50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
Scriptname _00E_A1_RocksolidME extends activemagiceffect
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Import _00E_TalentLibrary
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Import Math
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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AdjustPerk()
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akCaster.AddPerk(_00E_A1_RocksolidPerk)
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MAGAlterationStoneFleshFireSDM.Play(akCaster)
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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_00E_A1_RocksolidOutM.Play(akCaster)
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akCaster.RemovePerk(_00E_A1_RocksolidPerk)
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function AdjustPerk()
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int iRocksolidIndex = GetPlayerTalentLevel(_00E_Class_Bastion_P05_Talent_Rocksolid, _00E_Class_Bastion_P05_Talent_Rocksolid2, _00E_Class_Bastion_P05_Talent_Rocksolid3)
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float iDamageReduction = -((_00E_A1_RocksolidSP.GetNthEffectMagnitude(iRocksolidIndex)/100) - 1)
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_00E_A1_RocksolidPerk.SetNthEntryValue(0, 1, iDamageReduction)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Sound Property _00E_A1_RocksolidOutM Auto
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Sound Property MAGAlterationStoneFleshFireSDM Auto
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Perk Property _00E_A1_RocksolidPerk Auto
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Perk Property _00E_Class_Bastion_P05_Talent_Rocksolid Auto
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Perk Property _00E_Class_Bastion_P05_Talent_Rocksolid2 Auto
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Perk Property _00E_Class_Bastion_P05_Talent_Rocksolid3 Auto
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Spell Property _00E_A1_RocksolidSP Auto |