65 lines
1.4 KiB
Plaintext
65 lines
1.4 KiB
Plaintext
Scriptname _00E_LockAndUnlockDoors extends ObjectReference
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float Property LockDoorsTime = 7.0 auto
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{The time at which lights should be turned off}
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float Property UnlockDoorsTime = 18.0 auto
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{The time at which lights should be turned on}
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float Function GetCurrentHourOfDay() global
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{Returns the current time of day in hours since midnight}
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float Time = Utility.GetCurrentGameTime()
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Time -= Math.Floor(Time) ; Remove "previous in-game days passed" bit
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Time *= 24 ; Convert from fraction of a day to number of hours
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Return Time
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EndFunction
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Function RegisterForSingleUpdateGameTimeAt(float GameTime)
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{Registers for a single UpdateGameTime event at the next occurrence
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of the specified GameTime (in hours since midnight)}
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float CurrentTime = GetCurrentHourOfDay()
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If (GameTime < CurrentTime)
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GameTime += 24
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EndIf
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RegisterForSingleUpdateGameTime(GameTime - CurrentTime)
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EndFunction
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Event OnInit()
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If (GetCurrentHourOfDay() > LockDoorsTime)
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GoToState("LightsOff")
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Else
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GoToState("LightsOn")
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EndIf
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EndEvent
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State LightsOff
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Event OnBeginState()
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self.Lock()
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RegisterForSingleUpdateGameTimeAt(UnlockDoorsTime)
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EndEvent
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Event OnUpdateGameTime()
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GoToState("LightsOn")
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EndEvent
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EndState
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State LightsOn
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Event OnBeginState()
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self.Lock(False)
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RegisterForSingleUpdateGameTimeAt(LockDoorsTime)
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EndEvent
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Event OnUpdateGameTime()
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GoToState("LightsOff")
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EndEvent
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EndState |