110 lines
3.1 KiB
Plaintext
110 lines
3.1 KiB
Plaintext
Scriptname _00E_A1_OnslaughtSC extends activemagiceffect
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Import _00E_TalentLibrary
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdate()
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if bDashing
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bDashing = False
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PlayImpactExplosion()
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Else
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_00E_A1_OnslaughtSynergyTimer.SetValueInt(0)
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EndIf
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EndEvent
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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SetValues()
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MAGShoutSprint03.Apply()
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MAGShoutSprintFire.Play(PlayerREF)
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bDashing = True
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RegisterForSingleUpdate(fWaitTimer)
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function PlayDashVisuals()
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akDummy = PlayerREF.PlaceActorAtMe(_00E_A1_OnslaughtDummy) as Actor
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akDummy.MoveTo(PlayerREF)
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EndFunction
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Function PlayImpactExplosion()
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_00E_A1_OnslaughtSynergyTimer.SetValueInt(1)
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PlayerREF.KnockAreaEffect(fCollisionForce, 128)
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_00E_A1_OnslaughtImpactIMOD.Apply()
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PlayerREF.PlaceAtMe(_00E_FXDustExplosionBig)
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PlayerREF.PlaceAtMe(_00E_A1_OnslaughtImpactEXP)
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Game.ShakeCamera(afStrength = 0.75)
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VOCShoutImpactPushImpactDragonSDM.Play(PlayerREF)
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MAGPerkShieldChargeImpactM.Play(PlayerREF)
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PlayerREF.SetAlpha(1.0)
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RegisterForSingleUpdate(2)
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EndFunction
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Function SetValues()
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int iIndex = GetPlayerTalentLevel(_00E_Class_WarriorPerk_Talent_Onslaught, _00E_Class_WarriorPerk_Talent_Onslaught2, _00E_Class_WarriorPerk_Talent_Onslaught3)
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if iIndex == 1
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fCollisionForce = fCollisionForce_Level_01
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Elseif iIndex == 2
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fCollisionForce = fCollisionForce_Level_02
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Else
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fCollisionForce = fCollisionForce_Level_03
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EndIf
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fCollisionDamage = GetMagnitude()
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fWaitTimer = GetDuration()/10
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_00E_A1_OnslaughtCloakDMG.SetNthEffectMagnitude(0, fCollisionDamage/2)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool bDashing
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Actor akDummy
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float fCollisionDamage
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float fWaitTimer
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float fCollisionForce
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float fCollisionForce_Level_01 = 0.3
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float fCollisionForce_Level_02 = 0.5
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float fCollisionForce_Level_03 = 0.7
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Spell Property _00E_A1_OnslaughtCloakDMG Auto
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Perk Property _00E_Class_WarriorPerk_Talent_Onslaught Auto
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Perk Property _00E_Class_WarriorPerk_Talent_Onslaught2 Auto
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Perk Property _00E_Class_WarriorPerk_Talent_Onslaught3 Auto
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Actor Property PlayerREF Auto
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ActorBase Property _00E_A1_OnslaughtDummy Auto
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GlobalVariable Property _00E_A1_OnslaughtSynergyTimer Auto
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Explosion Property _00E_A1_OnslaughtImpactEXP Auto
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Explosion Property _00E_FXDustExplosionBig Auto
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Sound Property MAGPerkShieldChargeImpactM Auto
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Sound Property VOCShoutImpactPushImpactDragonSDM Auto
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Sound Property MAGShoutSprintFire Auto
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ImageSpaceModifier Property _00E_A1_OnslaughtImpactIMOD Auto
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ImageSpaceModifier Property MAGShoutSprint03 Auto |