106 lines
2.7 KiB
Plaintext
106 lines
2.7 KiB
Plaintext
Scriptname _00E_AkropolisFloatingStoneScript extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnCellAttach()
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If self.Is3DLoaded()
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Self.MoveTo(GetLinkedRef())
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StartAngleX = Self.GetAngleX()
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StartAngleY = Self.GetAngleY()
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StartAngleZ = Self.GetAngleZ()
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NextMarker = Self.GetLinkedRef()
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FloatToMarker(NextMarker)
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EndIf
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EndEvent
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Event OnTranslationAlmostComplete()
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NextMarker = NextMarker.GetLinkedRef()
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FloatToMarker(NextMarker)
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function FloatToMarker(ObjectReference MarkerTo)
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SetRotationAngles()
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MarkerTo.SetAngle(AngleX, AngleY, AngleZ)
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Self.TranslateToRef(MarkerTo, MovementSpeed, RotationSpeed)
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EndFunction
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Function SetRotationAngles()
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if Positive
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if Config_RotateX
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AngleX = (Self.GetAngleX() + 180)
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Elseif !(Config_RotateX)
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AngleX = StartAngleX
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EndIf
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if Config_RotateY
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AngleY = (Self.GetAngleY() + 180)
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Elseif !(Config_RotateY)
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AngleY = StartAngleY
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EndIf
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if Config_RotateZ
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AngleZ = (Self.GetAngleZ() + 180)
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Elseif !(Config_RotateZ)
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AngleZ = StartAngleZ
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EndIf
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Positive = False
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ElseIf !(Positive)
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if Config_RotateX
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AngleX = (Self.GetAngleX() - 180)
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Elseif !(Config_RotateX)
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AngleX = StartAngleX
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EndIf
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if Config_RotateY
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AngleY = (Self.GetAngleY() - 180)
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Elseif !(Config_RotateY)
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AngleY = StartAngleY
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EndIf
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if Config_RotateZ
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AngleZ = (Self.GetAngleZ() - 180)
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Elseif !(Config_RotateZ)
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AngleZ = StartAngleZ
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EndIf
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Positive = true
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float StartAngleX
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float StartAngleY
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float StartAngleZ
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float AngleX
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float AngleY
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float AngleZ
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float Property RotationSpeed = 30.0 Auto
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{The rotation speed of the floating objects. Default: 30}
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float Property MovementSpeed = 15.0 Auto
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{The movement speed of the floating objects. Default: 15}
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bool Property Config_RotateX = True Auto
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{Shall the object rotate around the X-Axis?}
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bool Property Config_RotateY = True Auto
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{Shall the object rotate around the Y-Axis?}
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bool Property Config_RotateZ = True Auto
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{Shall the object rotate around the Z-Axis?}
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bool Positive = True
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ObjectReference Property NextMarker Auto Hidden |