62 lines
1.7 KiB
Plaintext
62 lines
1.7 KiB
Plaintext
Scriptname _00E_A1_StOilSlippingBoxScript extends activemagiceffect
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Import _00E_TalentLibrary
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnEffectStart(actor akTarget, Actor akCaster)
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Victim = akTarget
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;---------------DETERMINE TALENT LEVEL---------------------
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int PowerLevel = GetTalentLevel(_00E_A1_STOilWord01, _00E_A1_STOilWord02, _00E_A1_STOilWord03)
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if PowerLevel == 1
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ActualSlow = Level01Slow
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elseif PowerLevel == 2
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ActualSlow = Level02Slow
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elseif PowerLevel == 3
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ActualSlow = Level03Slow
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endif
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;---------------SLOW AND PUSH ENEMY---------------------
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if doOnce == 0
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Victim.ModActorValue("SpeedMult", -ActualSlow)
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Game.GetPlayer().PushActorAway(Victim, 0.01)
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doOnce = 1
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endif
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EndEvent
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Event OnEffectFinish(actor akTarget, Actor akCaster)
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Victim.RestoreActorValue("SpeedMult", ActualSlow)
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;Debug.Notification("Effect finished.")
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Float Property Level01Slow Auto
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Float Property Level02Slow Auto
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Float Property Level03Slow Auto
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int doOnce
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Float Property ActualSlow Auto Hidden
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MagicEffect Property _00E_A1_ShadowtongueOil_HazardME Auto
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Sound Property _00E_A1_StOil_SlippingSoundMarker Auto
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WordOfPower Property _00E_A1_STOilWord01 Auto
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WordOfPower Property _00E_A1_STOilWord02 Auto
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WordOfPower Property _00E_A1_STOilWord03 Auto
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int Timer
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Actor Victim |