134 lines
3.7 KiB
Plaintext
134 lines
3.7 KiB
Plaintext
Scriptname _00E_A2_Ghostwalk_PlayerSC Extends ReferenceAlias
|
|
|
|
Import Utility
|
|
|
|
|
|
;=====================================================================================
|
|
; EVENTS
|
|
;=====================================================================================
|
|
|
|
Auto State Marking
|
|
|
|
Event OnCrosshairRefChange(ObjectReference ref)
|
|
|
|
if lastTarget != None
|
|
lastTarget.blockActivation(false)
|
|
EndIf
|
|
lastTarget = ref
|
|
ref.blockActivation(true)
|
|
|
|
If _00E_A2_GhostwalkGlobal.GetValueInt() == 1
|
|
If Ref.GetSelfAsActor() && Ref != Game.GetPlayer()
|
|
GhostwalkEffectScript.SelectEnemy(Ref as Actor)
|
|
EndIf
|
|
Else
|
|
ref.blockActivation(false)
|
|
UnregisterForCrosshairRef()
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
|
|
|
|
if(akSource == akSelfRef && asEventName == "weaponSwing")
|
|
if iAttackCounter == 0
|
|
iAttackCounter = 1
|
|
Else
|
|
; Debug.Notification(sMarkingModeInterrupted)
|
|
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
|
Self.GetActorReference().DispelSpell(_00E_A2_GhostwalkSP)
|
|
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
|
EndIf
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
|
|
|
|
Shout equippedShout = equippedObject as Shout
|
|
|
|
if(!equippedShout)
|
|
; Debug.Notification(sMarkingModeInterrupted)
|
|
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
|
;Self.GetActorReference().DispelSpell(_00E_A2_GhostwalkSP)
|
|
GhostwalkEffectScript.abort()
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
Event OnSpellCast(Form akSpell)
|
|
|
|
Shout equippedShout = akSpell as Shout
|
|
|
|
if akSpell != _00E_A2_Ghostwalk
|
|
; Debug.Notification(sMarkingModeInterrupted)
|
|
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
|
;Self.GetActorReference().DispelSpell(_00E_A2_GhostwalkSP)
|
|
GhostwalkEffectScript.abort()
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
|
|
|
|
; Debug.Notification(sMarkingModeInterrupted)
|
|
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
|
;Self.GetActorReference().DispelSpell(_00E_A2_GhostwalkSP)
|
|
GhostwalkEffectScript.abort()
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
;=====================================================================================
|
|
; FUNCTIONS
|
|
;=====================================================================================
|
|
|
|
Function EnterMarkingMode(Float iReach, _00E_A2_GhostwalkSC _00E_A2_GhostwalkMEScript)
|
|
|
|
akSelfRef = Self.GetActorReference()
|
|
RegisterForAnimationEvent(akSelfRef, "weaponSwing")
|
|
fActivatePickLengthBefore = GetINIFloat("fActivatePickLength:Interface")
|
|
SetINIFloat("fActivatePickLength:Interface", iReach)
|
|
GhostwalkEffectScript = _00E_A2_GhostwalkMEScript
|
|
RegisterForCrosshairRef()
|
|
|
|
EndFunction
|
|
|
|
Function ExitMarkingMode()
|
|
|
|
if lastTarget != None
|
|
lastTarget.blockActivation(false)
|
|
EndIf
|
|
lastTarget = None
|
|
|
|
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
|
UnregisterForCrosshairRef()
|
|
SetINIFloat("fActivatePickLength:Interface", 150)
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
ObjectReference lastTarget ; the last target before the crosshair; used to block and unblock activation
|
|
|
|
Actor akSelfRef
|
|
|
|
int iAttackCounter
|
|
float fActivatePickLengthBefore
|
|
|
|
;String Property sMarkingModeInterrupted = "Marking interrupted by attacking." Auto
|
|
|
|
Message Property _00E_MarkingTalents_sMarkingModeInterrupted Auto
|
|
|
|
_00E_A2_GhostwalkSC Property GhostwalkEffectScript Auto Hidden
|
|
|
|
Shout Property _00E_A2_Ghostwalk Auto
|
|
|
|
Spell Property _00E_A2_GhostwalkSP Auto
|
|
|
|
GlobalVariable Property _00E_A2_GhostwalkGlobal Auto
|
|
|