475 lines
14 KiB
Plaintext
475 lines
14 KiB
Plaintext
Scriptname _00E_A0_MyradFlightControlQuest extends Quest
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Actor Property player auto hidden
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Actor Property Myrad auto hidden
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Actor Property Camera auto hidden
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ReferenceAlias Property EVENTleaveFurniture Auto
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ReferenceAlias Property EVENTlandingApproach Auto
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ReferenceAlias Property EVENTreturnHome Auto
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ReferenceAlias Property EVENTreturnHome01 Auto
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ReferenceAlias Property EVENTreturnHome02 Auto
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ReferenceAlias Property EVENTplayerWalkAway Auto
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objectReference Property PlayerGoal Auto hidden
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objectReference Property CamSpawn Auto hidden
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objectReference Property PlayerLure Auto hidden
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objectReference Property Home Auto hidden
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objectReference Property FakeSit Auto hidden
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Idle Property groundMountDragonIdle Auto
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Idle Property IdleWebExit Auto
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Idle Property IdleDrunk Auto
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Idle Property grounddismountdragonNPC Auto
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Idle Property grounddismountdragon Auto
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ImpactDataSet Property FXDragonTakeoffImpactSet Auto
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ImpactDataSet Property FXDragonLandingImpactSet Auto
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ImageSpaceModifier Property IMODfadeOut Auto
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ImageSpaceModifier Property IMODpitchBlack Auto
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ImageSpaceModifier Property IMODtakeOff Auto
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ImageSpaceModifier Property IMODtakeOffDOF Auto
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ImageSpaceModifier Property IMODflying Auto
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ImageSpaceModifier Property IMODtakeLand Auto
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ImageSpaceModifier Property IMODdizzy Auto
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Sound Property SFXmyradSoftHowl Auto
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Sound Property SFXmyradRoadDistant Auto
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Sound Property SFXflyBy Auto
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Sound Property SFXwindLP Auto
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Sound Property SFXplayerDrop Auto
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Explosion Property PuffoffSmoke Auto
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Explosion Property PuffoffDragonSmoke Auto
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VisualEffect Property CameraFXstart Auto
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VisualEffect Property CameraFXstart02 Auto
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VisualEffect Property CameraFXloop Auto
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GlobalVariable Property MyradIsFlying Auto
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GlobalVariable Property FlightRoute Auto
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import GAME
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import UTILITY
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int Property SoundID01 Auto hidden
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int Property SoundID02 Auto hidden
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Float Property SoundID01volume Auto hidden
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Float Property DELAYrefreshCameraFX Auto hidden
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Float Property DELAYcinematicEnd Auto hidden
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Float Property ReturnAV Auto hidden
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bool Property LandingApproach Auto hidden
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bool Property Rollercoaster Auto hidden
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Event OnINIT()
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player = getPlayer()
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ENDevent
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Keyword Property LinklandingApproach Auto
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Keyword Property LINKlandingCamera Auto
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Keyword Property LINKlandingPlayerMarker Auto
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Keyword Property LINKlandingMarker Auto
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objectReference Property ApproachBoogie Auto hidden
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objectReference Property LandingZone Auto hidden
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objectReference Property LandingCinematicCamera Auto hidden
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objectReference Property LandingCinematicPlayerGoal Auto hidden
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;====================================================================
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Function CallMyrad(actor INCOMING, int FlightNumber)
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;====================================================================
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{Called by: any source}
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if FlightNumber == 1
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RollerCoaster = false
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else
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RollerCoaster = false
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endif
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Myrad = INCOMING
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ApproachBoogie = Myrad.GetLinkedRef(LinkLandingApproach)
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LandingCinematicCamera = Myrad.GetLinkedRef(LINKlandingCamera)
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LandingCinematicPlayerGoal = Myrad.GetLinkedRef(LINKlandingPlayerMarker)
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CamSpawn = LandingCinematicCamera
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PlayerGoal = LandingCinematicPlayerGoal
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Home = Myrad.getLinkedRef()
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FlightRoute.setValue(FlightNumber)
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Myrad.SetHeadTracking(false)
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registerForAnimationEvent(Myrad, "DragonLandEffect")
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registerForAnimationEvent(Myrad, "DragonForcefulLandEffect")
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SFXmyradSoftHowl.play(Myrad)
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MyradIsFlying.setValue(50)
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; -------------------------- Are-we-sitting-and-flying-at-the-same-time-again???-failsave(TM)
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if Myrad.GetFlyingState() != 0 && Myrad.getSitState() != 0
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Myrad.setPosition(Myrad.getPositionX(), Myrad.getPositionY(), Myrad.getPositionZ() +256)
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debug.sendAnimationEvent(Myrad, "FlyStartHover")
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Myrad.SetAllowFlying(false)
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Myrad.SetForcedLandingMarker(Home)
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Myrad.SetAllowFlying(false)
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wait(3)
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endif
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; -----------------------------------------------------------------------------------------
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myrad.evaluatePackage()
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EVENTleaveFurniture.forceRefTo(Myrad)
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LandingApproach = false
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ENDfunction
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Function MountMyrad()
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{Called by: onActivate, _00E_A0_MyradFlightAliasMyrad}
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SetInChargen(true, true, true)
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ReturnAV = player.getAv("Health")
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player.modAv("health", 1000000)
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IMODfadeOut.apply()
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wait(1.5)
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ForceThirdPerson()
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IMODtakeOffDOF.apply()
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ForceThirdPerson()
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Myrad.PlayIdleWithTarget(groundMountDragonIdle, player)
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wait(4)
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shakeCamera(afStrength = 1, afDuration = 1)
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IMODtakeOff.apply()
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SFXmyradSoftHowl.play(Myrad)
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SFXflyBy.play(myrad)
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wait(1)
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shakeCamera(afStrength = 0.5, afDuration = 2)
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SFXmyradRoadDistant.play(player)
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wait(2.5)
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IMODfadeOut.apply()
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wait(1.5)
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IMODpitchBlack.apply()
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IMODflying.apply()
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CameraFXstart.Play(myrad, 3)
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CameraFXstart02.Play(myrad, 2)
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DELAYrefreshCameraFX = getCurrentRealTime() +5
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myrad.disable(0)
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myrad.SetAllowFlying(true)
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myrad.enable(0)
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wait(0.2)
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myrad.setAlpha(0)
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player.setAlpha(0)
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wait(0.2)
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MyradIsFlying.setValue(100)
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EVENTleaveFurniture.clear()
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myrad.evaluatePackage()
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debug.sendAnimationEvent(player, "IdleCartExitInstant")
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player.setAngle(0, 0, player.getHeadingAngle(Myrad)+player.getAngleZ())
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wait(0.25)
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player.SetAllowFlying(true)
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player.SetVehicle(myrad as objectreference)
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debug.sendAnimationEvent(player, "IdleCartTravelPlayerEnterInstant")
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SetCameraTarget(Myrad)
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FadeOutGame(false, true, 0, 3)
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IMODtakeOff.apply()
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EVENTlandingApproach.forceRefTo(Myrad)
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Myrad.evaluatePackage()
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registerForUpdate(0.5)
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loading()
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ENDfunction
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bool isLoading
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EVENT OnUpdate()
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if myrad.GetFlyingState() != 0 && myrad.GetFlyingState() != 4 && isLoading == False
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if getCurrentRealTime() > DELAYrefreshCameraFX
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CameraFXloop.Play(myrad, 11)
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DELAYrefreshCameraFX = getCurrentRealTime() +10
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endif
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player.translateTo(Myrad.getPositionX() +4096 * Math.sin(Myrad.getAngleZ()), Myrad.getPositionY() +4096 * Math.cos(Myrad.getAngleZ()),Myrad.getPositionZ() +1024,0,0,0, 3000)
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elseif myrad.GetFlyingState() == 4
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If LandingApproach == false
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CameraFXloop.stop(myrad)
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registerForAnimationEvent(Myrad, "DragonLandEffect")
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registerForAnimationEvent(Myrad, "DragonForcefulLandEffect")
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IMODtakeOff.apply()
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LandingApproach = true
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endif
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while SoundID01volume > 0
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SoundID01volume = SoundID01volume -(0.025)
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Sound.SetInstanceVolume(SoundID01, SoundID01volume)
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Sound.SetInstanceVolume(SoundID02, SoundID01volume)
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endWhile
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elseif myrad.GetFlyingState() == 0
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endif
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ENDevent
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EVENT onAnimationEvent(objectReference deliverator, string eventName)
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if (eventName == "DragonLandEffect")
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Myrad.PlayImpactEffect(FXDragonTakeoffImpactSet, "NPC Pelvis", 0, 0, -1, 512)
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if MyradIsFlying.getValue() == 100
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SFXflyBy.play(myrad)
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shakeCamera(afStrength = 1, afDuration = 1.5)
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IMODtakeLand.apply()
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IMODflying.remove()
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DismountMyrad()
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unregisterForAnimationEvent(Myrad, "DragonLandEffect")
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else
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shakeCamera(afStrength = 1, afDuration = 0.45)
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unregisterForAnimationEvent(Myrad, "DragonLandEffect")
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endif
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elseIf (eventName == "DragonForcefulLandEffect")
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Myrad.PlayImpactEffect(FXDragonLandingImpactSet, "NPC Pelvis", 0, 0, -1, 512)
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if MyradIsFlying.getValue() == 100
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SFXflyBy.play(myrad)
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shakeCamera(afStrength = 1, afDuration = 1.5)
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IMODtakeLand.apply()
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IMODflying.remove()
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DismountMyrad()
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unregisterForAnimationEvent(Myrad, "DragonForcefulLandEffect")
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else
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shakeCamera(afStrength = 1, afDuration = 0.45)
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unregisterForAnimationEvent(Myrad, "DragonForcefulLandEffect")
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endif
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elseIf (eventName == "DragonTakeoffEffect")
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Myrad.PlayImpactEffect(FXDragonTakeoffImpactSet, "NPC Tail8", 0, 0, -1, 2048)
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shakeCamera(afStrength = 1, afDuration = 0.5)
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SFXmyradSoftHowl.play(Myrad)
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SFXflyBy.play(myrad)
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myrad.placeAtme(PuffoffDragonSmoke)
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IMODtakeLand.apply()
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unregisterForAnimationEvent(Myrad, "DragonTakeoffEffect")
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endif
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ENDevent
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Function DismountMyrad()
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unregisterForUpdate()
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if CamSpawn == none
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Camera = Myrad.placeAtme(game.getForm(0x00032368)) as actor
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wait(0.1)
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Camera.Setposition(Myrad.getPositionX() +500 * Math.sin(Myrad.getAngleZ()), Myrad.getPositionY() +500 * Math.cos(Myrad.getAngleZ()), Myrad.getPositionZ())
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else
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Camera = CamSpawn.placeAtme(game.getForm(0x00032368)) as actor
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wait(0.1)
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Camera.setAngle(CamSpawn.getAngleX(), CamSpawn.getAngleY(), CamSpawn.getAngleZ())
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endif
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if PlayerGoal == none
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PlayerLure = Myrad.placeAtme(game.getForm(0x000bfb04))
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wait(0.1)
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PlayerLure.Setposition(Myrad.getPositionX() +600 * Math.sin(Myrad.getAngleZ()), Myrad.getPositionY() +600 * Math.cos(Myrad.getAngleZ()), Myrad.getPositionZ())
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else
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PlayerLure = PlayerGoal.placeAtme(game.getForm(0x000bfb04))
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endif
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player.SetAllowFlying(false)
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player.SetVehicle(none)
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registerForAnimationEvent(Myrad, "DragonTakeoffEffect")
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Sound.StopInstance(SoundID01)
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Sound.StopInstance(SoundID02)
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wait(0.5)
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IMODfadeOut.apply()
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wait(1.5)
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IMODpitchBlack.apply()
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player.setPosition(Myrad.getPositionX() +150 * Math.sin(Myrad.getAngleZ()), Myrad.getPositionY() +150 * Math.cos(Myrad.getAngleZ()), Myrad.getPositionZ()) ;LZplayerSpawn
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debug.sendAnimationEvent(player, "IdleCartExitInstant")
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player.setAlpha(1)
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Myrad.setAlpha(1)
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game.DisablePlayerControls(abMovement = true, abFighting = true, abCamSwitch = true, \
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abLooking = true, abSneaking = true, abMenu = true, abActivate = true, abJournalTabs = true)
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SetCameraTarget(camera)
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wait(0.25)
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if RollerCoaster == true
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Myrad.SetHeadTracking(true)
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Myrad.setLooKAt(player)
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PreparePlayerToGetKicked()
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else
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if Camera.hasLOS(player) == 0
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Camera.setAngle(Camera.getAngleX(), Camera.getAngleY(), Camera.getHeadingAngle(player) +Camera.getAngleZ())
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endif
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FadeOutGame(false, true, 0, 0.5)
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IMODpitchBlack.remove()
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Camera.translateTo(Camera.getPositionX(), Camera.getPositionY(), Camera.getPositionZ() -(64), 0,0, Camera.getHeadingAngle(player)+Camera.getAngleZ(), 2)
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setplayerAiDriven(true)
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EVENTplayerWalkAway.forceRefTo(player)
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player.evaluatePackage()
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checkPos = player.getPositionX()
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ForceMovement()
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endif
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ENDfunction
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float checkpos
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; ----------------------------------------------------------- Rollercoaster End
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function PreparePlayerToGetKicked()
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if player.getSitState() == 0
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Debug.sendAnimationEvent(player, "IdleWebEnterInstant")
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player.setActorValue("Variable03", 5)
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wait(0.25)
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PreparePlayerToGetKicked()
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else
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ThrowOffPlayer()
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endif
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ENDfunction
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function ThrowOffPlayer()
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if player.playidle(IdleWebExit) == 0
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player.playidle(IdleWebExit)
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wait (0.15)
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ThrowOffPlayer()
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else
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if Camera.hasLOS(player) == 0
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Camera.setAngle(Camera.getAngleX(), Camera.getAngleY(), Camera.getHeadingAngle(player) +Camera.getAngleZ())
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endif
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SFXplayerDrop.play(player)
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FadeOutGame(false, true, 0, 0.5)
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IMODpitchBlack.remove()
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wait(0.15)
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shakeCamera(afStrength = 0.45, afDuration = 0.5)
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player.placeAtme(PuffoffSmoke)
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player.placeAtme(PuffoffSmoke)
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wait(0.15)
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Camera.translateTo(Camera.getPositionX(), Camera.getPositionY(), Camera.getPositionZ() -(64), 0,0, Camera.getHeadingAngle(player)+Camera.getAngleZ(), 2)
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player.setLooKAt(player)
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wait(0.25)
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WaitForDropIdleToFinishAndFunctionNamesAreGettingBetter()
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endif
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ENDfunction
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function WaitForDropIdleToFinishAndFunctionNamesAreGettingBetter()
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if player.getSitState() == 0
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player.setActorValue("Variable03", 0)
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GoDizzy()
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else
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wait(0.25)
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WaitForDropIdleToFinishAndFunctionNamesAreGettingBetter()
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endif
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ENDfunction
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function GoDizzy()
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if player.playidle(IdleDrunk) == 0
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player.playidle(IdleDrunk)
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debug.notification("DRUNK")
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wait(0.15)
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GoDizzy()
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else
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setplayerAiDriven(true)
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EVENTplayerWalkAway.forceRefTo(player)
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player.evaluatePackage()
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checkPos = player.getPositionX()
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ForceMovement()
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endif
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ENDfunction
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; -----------------------------------------------------------
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function ForceMovement()
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if player.getPositionX() == checkPos
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player.evaluatePackage()
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wait(0.25)
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ForceMovement()
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else
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if RollerCoaster == true
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wait(3)
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else
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wait(0.5)
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Myrad.SetHeadTracking(true)
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Myrad.setLooKAt(player)
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wait(1.25)
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endif
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FlightRoute.setValue(0)
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MyradIsFlying.setValue(0)
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EVENTreturnHome.forceRefTo(Myrad)
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Myrad.evaluatePackage()
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Myrad.clearLookAt()
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wait(0.75)
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gotoState("FIN")
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if RollerCoaster == true
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DELAYcinematicEnd = getCurrentRealTime() +7
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else
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DELAYcinematicEnd = getCurrentRealTime() +5
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endif
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registerForUpdate(0.25)
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endif
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ENDfunction
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function Loading()
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isLoading = true
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player.SetAllowFlying(false)
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player.SetVehicle(none)
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SetCameraTarget(player)
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myrad.disable(0)
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wait(0.1)
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SFXmyradRoadDistant.play(player)
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player.moveTo(ApproachBoogie)
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SFXmyradRoadDistant.play(player)
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wait(0.1)
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game.DisablePlayerControls(abMovement = true, abFighting = true, abCamSwitch = true, \
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abLooking = true, abSneaking = true, abMenu = true, abActivate = true, abJournalTabs = true)
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SetHudCartMode(true)
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Myrad.moveTo(ApproachBoogie)
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wait(0.1)
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myrad.enable(0)
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SetCameraTarget(Myrad)
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myrad.setAlpha(0)
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myrad.evaluatePackage()
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FadeOutGame(false, true, 2, 3.5)
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IMODtakeOff.apply()
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IMODpitchBlack.remove()
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wait(0.2)
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myrad.evaluatePackage()
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isLoading = false
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SoundID01volume = 1
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SoundID02 = SFXwindLP.Play(Myrad)
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Sound.SetInstanceVolume(SoundID02, SoundID01volume)
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ENDfunction
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state FIN
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Event OnUpdate()
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if getCurrentRealTime() > DELAYcinematicEnd || player.getDistance(playerLure) < 200
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unregisterforUpdate()
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gotoState ("NULL")
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IMODfadeOut.apply()
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SFXmyradRoadDistant.play(Myrad)
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player.ResetHealthAndLimbs()
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wait(1.5)
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EVENTplayerWalkAway.clear()
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player.FORCEAV("health", ReturnAV)
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SetCameraTarget(player)
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enableplayercontrols()
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SetHudCartMode(false)
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SetInChargen(false, true, false)
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setplayerAiDriven(false)
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debug.sendAnimationEvent(player, "IdleCartExitInstant")
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EVENTplayerWalkAway.clear()
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wait(0.25)
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CamSpawn = none
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PlayerGoal = none
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camera.delete()
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PlayerLure.delete()
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endif
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ENDevent
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ENDstate |