enderalse/source/scripts/_00e_a2_eyeofthestormsc.psc

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Scriptname _00E_A2_EyeOfTheStormSC extends activemagiceffect
Import _00E_TalentLibrary
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdate()
Self.Dispel()
EndEvent
Event OnEffectStart(Actor akTarget, Actor akCaster)
if !(PlayerREF.HasSpell(_00E_A2_EyeOfTheStormAb))
int iDurationIndex = GetPlayerTalentLevel(_00E_Class_Trickery_P09b_Talent_EyeOfTheStorm,_00E_Class_Trickery_P09b_Talent_EyeOfTheStorm2, _00E_Class_Trickery_P09b_Talent_EyeOfTheStorm3) - 1
_00E_A2_EyeOfTheStormFailsaveEnch.SetNthEffectDuration(0, _00E_A2_EyeOfTheStormSP.GetNthEffectDuration(iDurationIndex))
fDurationFailsave = _00E_A2_EyeOfTheStormSP.GetNthEffectDuration(iDurationIndex)
iSound = MAGShoutSlowTimeActive02LP.Play(PlayerREF)
PlayerREF.PlaceAtMe(_00E_A2_EyeOfTheStormFailsaveExp, 1)
iKillMoveConfig = KillMove.GetValueInt()
KillMove.SetValueInt(0)
akCaster.AddSpell(_00E_A2_EyeOfTheStormAb, False)
RegisterForSingleUpdate(fDurationFailsave)
If PlayerREF.HasSpell(_00E_A2_DanceOfBladesSP)
If _00E_Synergy_EyeOfTheStormBladedance.GetValueInt() == 0
_00E_Synergy_EyeOfTheStormBladedance.SetValueInt(1)
Levelsystem.ShowSynergyMessage()
EndIf
EndIf
endif
EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
if (PlayerREF.HasSpell(_00E_A2_EyeOfTheStormAb))
Sound.StopInstance(iSound)
KillMove.SetValueInt(iKillMoveConfig)
akCaster.RemoveSpell(_00E_A2_EyeOfTheStormAb)
endif
EndEvent
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
if PlayerREF.HasSpell(_00E_Affinity_AbArcaneArcher)
Utility.Wait(0.03)
_00E_AltIshmartepElectroShotSound.Play(PlayerREF)
_00E_Affinity_AbSpectralArrowSP.Cast(PlayerREF)
EndIf
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
_00E_QuestFunctions Property Levelsystem Auto
int iKillMoveConfig
int iSound
float Property fDurationFailsave Auto Hidden
GlobalVariable Property KillMove Auto
GlobalVariable Property _00E_Synergy_EyeOfTheStormBladedance Auto
Spell Property _00E_A2_EyeOfTheStormAb Auto
Spell Property _00E_A2_EyeOfTheStormSP Auto
Spell Property _00E_Affinity_AbSpectralArrowSP Auto
Spell Property _00E_Affinity_AbArcaneArcher Auto
Spell Property _00E_A2_DanceOfBladesSP Auto
Perk Property _00E_Class_Trickery_P09b_Talent_EyeOfTheStorm Auto
Perk Property _00E_Class_Trickery_P09b_Talent_EyeOfTheStorm2 Auto
Perk Property _00E_Class_Trickery_P09b_Talent_EyeOfTheStorm3 Auto
Enchantment Property _00E_A2_EyeOfTheStormFailsaveEnch Auto
Sound Property _00E_AltIshmartepElectroShotSound Auto
Sound Property MAGShoutSlowTimeActive02LP Auto
Actor Property PlayerREF Auto
Explosion Property _00E_A2_EyeOfTheStormFailsaveExp Auto