51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
Scriptname DefaultNoFollowDoorScript extends ObjectReference
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{block activation by non-quest NPCs to keep followers out}
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Event OnInit()
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BlockActivation()
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EndEvent
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Event OnActivate(ObjectReference akActionRef)
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; only do this check if activation is blocked
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if IsActivationBlocked() == false
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; debug.trace(self + "OnActivate " + akActionRef + " - not blocked, normal activation")
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return
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endif
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if (akActionRef == (Game.GetForm(0x14) as Actor))
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; debug.trace(self + "OnActivate - player, allow activation")
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Activate(akActionRef, true)
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else
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Actor actorRef = akActionRef as Actor
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; ;debug.trace(self + "OnActivate - " + actorRef)
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if actorRef && (actorRef.isInFaction( AllowDoorFaction01) || actorRef.isInFaction(AllowDoorFaction02) || actorRef.isInFaction(AllowDoorFaction03) || (myQuest && myQuest.IsStageDone(myQuestStage) == 1))
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; debug.trace(self + "OnActivate - " + actorRef + ": allow activation")
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Activate(akActionRef, true)
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else
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; debug.trace(self + "OnActivate - " + actorRef + ": activation BLOCKED")
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If DoOnce == 0
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FollowerBlockedMessage.Show()
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DoOnce = 1
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EndIf
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endif
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endif
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EndEvent
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; factions that are allowed to use the door
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Faction Property AllowDoorFaction01 Auto
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Faction Property AllowDoorFaction02 Auto
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Faction Property AllowDoorFaction03 Auto
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Quest Property myQuest Auto
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Int Property myQuestStage Auto
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Message Property FollowerBlockedMessage Auto
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Int Property DoOnce Auto |