enderalse/source/scripts/sf_nq26_sc2_00149823.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 12
Scriptname SF_NQ26_SC2_00149823 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(60)
Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd)
NQ26.Reactivate()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(55)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
Game.ShowFirstPersonGeometry(False)
Game.SetPlayerAIDriven(True)
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
Game.ForceFirstPerson()
Game.GetPlayer().PlayIdle(IdleWalkingCameraStart)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Idle Property IdleWalkingCameraStart Auto
Idle Property IdleWalkingCameraEnd Auto
_00E_NQ26_Questfunctions Property NQ26 Auto