83 lines
2.3 KiB
Plaintext
83 lines
2.3 KiB
Plaintext
Scriptname _00E_A1_ShadowtongueOilPoolSC extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Auto State Waiting
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ; Duplicate OnHIt and OnDestructionStageChanged Event to make sure that these events trigger InAir aswell.
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If (_00E_ExplosiveBarrel_ValidSources.HasForm(akSource)) || (akSource.HasKeyword(MagicDamageFire)) || ((_00E_ExplosiveBarrel_ValidSources.HasForm(akProjectile)))
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If akProjectile == _00E_A1_FireArrow_ProjectileL01
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If _00E_Synergy_OilFireArrow.GetValueInt() == 0
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_00E_Synergy_OilFireArrow.SetValueInt(1)
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Levelsystem.ShowSynergyMessage()
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EndIf
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EndIf
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Self.DamageObject(100)
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GuiltActor = akAggressor
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EndIf
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EndEvent
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Event OnDestructionStageChanged(Int aiOldStage, Int aiCurrentStage)
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If aiCurrentStage == 1
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Enflame(GuiltActor)
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EndIf
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EndEvent
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EndState
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State DoNothing
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Event OnUpdate()
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OilLight.Disable(True)
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EndEvent
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EndState
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function Enflame(ObjectReference CauseActor)
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Self.setActorCause(causeActor as actor)
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Self.PlaceAtMe(_00E_A1_ShadowtongueOilPoolExp)
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OilLight = Self.PlaceAtMe(FireLightOilTrapHazard, 1)
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RegisterForSingleUpdate(25)
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goToState("DoNothing")
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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_00E_QuestFunctions Property Levelsystem Auto
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GlobalVariable Property _00E_Synergy_OilFireArrow Auto
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Projectile Property _00E_A1_FireArrow_ProjectileL01 Auto
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ObjectReference GuiltActor
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ObjectReference OilLight
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Formlist Property _00E_ExplosiveBarrel_ValidSources Auto
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Keyword Property MagicDamageFire Auto
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Light Property FireLightOilTrapHazard Auto
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Explosion Property _00E_A1_ShadowtongueOilPoolExp Auto |