30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
Scriptname hangedManScript extends objectReference
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{Script for noose ropes. Point to an attach dummy and a corpse}
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objectReference property nooseDummy auto
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{Point to a rigidBodyDummy placed at the end of the rope.}
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objectreference property corpse auto
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{the hung person}
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explosion property fakeForceBallNudge auto
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bool shotDown
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EVENT onLoad()
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; this gets the guy actually hanging when the 3D is loaded up.
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if shotDown == FALSE
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;game.addHavokBallAndSocketConstraint(corpse,"NPC Neck [Neck]",nooseDummy,"AttachDummy",0,0,16)
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game.addHavokBallAndSocketConstraint(corpse,"NPC Neck [Neck]",self,"JointHelper01",0,0,16)
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endif
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endEVENT
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EVENT onHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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; debug.trace("Noose Rope Hit by: "+akAggressor)
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; debug.trace("Noose Rope Hit by: "+akProjectile)
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; debug.trace("Noose Rope Hit by: "+akSource)
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game.removeHavokConstraints(corpse,"NPC Neck [Neck]",self,"JointHelper01")
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nooseDummy.placeatme(fakeForceBallNudge)
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shotDown == TRUE
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endEVENT
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