_00E_SC_DijaamOnelys.EvaluatePackage()
|
|
Game.RequestAutoSave()
|
|
|
|
EndFunction
|
|
|
|
Function MoveOolanAndProtector()
|
|
|
|
_00E_NQ_G_04_DoorGuardREF.Enable()
|
|
_00E_NQ_G_07_OolanREF.Enable()
|
|
|
|
_00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger.Enable()
|
|
_00E_NQ_G_04_DoorGuardREF.Enable()
|
|
_00E_NQ_G_04_DoorGuardREF.MoveTo(_00E_NQ_G_07Dijaam_ProtektorStandMarker)
|
|
_00E_NQ_G_07_OolanREF.MoveTo(_00E_NQ_G_07Dijaam_OolanStandMarker)
|
|
|
|
SetObjectiveCompleted(70)
|
|
|
|
EndFunction
|
|
|
|
Function DespawnProtektor()
|
|
|
|
_00E_NQ_G_04_DoorGuardREF.MoveToMyEditorLocation()
|
|
|
|
EndFunction
|
|
|
|
Function DespawnOolan()
|
|
|
|
_00E_NQ_G_07_OolanREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function ScarabCollectable()
|
|
|
|
_00E_NQ_G_07Dijaam_ScarabREF.BlockActivation(false)
|
|
|
|
EndFunction
|
|
|
|
Function DisableTriggerbox()
|
|
|
|
_00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function FadeIn()
|
|
|
|
FadeToBlackBackIMOD.ApplyCrossFade(1)
|
|
|
|
EndFunction
|
|
|
|
Function RewardMoney()
|
|
|
|
PlayerREF.AddItem(Gold001, __Config_RewardMoney)
|
|
|
|
EndFunction
|
|
|
|
Function ChairSwitch()
|
|
|
|
NQ_G_05.SwitchChairs()
|
|
|
|
EndFunction
|
|
|
|
Function RemoveFromFactions()
|
|
|
|
_00E_SC_DijaamOnelys.RemoveFromAllFactions()
|
|
_00E_SC_Mael.RemoveFromAllFactions()
|
|
|
|
If _00E_SC_DijaamOnelys.GetEquippedWeapon(true)
|
|
_00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedWeapon(true))
|
|
EndIf
|
|
|
|
If _00E_SC_DijaamOnelys.GetEquippedWeapon(false)
|
|
_00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedWeapon(false))
|
|
EndIf
|
|
|
|
If _00E_SC_DijaamOnelys.GetEquippedSpell(0)
|
|
_00E_SC_DijaamOnelys.UnequipSpell(_00E_SC_DijaamOnelys.GetEquippedSpell(0), 0)
|
|
EndIf
|
|
|
|
If _00E_SC_DijaamOnelys.GetEquippedSpell(1)
|
|
_00E_SC_DijaamOnelys.UnequipSpell(_00E_SC_DijaamOnelys.GetEquippedSpell(1), 1)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function CleanSounds()
|
|
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
|
|
|
EndFunction
|
|
|
|
Function FinishQuest()
|
|
|
|
RewardMoney()
|
|
NQ_G_07_JailDoorREF.Enable()
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
_00E_EPHandler.GiveEP(__Config_RewardEXP)
|
|
PlayerREF.AddItem(_00E_NQ_G_07Mael_RewardAmulet, 1)
|
|
NQG07_GomesBalanREF.Enable()
|
|
_00E_NQ_G_07_RogashREF.Enable()
|
|
ReEnablePrisonGuards()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
|
AllowIdleChatter.SetValue(1)
|
|
|
|
if bDijaamHanged == true
|
|
RegisterForSingleUpdateGameTime(48)
|
|
EndIf
|
|
|
|
int iIndex = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetSize() - 1
|
|
|
|
while iIndex >= 0
|
|
ObjectReference akActorToDisable = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetAt(iIndex) as ObjectReference
|
|
akActorToDisable.Enable()
|
|
iIndex -= 1
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function FinishQuestDijaam()
|
|
|
|
_00E_SilenceAbruptHighPriority.Remove()
|
|
NQ_G_07_JailDoorREF.Enable(true)
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
_00E_EPHandler.GiveEP(__Config_RewardEXP)
|
|
ResetGraveyardScene()
|
|
ReEnablePrisonGuards()
|
|
NQG07Dijaam_SC4_EscapeCollision.Disable()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
|
AllowIdleChatter.SetValue(1)
|
|
|
|
EndFunction
|
|
|
|
Function FinishQuestDijaamLeora()
|
|
|
|
NQ_G_07_JailDoorREF.Enable()
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
ReEnablePrisonGuards()
|
|
_00E_NQ_G_07Dijaam_LeoraMoneyBagREF.Enable()
|
|
_00E_NQ_G_07Dijaam_LeoraMoneyBagREF.AddItem(Gold001, __Config_LeoraRewardMoney)
|
|
PlayerREF.AddItem(_00E_NQ_G_07Dijaam_BankKey1112Leora, 1)
|
|
PlayerREF.AddItem(ArkTheaterKey, 1)
|
|
NQG07Dijaam_SC4_EscapeCollision.Disable()
|
|
ResetGraveyardScene()
|
|
_00E_EPHandler.GiveEP(__Config_RewardEXP)
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
|
|
_00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks()
|
|
AllowIdleChatter.SetValue(1)
|
|
|
|
EndFunction
|
|
;=====================================================================================
|
|
; MAEL SCENES
|
|
;=====================================================================================
|
|
Function SetupSC01()
|
|
|
|
NQ_G_05.SwitchChairs()
|
|
_00E_SC_Mael.MovetoMyEditorLocation()
|
|
_00E_SC_DijaamOnelys.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC02()
|
|
|
|
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable() ; need to do it here to
|
|
_00E_NQ_G_07Mael_KontorOuterDoorREF.Disable()
|
|
_00E_NQ_G_07Mael_KontorOuterDoorNewREF.Enable()
|
|
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(true)
|
|
_00E_NQ_G_07_DoriaREF.Disable()
|
|
_00E_NQ_G_07_GunamREF.Disable()
|
|
_00E_NQ_G_07_Kontorworker03REF.Disable()
|
|
_00E_NQ_G_07_Kontorworker04REF.Disable()
|
|
NQG07_Mael_GuardActorParent.Enable()
|
|
_00E_NQ_G_07Mael_KontorMassacreEnableMarker.Enable()
|
|
_00E_NQ_G_07Mael_RopeKontorREF.MoveToMyEditorLocation()
|
|
_00E_NQ_G_07Mael_RopeKontorREF.Enable()
|
|
_00E_NQ_G_07Dijaam_TrapdoorREF.Lock(false)
|
|
_00E_NQ_G_07Dijaam_TrapdoorREF.SetLockLevel(0)
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.Enable()
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.Enable()
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False)
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.SetActorValue("Health", 250)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.SetActorValue("Health", 250)
|
|
if NQ_G_01.iMiniQuest03 == 20
|
|
_00E_NQ_G_07Mael_CorpseDoria.AddItem(_00E_NQ_G_01_Necklace, 1)
|
|
EndIf
|
|
DisableKontorWorkers()
|
|
|
|
EndFunction
|
|
|
|
Function KontorAmbushFailsave()
|
|
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
_00E_BloodyFXShader.Play(_00E_NQ_G_07_RogashREF)
|
|
_00E_NQ_G_07_DoriaREF.Disable()
|
|
_00E_NQ_G_07_GunamREF.Disable()
|
|
NQG07_GomesBalanREF.Disable()
|
|
_00E_NQ_G_07_Kontorworker03REF.Disable()
|
|
_00E_NQ_G_07_Kontorworker04REF.Disable()
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False)
|
|
NQG07_Mercenary_REF.SetGhost(False)
|
|
|
|
EndFunction
|
|
|
|
Function DisableFacadeGuards()
|
|
|
|
NQG07_Mael_GuardActorParent.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC03()
|
|
|
|
NQ_G_05.SwitchChairs()
|
|
_00E_SC_Mael.Moveto(_00E_NPCDumpMarker)
|
|
_00E_MC_LeoraREF.Enable()
|
|
_00E_MC_LeoraREF.MoveTo(_00E_NQ_G_05_DijaamTalkToMaelMarker)
|
|
_00E_NQ_G_04_DoorGuardREF.MoveToMyEditorLocation()
|
|
_00E_NQ_G_04_DoorGuardREF.Disable() ; need to disable him otherwise a package might kick in and he walks right into the prison before he is supposed to
|
|
_00E_NQ_G_07_BloodSplatter01.Enable()
|
|
_00E_NQ_G_07_BloodSplatter02.Enable()
|
|
|
|
int iIndex = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetSize() - 1
|
|
|
|
while iIndex >= 0
|
|
ObjectReference akActorToDisable = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetAt(iIndex) as ObjectReference
|
|
akActorToDisable.Disable()
|
|
iIndex -= 1
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC04()
|
|
|
|
_00E_NQ_G_07_PrisonGuardREF.Enable()
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07_DijaamShackleMarker)
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC05()
|
|
|
|
_00E_NQ_G_07Mael_DoorToLockREF.Setopen(false)
|
|
_00E_NQ_G_07Mael_DoorToLockREF.Lock(true)
|
|
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(255)
|
|
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Enable()
|
|
_00E_NQ_G_07Mael_MaelShackleMarker.Enable()
|
|
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable()
|
|
_00E_SC_Mael.MoveTo(_00E_NQ_G_07Mael_MaelShackleMarker)
|
|
_00E_SC_Mael.Enable()
|
|
_00E_SC_Mael.BlockActivation()
|
|
_00E_SC_Mael.SetHeadTracking(False)
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Mael_DijaamTeleportTheaterMarker)
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC06()
|
|
|
|
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable()
|
|
_00E_NQ_G_07Mael_RopeKontorREF.Disable()
|
|
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(0)
|
|
_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
|
|
NQ_G_05.SwitchChairs()
|
|
_00E_NQ_G_07_PrisonGuardREF.Disable()
|
|
|
|
NQ_G_07_JailDoorREF.Enable()
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC07()
|
|
|
|
_00E_NQ_G_07_SalviraREF.MoveTo(_00E_NQ_G_07_SalviraStandMarker)
|
|
_00E_NQ_G_07_ApothekariusREF.MoveTo(_00E_NQ_G_07_SalviraDialoguePartnerStandMarker)
|
|
|
|
EndFunction
|
|
|
|
Function StartSC01()
|
|
|
|
NQ_G_07Mael_SC01_MaelMissionBrief.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC02()
|
|
|
|
NQ_G_07Mael_SC02_EscalationKontor.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC03()
|
|
|
|
NQ_G_07Mael_SC03_MaelDisappearance.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC04()
|
|
|
|
NQ_G_07Mael_SC04_DijaamPrison.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC05()
|
|
|
|
NQ_G_07Mael_SC05_TheaterFinale.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC06()
|
|
|
|
NQ_G_07Mael_SC06_MaelTalkAtSickle.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC07()
|
|
|
|
NQ_G_07Mael_SC07_HouseOfApothekarii.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function DisablePrisonGuards()
|
|
|
|
int iIndex = NQG07_PrisonNPCs.GetSize() - 1
|
|
|
|
while iIndex >= 0
|
|
ObjectReference akActorToDisable = NQG07_PrisonNPCs.GetAt(iIndex) as ObjectReference
|
|
akActorToDisable.Disable()
|
|
iIndex -= 1
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function ReEnablePrisonGuards()
|
|
|
|
int iIndex = NQG07_PrisonNPCs.GetSize() - 1
|
|
|
|
while iIndex >= 0
|
|
ObjectReference akActorToDisable = NQG07_PrisonNPCs.GetAt(iIndex) as ObjectReference
|
|
akActorToDisable.Enable()
|
|
iIndex -= 1
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function ShowLetterThoughtMessage()
|
|
|
|
_00E_NQG07_Mael_LetterThoughtMessage.ShowAsHelpMessage(_00E_NQG07_Mael_LetterThoughtMessage, 5, 1, 1)
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; DIJAAM SCENES
|
|
;=====================================================================================
|
|
Function SetupSC01D()
|
|
|
|
_00E_SC_DijaamOnelys.Enable()
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_06_DijaamSitMarker)
|
|
_00E_SC_Mael.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function PrepareSetupSC02D()
|
|
|
|
_00E_NQ_G_07Dijaam_ArriveAtKontorTrigger.Enable()
|
|
DisableKontorWorkers()
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC02D()
|
|
|
|
_00E_NQ_G_07Mael_KontorOuterDoorREF.lock(false)
|
|
_00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1)
|
|
_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
|
|
|
|
;re-enables needed NPCs plus extra NPCs
|
|
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable()
|
|
_00E_NQ_G_07_MazetoREF.Enable()
|
|
_00E_NQ_G_07_DoriaREF.Enable()
|
|
_00E_NQ_G_07_Kontorworker03REF.Enable()
|
|
_00E_NQ_G_07_Kontorworker04REF.Enable()
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.Enable()
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.Enable()
|
|
|
|
;reassigning factions for combat
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.RemoveFromAllFactions()
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.RemoveFromAllFactions()
|
|
_00E_SC_DijaamOnelys.RemoveFromAllFactions()
|
|
|
|
_00E_NQ_G_07_Kontorworker03REF.RemoveFromAllFactions()
|
|
_00E_NQ_G_07_Kontorworker04REF.RemoveFromAllFactions()
|
|
_00E_NQ_G_07_DoriaREF.RemoveFromAllFactions()
|
|
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
|
|
_00E_SC_DijaamOnelys.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
|
|
PlayerREF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
|
|
|
|
_00E_NQ_G_07_Kontorworker03REF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
|
|
_00E_NQ_G_07_Kontorworker04REF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
|
|
_00E_NQ_G_07_DoriaREF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
|
|
|
|
;setting up the scene
|
|
_00E_NQ_G_07Dijaam_Mercenary01REF.MoveTo(_00E_NQ_G_07Dijaam_Mercenary01Marker)
|
|
_00E_NQ_G_07Dijaam_Mercenary02REF.MoveTo(_00E_NQ_G_07Dijaam_Mercenary02Marker)
|
|
|
|
_00E_NQ_G_07_Kontorworker03REF.MoveTo(_00E_NQ_G_07Dijaam_NpcCoverMarker02)
|
|
_00E_NQ_G_07_Kontorworker04REF.MoveTo(_00E_NQ_G_07Dijaam_NpcCoverMarker01)
|
|
_00E_NQ_G_07_Kontorworker04REF.SetGhost(True)
|
|
_00E_NQ_G_07_Kontorworker03REF.SetGhost(True)
|
|
_00E_NQ_G_07_MazetoREF.SetGhost(True)
|
|
_00E_NQ_G_07_DoriaREF.SetGhost(True)
|
|
_00E_NQ_G_07_DoriaREF.MoveTo(_00E_NQ_G_07Dijaam_DoriaKonfrontationStandMarker)
|
|
|
|
;adding weapons to npcs
|
|
;_00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF, 1)
|
|
_00E_NQ_G_07_Kontorworker03REF.AddItem(__Config_KontorWorkerWeapon, 1)
|
|
_00E_NQ_G_07_Kontorworker04REF.AddItem(__Config_KontorWorkerWeapon, 1)
|
|
_00E_NQ_G_07_DoriaREF.AddItem(__Config_KontorWorkerWeapon, 1)
|
|
;_00E_SC_DijaamOnelys.EquipItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF)
|
|
|
|
EndFunction
|
|
|
|
Function KillOffKontorworkersFailsave()
|
|
|
|
If !_00E_NQ_G_07_DoriaREF.IsDead()
|
|
_00E_NQ_G_07_DoriaREF.Kill(PlayerREF)
|
|
EndIf
|
|
|
|
If !_00E_NQ_G_07_Kontorworker03REF.IsDead()
|
|
_00E_NQ_G_07_Kontorworker03REF.Kill(PlayerREF)
|
|
EndIf
|
|
|
|
If !_00E_NQ_G_07_Kontorworker04REF.IsDead()
|
|
_00E_NQ_G_07_Kontorworker04REF.Kill(PlayerREF)
|
|
EndIf
|
|
|
|
If !_00E_NQ_G_07_Kontorworker04REF.IsDead()
|
|
_00E_NQ_G_07_Kontorworker04REF.Kill(PlayerREF)
|
|
EndIf
|
|
|
|
If !_00E_NQ_G_07_MazetoREF.IsDead()
|
|
_00E_NQ_G_07_MazetoREF.Kill(PlayerREF)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC03D()
|
|
|
|
_00E_MC_LeoraREF.Enable()
|
|
_00E_SC_Mael.Disable()
|
|
_00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker.Enable()
|
|
_00E_MC_LeoraREF.MoveTo(_00E_NQ_G_07Dijaam_LeoraStandMarker)
|
|
NQ_G_07_NoEscapeDoorREF.Lock()
|
|
NQ_G_07_NoEscapeDoorREF.SetLockLevel(255)
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamTombMarker)
|
|
_00E_EnderalOvercast.ForceActive(True)
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC04D()
|
|
|
|
SetObjectiveDisplayed(45)
|
|
DisablePrisonGuards()
|
|
_00E_SC_Mael.Disable()
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
_00E_NQ_G_07Dijaam_PrisonGuardREF.Enable()
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07_DijaamShackleMarker)
|
|
_00E_NQ_G_04_DoorGuardREF.Disable()
|
|
DijaamBloodSplattered()
|
|
Weather.ReleaseOverride()
|
|
_00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker.Disable()
|
|
_00E_MC_LeoraREF.MoveTo(MQ10b_SC02_LeoraStartMarker)
|
|
|
|
EndFunction
|
|
|
|
Function ShowSpottedMessageAndLoseGame()
|
|
|
|
MAGVampireSunlight.Play(PlayerREF)
|
|
_00E_NQG07Dijaam_Spotted.Show()
|
|
Wait(2)
|
|
Game.QuitToMainMenu()
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC05D()
|
|
|
|
if Self.GetCurrentStageID() < 80
|
|
|
|
_00E_NQ_G_07Mael_DoorToLockREF.Setopen(false)
|
|
_00E_NQ_G_07Mael_DoorToLockREF.Lock(true)
|
|
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(255)
|
|
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable()
|
|
_00E_NQ_G_07Mael_MaelShackleMarker.Enable()
|
|
_00E_SC_Mael.MoveTo(_00E_NQ_G_07Mael_MaelShackleMarker)
|
|
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Disable()
|
|
_00E_SC_Mael.Enable()
|
|
_00E_SC_Mael.SetHeadTracking(False)
|
|
_00E_SC_Mael.BlockActivation()
|
|
_00E_SC_Mael.SetGhost(true)
|
|
_00E_NQ_G_07Dijaam_GreenScarabREF.Enable()
|
|
_00E_NQ_G_07Dijaam_GreenScarabREF.BlockActivation(True)
|
|
MoveDijaamToPlayerSewer()
|
|
|
|
StartSC05D()
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC06D()
|
|
|
|
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable()
|
|
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(0)
|
|
_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
|
|
_00E_NQ_G_07Dijaam_PrisonGuardREF.Disable()
|
|
_00E_SC_DijaamOnelys.RemoveItem(_25E_Unique_KileanFalcata, _00E_SC_DijaamOnelys.GetItemCount(_25E_Unique_KileanFalcata))
|
|
|
|
DespawnTheaterSceneDijaam()
|
|
|
|
EndFunction
|
|
|
|
Function SetupAndStartSC07D()
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
Wait(2)
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(1)
|
|
|
|
ResetTheaterDijaam()
|
|
|
|
StartSC07D()
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
_00E_TimeControl.SkipTimeToHour(1)
|
|
|
|
_00E_NQ_G_07Dijaam_HideOutMarker.Enable()
|
|
|
|
_00E_NQ_G_07Dijaam_ScarabREF.Enable()
|
|
_00E_NQ_G_07Dijaam_ScarabREF.BlockActivation()
|
|
If PlayerREF.GetEquippedWeapon(true) != None
|
|
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(true))
|
|
EndIf
|
|
If PlayerREF.GetEquippedWeapon(false) != None
|
|
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(false))
|
|
EndIf
|
|
_00E_SC_DijaamOnelys.SetOutfit(_00E_SC_DijaamOutfit)
|
|
_00E_SC_DijaamOnelys.RemoveItem(CapitalCityHaendlergilde, 1)
|
|
_00E_SC_DijaamOnelys.RemoveItem(CapitalCityKontorKey, 1)
|
|
_00E_SC_DijaamOnelys.RemoveItem(_00e_Calia_Necklace, 1)
|
|
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSitMarker)
|
|
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerHideoutStandMarker)
|
|
_00E_EquipControl.SheatheWeapon(PlayerREF)
|
|
_00E_NQ_G_07Dijaam_ScarabREF.SetMotionType(4)
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC08D()
|
|
|
|
_00E_NQ_G_07_SalviraREF.MoveTo(_00E_NQ_G_07_SalviraStandMarker)
|
|
_00E_NQ_G_07_UndercityDwellerREF.MoveTo(_00E_NQ_G_07_SalviraDialoguePartnerStandMarker)
|
|
|
|
EndFunction
|
|
|
|
Function StartSC01D()
|
|
|
|
NQ_G_07Dijaam_SC01_DijaamTalkAtTavern.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC02D()
|
|
|
|
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(True)
|
|
NQ_G_07Dijaam_SC02_KontorEscalation.ForceStart()
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC03D()
|
|
|
|
NQ_G_07Dijaam_SC03_EscapeThroughTomb.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC04D()
|
|
|
|
NQ_G_07Dijaam_SC04_DijaamPrisonBreak.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function SetUpGraveyardScene()
|
|
|
|
NQG07Dijaam_Navcut_01.Enable()
|
|
NQG07Dijaam_Navcut_02.Enable()
|
|
_00E_TimeControl.SkipTimeToHour(22.0)
|
|
_00E_Func_ReferenceFormList.Disable(NQG07_GraveyardNPCs)
|
|
|
|
_00E_SC_DijaamOnelys.MoveTo(PlayerREF)
|
|
|
|
EndFunction
|
|
|
|
Function ResetGraveyardScene()
|
|
|
|
NQG07Dijaam_Navcut_01.Disable()
|
|
NQG07Dijaam_Navcut_02.Disable()
|
|
|
|
int iIndex = NQG07_GraveyardNPCs.GetSize() - 1
|
|
|
|
while iIndex >= 0 && Self.GetCurrentStageID() <= 70
|
|
|
|
Actor akActorToEnable = NQG07_GraveyardNPCs.GetAt(iIndex) as Actor
|
|
akActorToEnable.MoveToMyEditorLocation()
|
|
akActorToEnable.Enable()
|
|
akActorToEnable.MoveToMyEditorLocation()
|
|
iIndex -= 1
|
|
|
|
endwhile
|
|
|
|
EndFunction
|
|
|
|
Function StartSC05D()
|
|
|
|
if Self.GetCurrentStageID() < 80
|
|
|
|
NQ_G_07Dijaam_SC05_TheaterFinale.ForceStart()
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function StartSC06D()
|
|
|
|
NQ_G_07Dijaam_SC06_TheaterDijaamDead.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC07D()
|
|
|
|
NQ_G_07Dijaam_SC07_DijaamHideOut.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC08D()
|
|
|
|
NQ_G_07Dijaam_SC08_HouseOfApothekarii.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function ClearSalvinaAlias()
|
|
|
|
Salvira.Clear()
|
|
|
|
EndFunction
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
float fPlayerScale
|
|
|
|
bool bDijaamFainted
|
|
bool bKontorBattleRunning
|
|
|
|
bool Property bDijaamHanged Auto Conditional Hidden
|
|
bool Property bDijaamFollowing = true Auto Conditional Hidden
|
|
bool Property bKillMovesDeactivated Auto Hidden
|
|
|
|
;rewards
|
|
int Property __Config_RewardEXP Auto
|
|
int Property __Config_RewardMoney Auto
|
|
int Property __Config_LeoraRewardMoney Auto
|
|
MiscObject Property Gold001 Auto
|
|
Armor Property _00E_NQ_G_07Mael_RewardAmulet Auto
|
|
|
|
Race Property HighElfRace Auto
|
|
|
|
Cell Property CapitalCityGoldenSickleKontor Auto
|
|
|
|
; alias
|
|
|
|
ReferenceAlias Property Salvira Auto
|
|
|
|
;items
|
|
Book Property _00E_NQ_G_06_SickleNote Auto
|
|
Book Property _00E_NQ_G_07Mael_LetterLeora Auto
|
|
Book Property _00E_NQ_G07Dijaam_FenceNote Auto
|
|
Book Property _00E_NQ_G_07_NoteGoToTheater Auto
|
|
|
|
Objectreference Property _00E_NQ_G_07_NoteGoToTheaterREF Auto
|
|
Objectreference Property _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_CellDoorKeyREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_GreenScarabREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_BagREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_LeoraMoneyBagREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_FenceMoneyBagREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DijaamSwordActivatorREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_ScarabREF Auto
|
|
Objectreference Property NQ_G_07_JailDoorREF Auto
|
|
MiscObject Property _00E_NQ_G_07_PetrifiedPotion Auto
|
|
Armor Property _00E_Calia_Necklace Auto
|
|
Armor Property _00E_NQ_G_01_Necklace Auto
|
|
Armor Property _00E_InvisibleHelmet_Armor Auto
|
|
Weapon Property __Config_MendelusWeapon Auto
|
|
Weapon Property __Config_KontorWorkerWeapon Auto
|
|
Weapon Property _25E_Unique_KileanFalcata Auto
|
|
Weapon Property _45E_Unique_HighwaymansOde Auto
|
|
Key Property _00E_NQ_G_07_DijaamCellKey Auto
|
|
Key Property _00E_NQ_G_07_KontorTrapdoorKey Auto
|
|
Key Property _00E_NQ_G_07Dijaam_BankKey1112Leora Auto
|
|
Key Property ArkTheaterKey Auto
|
|
Key Property _00E_NQ_G_07Dijaam_BankKey1212Fence Auto
|
|
Key Property CapitalCityHaendlergilde Auto
|
|
Key Property CapitalCityKontorKey Auto
|
|
Key Property _00E_NQ_G_07Dijaam_DijaamShackleKey Auto
|
|
|
|
;doors
|
|
ObjectReference Property _00E_NQ_G_07Mael_KontorInnerDoorREF Auto
|
|
ObjectReference Property _00E_NQ_G_07Mael_KontorOuterDoorREF Auto
|
|
ObjectReference Property _00E_NQ_G_07Mael_KontorOuterDoorNewREF Auto
|
|
ObjectReference Property _00E_NQ_G_07Mael_RopeKontorREF Auto
|
|
ObjectReference Property _00E_NQ_G_07Dijaam_TrapdoorREF Auto
|
|
Objectreference Property _00E_NQ_G_07Mael_DoorToLockREF Auto
|
|
Objectreference Property NQG07Dijaam_Navcut_01 Auto
|
|
Objectreference Property NQG07Dijaam_Navcut_02 Auto
|
|
Objectreference Property NQG07_TheaterDoor_01 Auto
|
|
Objectreference Property NQG07_TheaterDoor_02 Auto
|
|
Objectreference Property NQ_G_07_NoEscapeDoorREF Auto
|
|
|
|
;scenes mael
|
|
Scene Property NQ_G_07Mael_SC01_MaelMissionBrief Auto
|
|
Scene Property NQ_G_07Mael_SC02_EscalationKontor Auto
|
|
Scene Property NQ_G_07Mael_SC03_MaelDisappearance Auto
|
|
Scene Property NQ_G_07Mael_SC04_DijaamPrison Auto
|
|
Scene Property NQ_G_07Mael_SC05_TheaterFinale Auto
|
|
Scene Property NQ_G_07Mael_SC06_MaelTalkAtSickle Auto
|
|
Scene Property NQ_G_07Mael_SC07_HouseOfApothekarii Auto
|
|
|
|
;scenes dijaam
|
|
Scene Property NQ_G_07Dijaam_SC01_DijaamTalkAtTavern Auto
|
|
Scene Property NQ_G_07Dijaam_SC02_KontorEscalation Auto
|
|
Scene Property NQ_G_07Dijaam_SC03_EscapeThroughTomb Auto
|
|
Scene Property NQ_G_07Dijaam_SC04_DijaamPrisonBreak Auto
|
|
Scene Property NQ_G_07Dijaam_SC05_TheaterFinale Auto
|
|
Scene Property NQ_G_07Dijaam_SC06_TheaterDijaamDead Auto
|
|
Scene Property NQ_G_07Dijaam_SC07_DijaamHideOut Auto
|
|
Scene Property NQ_G_07Dijaam_SC08_HouseOfApothekarii Auto
|
|
|
|
;actors
|
|
Actor Property NQG07_Mael_GuardActorParent Auto
|
|
Actor Property PlayerREF Auto
|
|
Actor Property _00E_SC_Mael Auto
|
|
Actor Property _00E_SC_DijaamOnelys Auto
|
|
Actor Property _00E_NQ_G_04_DoorGuardREF Auto
|
|
Actor Property _00E_MC_LeoraREF Auto
|
|
Actor Property _00E_NQ_G_07_OolanREF Auto
|
|
Actor Property _00E_NQ_G_07_WuulasREF Auto
|
|
Actor Property _00E_SC_MendelusVollerbeutel Auto
|
|
Actor Property _00E_NQ_G_07_MendelusREF Auto
|
|
Actor Property _00E_NQ_G_07_DevraREF Auto
|
|
Actor Property _00E_NQ_G_07_AlyxREF Auto
|
|
Actor Property _00E_NQ_G_07_RogashREF Auto
|
|
Actor Property _00E_NQ_G_07Mael_CorpseDoria Auto
|
|
Actor Property _00E_NQ_G_07_DoriaREF Auto
|
|
Actor Property _00E_NQ_G_07_GunamREF Auto
|
|
Actor Property _00E_NQ_G_07_Kontorworker03REF Auto
|
|
Actor Property _00E_NQ_G_07_Kontorworker04REF Auto
|
|
Actor Property _00E_NQ_G_07_PrisonGuardREF Auto
|
|
Actor Property _00E_NQ_G_07Dijaam_Mercenary01REF Auto
|
|
Actor Property _00E_NQ_G_07Dijaam_Mercenary02REF Auto
|
|
Actor Property _00E_NQ_G_07_MazetoREF Auto
|
|
Actor Property _00E_NQ_G_07Dijaam_DijaamCorpseREF Auto
|
|
Actor Property _00E_NQ_G_07Dijaam_PrisonGuardREF Auto
|
|
Actor Property _00E_SC_DijaamOnelysCorpseREF Auto
|
|
Actor Property _00E_NQ_G_07_UndercityDwellerREF Auto
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Actor Property _00E_NQ_G_07_ApothekariusREF Auto
|
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Actor Property _00E_NQ_G_07_SalviraREF Auto
|
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Actor Property _00E_NQ_G_OfelioREF Auto
|
|
Actor Property NQG07_Mercenary_REF Auto
|
|
Actor Property NQG07_GomesBalanREF Auto
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|
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;marker
|
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Objectreference Property _00E_NQ_G_05_DijaamTeleportMarker Auto
|
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Objectreference Property _00E_NQ_G_05_DijaamTalkToMaelMarker Auto
|
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Objectreference Property _00E_NPCDumpMarker Auto
|
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Objectreference Property _00E_NQ_G_07_DijaamShackleMarker Auto
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Objectreference Property _00E_NQ_G_07Mael_OolanStandMarker Auto
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Objectreference Property _00E_NQ_G_07Mael_WuulasStandMarker Auto
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Objectreference Property _00E_NQ_G_07Mael_DijaamThrowFlashPowderMarker Auto
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Objectreference Property _00E_NQ_G_07Mael_MaelShackleMarker Auto
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Objectreference Property _00E_NQ_G_07Mael_DijaamTeleportTheaterMarker Auto
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Objectreference Property _00E_NQ_G_07_MendelusTheaterLeanMarker Auto
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Objectreference Property _00E_NQ_G_07_PoisonArrowSourceREF Auto
|
|
Objectreference Property _00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker Auto
|
|
Objectreference Property _00E_NQ_G_07_Mael_DevraTeleportTheaterMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Mael_KontorMassacreEnableMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Mael_RogashTeleportMarker Auto
|
|
Objectreference Property _00E_NQ_G_06_DijaamSitMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DijaamKontorMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_EscalationKontorEnableMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_Mercenary01Marker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_Mercenary02Marker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DoriaKonfrontationStandMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_NpcCoverMarker01 Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_NpcCoverMarker02 Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_LeoraStandMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_OolanStandMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_ProtektorStandMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_PlayerPositionMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_LeoraPositionMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_HideOutMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DijaamSitMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_PlayerHideoutStandMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_PlayerSleepMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DijaamTombMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DijaamGraveyardTeleportMarker Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DijaamSewerTeleport Auto
|
|
Objectreference Property _00E_NQ_G_07_SalviraStandMarker Auto
|
|
Objectreference Property _00E_NQ_G_07_SalviraDialoguePartnerStandMarker Auto
|
|
Objectreference Property FS_NQ_G_07_DijaamExplosionREF Auto
|
|
Objectreference Property FS_NQ_G_07_PressurePlateREF Auto
|
|
ObjectReference Property MQ10b_SC02_LeoraStartMarker Auto
|
|
|
|
;triggerboxes
|
|
Objectreference Property _00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_ArriveAtKontorTrigger Auto
|
|
|
|
;bell for distracting guard
|
|
Objectreference Property _00E_NQ_G_07Dijaam_DistractionBellREF Auto
|
|
Objectreference Property _00E_NQ_G_07Dijaam_BellIInteractREF Auto
|
|
|
|
;blood
|
|
ObjectReference Property _00E_NQ_G_07_BloodSplatter01 Auto
|
|
ObjectReference Property _00E_NQ_G_07_BloodSplatter02 Auto
|
|
ObjectReference Property _00E_NQ_G_07Mael_BloodsplatterDecalREF Auto
|
|
|
|
;shader
|
|
EffectShader Property _00E_BloodyFXShader Auto
|
|
EffectShader Property EnchBlueFXShader Auto
|
|
|
|
;imagespacemodifiers
|
|
ImagespaceModifier Property FadeToBlackIMOD Auto
|
|
ImagespaceModifier Property FadeToBlackHoldIMOD Auto
|
|
ImagespaceModifier Property FadeToBlackBackIMOD Auto
|
|
ImagespaceModifier Property _00E_NQ_G_07Mael_DijaamFlashPowderIMOD Auto
|
|
ImagespaceModifier Property _00E_NQ_G_07Mael_DijaamFlashPowderLongerIMOD Auto
|
|
ImagespaceModifier Property MAGShockExpImod Auto
|
|
|
|
;spells
|
|
Spell Property _00E_NQ_G_07_PoisonArrow Auto
|
|
Spell Property _00E_AbPosessed Auto
|
|
|
|
;activation override sphere
|
|
ObjectReference Property _00E_NQ_G_07MaelActivateOverrideREF Auto
|
|
ObjectReference Property _00E_NQ_G_07Dijaam_DijaamReleaseInteractREF Auto
|
|
ObjectReference Property _00E_NQ_G_07DijaamActivateOverrideREF Auto
|
|
ObjectReference Property NQG07Mael_MaelWakeUpREF Auto
|
|
ObjectReference Property _00E_TeleportMarker_Suntemple Auto
|
|
ObjectReference Property NQG07Dijaam_SC4_EscapeCollision Auto
|
|
|
|
;effects for petrified teleport
|
|
VisualEffect Property _00E_A2_GhostwalkTeleportReappearVFX Auto
|
|
Static Property XMarkerHeading Auto ;for placing the ravens
|
|
Explosion Property ExplosionShockMassNoEffects Auto
|
|
Explosion Property ExplosionShockMassNoEffectsSmall Auto
|
|
|
|
;animations
|
|
Idle Property pa_2HMKillMoveDecapSlash Auto
|
|
Idle Property _00E_IdleThrow Auto
|
|
Idle Property _00E_IdleFaint Auto
|
|
Idle Property _00E_IdleGetUp Auto
|
|
|
|
;formlist for handling actors in kontor
|
|
Formlist Property _00E_NQ_G_07_KontorNPCs Auto
|
|
Formlist Property NQG07_Mael_GoldenSickleGuildhouseNPCs Auto
|
|
Formlist Property NQG07_PrisonNPCs Auto
|
|
Formlist Property NQG07_GraveyardNPCs Auto
|
|
|
|
;globals
|
|
GlobalVariable Property KillMove Auto
|
|
GlobalVariable Property _00E_TeleportGlobal Auto
|
|
GlobalVariable Property _00E_NQG07_DijaamKnockedOut Auto
|
|
|
|
;outfits
|
|
Outfit Property _00E_SC_DijaamOutfitDead Auto
|
|
Outfit Property _00E_SC_DijaamOutfit Auto
|
|
Outfit Property MinerClothesOutfit02 Auto
|
|
|
|
Message Property _00E_NQG07Dijaam_Spotted Auto
|
|
|
|
;faction
|
|
Faction Property NQ_G_03_PetrifiedCombatFaction Auto
|
|
Faction Property NQ_G_07Dijaam_SugarIsleFaction Auto
|
|
Faction Property PlayerAlliesFaction Auto
|
|
Faction Property A_CrimeFaction Auto
|
|
|
|
;for kiss scene
|
|
SoundCategory Property AudioCategoryMAG Auto
|
|
SoundCategory Property AudioCategorySFX Auto
|
|
Idle Property pa_Idle_Kiss_FemaleMale Auto
|
|
Idle Property pa_Idle_Kiss_FemaleFemale Auto
|
|
Idle Property IdleStop_Loose Auto
|
|
Idle Property pa_1HMKillMoveShortB Auto
|
|
Spell Property _00E_Game_abSlowTime Auto
|
|
|
|
MusicType Property _00E_Music_Special_Romance Auto
|
|
MusicType Property _00E_Music_Combat_Dark Auto
|
|
MusicType Property _00E_SilenceAbruptHighPriority Auto
|
|
|
|
;explosion for flashpowder
|
|
Explosion Property _00E_A1_FlashpowderExplosion Auto
|
|
|
|
Message Property _00E_NQG07_Mael_LetterThoughtMessage Auto
|
|
|
|
;weather for mood
|
|
Weather Property _00E_EnderalOvercast Auto
|
|
|
|
Sound Property MAGPowerRacialPacifyFire Auto
|
|
Sound Property _00E_SC_DijaamAttackScreamM Auto
|
|
Sound Property _00E_MagicProtectionSpell02M Auto
|
|
Sound Property MAGVampireSunlight Auto
|
|
Sound Property TRPPressurePlateMetal Auto
|
|
Sound Property _00E_Male_PlayerHitM Auto
|
|
|
|
; scarab
|
|
Perk Property _00E_Class_Infiltrator_P08_C_Seducer Auto
|
|
MiscObject Property _00E_NQ_G_07_Scarab Auto
|
|
|
|
;function calls
|
|
GlobalVariable Property AllowIdleChatter Auto
|
|
_00E_NQ_G_05_Functions Property NQ_G_05 Auto
|
|
_00E_NQ_G_01_Functions Property NQ_G_01 Auto |