73 lines
1.8 KiB
Plaintext
73 lines
1.8 KiB
Plaintext
Scriptname DraugrFXScriptEnderal extends ActiveMagicEffect
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{Attaches and manages fx}
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import utility
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import form
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;===============================================
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Actor selfRef
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ActorBase myActorBase
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VisualEffect Property DraugrMaleEyeGlowFX Auto
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VisualEffect Property DraugrFemaleEyeGlowFX Auto
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EVENT OnEffectStart(Actor Target, Actor Caster)
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selfRef = caster
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;Added by USKP to prevent this effect from appearing on the player.
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If selfRef == Game.GetForm(0x14)
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selfRef = None
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EndIf
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If selfRef == None
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Dispel()
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return
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EndIf
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;USKP 2.0.3 - Don't bother with any of this if the dumb zombie isn't loaded!
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If selfRef.Is3DLoaded()
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myActorBase = selfRef.GetLeveledActorBase()
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Int mySex = myActorBase.GetSex()
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If (selfRef.GetSleepState() == 3)
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; Debug.Trace("Draugr is sleeping! 3")
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Elseif mySex == 0 ; If sex is male (only one currently working) play glow eye art
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DraugrMaleEyeGlowFX.Play(selfRef, -1)
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ElseIf mySex == 1 ; If sex is female (currently not returned) play debug text to say this is now working
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DraugrFemaleEyeGlowFX.Play(selfRef, -1)
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EndIf
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EndIf
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ENDEVENT
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Event OnGetUp(ObjectReference akFurniture)
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; Debug.Trace("Draugr just got up from " )
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;Added by USKP to prevent this effect from appearing on the player.
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if selfRef == None
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Return
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EndIf
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; USKP 2.0.1 - Sanity check because the actorbase property isn't always valid when this runs.
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If myActorBase
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Int mySex = myActorBase.GetSex()
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If mySex == 0
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DraugrMaleEyeGlowFX.Play(selfRef, -1)
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ElseIf mySex == 1
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DraugrFemaleEyeGlowFX.Play(selfRef, -1)
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EndIf
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EndIf
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EndEvent
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Event OnDying(Actor myKiller)
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utility.Wait(3.0)
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StopEyes()
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EndEvent
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EVENT onDeath(actor myKiller)
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StopEyes()
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ENDEVENT
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Function StopEyes()
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if selfRef
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DraugrMaleEyeGlowFX.Stop(selfRef)
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DraugrFemaleEyeGlowFX.Stop(selfRef)
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EndIf
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EndFunction |