38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
Scriptname _00E_MQ12b_SC12_KillTriggerSC extends ObjectReference
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; This script is placed on a triggerbox
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; (_00E_MQ12b_SC12_KillTriggerTGBX) near Ark's harbor-facing gate.
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; It is meant to kill any stray Nehrimese soldiers that happen to make
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; it through the gate, in order to prevent the "endless battle" bug
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; ( http://forum.sureai.net/viewtopic.php?f=201&t=9531 ).
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Event OnTriggerEnter(ObjectReference akActionRef)
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int stage = MQ12b.GetStage()
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if stage >= 100 && stage <= 125
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Actor ac = akActionRef as Actor
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if ac == None
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return
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endif
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ActorBase ab = ac.GetActorBase()
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if ab.IsGhost()
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if (ab == _00E_MQ12b_NehrimeseSoldierFacade) || (ab == _00E_MQ12b_NehrimeseSoldierFacadeArcher) || (ab == _00E_MQ12b_NehrimeseSoldier01) || (ab == _00E_MQ12b_NehrimeseSoldier02) || (ab == _00E_MQ12b_NehrimeseSoldier03) || (ab == _00E_MQ12b_NehrimeseSoldier04) || (ab == _00E_MQ12b_NehrimeseSoldier05)
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ac.KillEssential()
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endif
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endif
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endif
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EndEvent
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bool Done
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_00E_MQ12b_Functions Property MQ12b Auto
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ActorBase Property _00E_MQ12b_NehrimeseSoldierFacade Auto
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ActorBase Property _00E_MQ12b_NehrimeseSoldierFacadeArcher Auto
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ActorBase Property _00E_MQ12b_NehrimeseSoldier01 Auto
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ActorBase Property _00E_MQ12b_NehrimeseSoldier02 Auto
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ActorBase Property _00E_MQ12b_NehrimeseSoldier03 Auto
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ActorBase Property _00E_MQ12b_NehrimeseSoldier04 Auto
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ActorBase Property _00E_MQ12b_NehrimeseSoldier05 Auto
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