95 lines
2.2 KiB
Plaintext
95 lines
2.2 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 42
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Scriptname SF_MQ08_IntoTheDeep_SceneTem_000D0EAA Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN CODE
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_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
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MQ08.RemoveCombatMusic()
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(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_34
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Function Fragment_34()
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;BEGIN CODE
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_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
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MQ08.KonstantinStartCombat()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN CODE
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MQ09a.KonstantinStartCombat()
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(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_40
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Function Fragment_40()
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;BEGIN CODE
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(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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_00E_MC_JesparRef.MoveTo(MQ08JesparTempleMarkerRef)
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_00E_MC_KonstantinRef.MoveTo(MQ08TempleInsideKonstantinPortmarker)
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MQ09a.SetJesparCombatGlobal(1)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_31
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Function Fragment_31()
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;BEGIN CODE
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_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
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MQ08.AddMadnessMusic()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_39
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Function Fragment_39()
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;BEGIN CODE
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GetOwningQuest().SetCurrentStageID(140)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN CODE
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GetOwningQuest().SetCurrentStageID(145)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_41
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Function Fragment_41()
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;BEGIN CODE
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(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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ObjectReference Property _00E_MC_JesparREF Auto
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ObjectReference Property MQ08JesparTempleMarkerRef Auto
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ObjectReference Property MQ08TempleInsideKonstantinPortmarker Auto
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ObjectReference Property _00E_MC_KonstantinREF Auto
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_00E_MQ08_Questfunctions Property MQ09a Auto
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