32 lines
853 B
Plaintext
32 lines
853 B
Plaintext
scriptname defaultSetStageOnOpenSCRIPT extends objectReference
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{ this is a generic script for one-shot quest stage updates
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put on a door, sets stage when door is opened by player}
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import game
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import debug
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quest property myQuest auto
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{ quest to call SetStage on}
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int property stage auto
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{ stage to set}
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int property prereqStageOPT = -1 auto
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{ OPTIONAL: stage that must be set for this trigger to fire }
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auto STATE waitingForPlayer
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EVENT onActivate(objectReference triggerRef)
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if triggerRef == getPlayer() as actor
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if (self.GetOpenState() == 1 || self.GetOpenState() == 2) ; Open or opening
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if prereqStageOPT == -1 || MyQuest.IsStageDone(prereqStageOPT) == 1
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myQuest.SetCurrentStageID(stage)
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gotoState("hasBeenTriggered")
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endIf
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endif
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endif
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endEVENT
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endSTATE
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STATE hasBeenTriggered
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; this is an empty state.
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endSTATE |