31 lines
974 B
Plaintext
31 lines
974 B
Plaintext
Scriptname defaultAliasChangeOutfit extends ReferenceAlias
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{changes an actor's outfit on a ChangeLocation event}
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Location Property ChangeOutfitLocation Auto
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{change outfit when actor enters or exits this location (depending on bChangeOnExit flag)}
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int Property prereqStageOPT Auto
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{optional prerequisite stage}
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Outfit Property NewOutfit Auto
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{outfit to change into}
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bool Property bChangeOnExit = true Auto
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{if true, change outfit when actor EXITS the ChangeOutfitLocation; otherwise, change outfit when he ENTERS the ChangeOutfitLocation
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defaults to TRUE}
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auto STATE waiting
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Event OnLocationChange(Location akOldLoc, Location akNewLoc)
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if (bChangeOnExit && akOldLoc == ChangeOutfitLocation) || (!bChangeOnExit && akNewLoc == ChangeOutfitLocation)
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if prereqStageOPT == 0 || GetOwningQuest().IsStageDone(prereqStageOPT)
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gotoState("done")
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GetActorReference().SetOutfit(NewOutfit)
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endif
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endif
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endEvent
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endState
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STATE done
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; do nothing
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endState |