80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
Scriptname _00E_MC_Calia_HealMonitor extends ReferenceAlias
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnCombatStateChanged(Actor akTarget, Int aeCombatState)
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if aeCombatState == 1
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InCombat = True
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If _00E_MC_CaliaREF.IsEquipped(Torch01)
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CarriedTorch = True
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EndIf
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RegisterForSingleUpdate(1)
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ElseIf aeCombatState == 0
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InCombat = False
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CarriedTorch = False
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EndIf
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EndEvent
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Event OnUpdate()
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if InCombat == True
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if PlayerREF.GetActorValuePercentage("Health") <= 0.45 && (_00E_MC_CaliaREF.GetCurrentPackage() != MC_Calia_CombatHeal)
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_00E_MC_CaliaREF.EvaluatePackage()
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EndIf
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RegisterForSingleUpdate(1)
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Else
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Return
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EndIf
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EndEvent
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Event OnPackageStart(Package akNewPackage)
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if akNewPackage == MC_Calia_CombatHeal
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_00E_MC_CaliaREF.Say(CaliaDialogue_HealPlayerTopic)
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EndIf
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EndEvent
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Event OnPackageEnd(Package akOldPackage)
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if akOldPackage == MC_Calia_CombatHeal
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CaliaHeal.SetValueInt(1)
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RegisterForSingleUpdateGameTime(0.05)
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_00E_MC_CaliaREF.EvaluatePackage()
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If CarriedTorch == True
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_00E_MC_CaliaREF.EquipItem(Torch01, true)
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EndIf
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EndIf
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EndEvent
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Event OnUpdateGameTime()
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CaliaHeal.SetValueInt(0)
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool CarriedTorch
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bool InCombat
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Actor Property PlayerREF Auto
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Light Property Torch01 Auto
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GlobalVariable Property CaliaHeal Auto
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Actor Property _00E_MC_CaliaREF Auto
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Topic Property CaliaDialogue_HealPlayerTopic Auto
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Package Property MC_Calia_CombatHeal Auto |