199 lines
5.3 KiB
Plaintext
199 lines
5.3 KiB
Plaintext
Scriptname _00E_NQ_G_07_PetrifiedCombatSC extends ReferenceAlias
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Import Math
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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akSelf = Self.GetActorReference()
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fOriginalStrength = __Config_fShieldStrength
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EndEvent
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Event OnDying(Actor akKiller)
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If __Config_fShieldStrength > 0
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StopProtectiveBarrier()
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EndIf
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EndEvent
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Event OnEnterBleedout()
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If (bIsDevra && !bDevraProtected) || (!bIsDevra && !bAlyxProtected)
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SpawnShield()
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EndIf
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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If akAggressor == PlayerREF && !akSelf.IsDead() && akSelf.IsBleedingOut()
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If _00E_NQ_G_07_PetrifiedProtected.GetValueInt() == 1
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_00E_NQG07_s_PetrifiedCombatAttackHasNoEffect.Show()
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MAGFail.Play(akSelf)
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Else
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DamageShield(akSource, akSource.GetType())
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MAGShockImpact.Play(akSelf)
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If !bIsFlickering
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Flicker()
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EndIf
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Endif
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EndIf
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EndEvent
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Event OnUpdate()
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If __Config_fShieldStrength > 0
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akSelf.RestoreAV("Health", akSelf.GetBaseAV("Health"))
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StopProtectiveBarrier()
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SpawnShield()
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_00E_A2_GhostwalkTeleportVFX.Play(akSelf)
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AzuraEvil.Play(akSelf)
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akSelf.SetAlpha(0.75)
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If bIsDevra
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If !(_00E_NQ_G_07_AlyxREF.IsBleedingOut()) && !(_00E_NQ_G_07_AlyxREF.IsDead())
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NightingaleStrifeAbsorbTargetVFX.Play(_00E_NQ_G_07_AlyxREF, akFacingObject = _00E_NQ_G_07_DevraREF)
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bDevraProtected = True
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_00E_NQ_G_07_PetrifiedProtected.SetValueInt(1)
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EndIf
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Else
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If !(_00E_NQ_G_07_DevraREF.IsBleedingOut()) && !(_00E_NQ_G_07_DevraREF.IsDead())
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NightingaleStrifeAbsorbTargetVFX.Play(_00E_NQ_G_07_DevraREF, akFacingObject = _00E_NQ_G_07_AlyxREF)
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bAlyxProtected = True
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_00E_NQ_G_07_PetrifiedProtected.SetValueInt(1)
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EndIf
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EndIf
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If (_00E_NQ_G_07_DevraREF.IsBleedingOut() && _00E_NQ_G_07_AlyxREF.IsBleedingOut()) || (_00E_NQ_G_07_DevraREF.IsDead() || _00E_NQ_G_07_AlyxREF.IsDead())
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_00E_NQ_G_07_PetrifiedProtected.SetValueInt(0)
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EndIf
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If !akSelf.IsDead()
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RegisterForSingleUpdate(7)
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EndIf
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_00E_A2_GhostwalkTeleportVFX.Stop(akSelf)
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EndFunction
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Function StopProtectiveBarrier()
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if bIsDevra
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bDevraProtected = False
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else
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bAlyxProtected = False
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endif
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_00E_NQ_G_07_PetrifiedProtected.SetValueInt(1)
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NQ_G_07_BarrierREF.PlayAnimation("PlayAnim01")
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NQ_G_07_BarrierREF.Disable()
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AzuraEvil.Stop(akSelf)
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NightingaleStrifeAbsorbTargetVFX.Stop(akSelf)
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akSelf.SetAlpha(1)
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MAGRestorationFFFire.Play(akSelf)
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If !akSelf.IsDead()
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akSelf.StartCombat(PlayerREF)
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EndIf
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EndFunction
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Function Flicker()
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bIsFlickering = true
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MAGShockImpact.Play(akSelf)
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akSelf.SetAlpha(0.3)
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Utility.Wait(0.5)
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akSelf.SetAlpha(0.7)
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Utility.Wait(0.4)
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akSelf.SetAlpha(0.5)
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Utility.Wait(0.6)
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akSelf.SetAlpha(0.75)
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bIsFlickering = false
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EndFunction
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Function DamageShield(Form akDamageSource, int iDamageSourceType)
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__Config_fShieldStrength = __Config_fShieldStrength - GetDealtDamage(akDamageSource, iDamageSourceType)
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If (__Config_fShieldStrength > 0) && ((fOriginalStrength - fCurrentSubtrahend) >= __Config_fShieldStrength)
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float fCurrentPercentage = ((__Config_fShieldStrength)/(fOriginalStrength/100))
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_00E_NQG07_s_PetrifiedCombatPsionicShieldReduced.Show(fCurrentPercentage)
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fCurrentSubtrahend += 40
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ElseIf __Config_fShieldStrength <= 0
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NQ_G_07.RemoveEssentialFlag(akSelf)
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akSelf.Kill(PlayerREF)
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UnregisterForUpdate()
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EndIf
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EndFunction
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float Function GetDealtDamage(Form akDamageSource, int iDamageSourceType)
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if iDamageSourceType == 41
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Weapon wpSourceWeapon = akDamageSource as Weapon
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Return wpSourceWeapon.GetBaseDamage() as Float
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Elseif iDamageSourceType == 22 || iDamageSourceType == 21
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Return 25.0
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int iMessageCounter
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bool bDevraProtected
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bool bAlyxProtected
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bool Property bIsDevra Auto
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bool bIsFlickering = false
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float fOriginalStrength
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float Property fCurrentSubtrahend = 0.0 Auto
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float Property __Config_fShieldStrength = 200.0 Auto
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float Property __Config_fHealthPercentage = 0.3 Auto
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Message Property _00E_NQG07_s_PetrifiedCombatAttackHasNoEffect Auto
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Message Property _00E_NQG07_s_PetrifiedCombatPsionicShieldReduced Auto
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; ADDED IN FORGOTTEN STORIES
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ObjectReference Property NQ_G_07_BarrierREF Auto
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Actor akSelf
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Sound Property MAGFail Auto
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Sound Property MAGShockImpact Auto
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Sound Property MAGRestorationFFFire Auto
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Actor Property _00E_NQ_G_07_AlyxREF Auto
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Actor Property _00E_NQ_G_07_DevraREF Auto
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Actor Property PlayerREF Auto
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EffectShader Property AzuraEvil Auto
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VisualEffect Property NightingaleStrifeAbsorbTargetVFX Auto
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VisualEffect Property _00E_A2_GhostwalkTeleportVFX Auto
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GlobalVariable Property _00E_NQ_G_07_PetrifiedProtected Auto
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_00E_NQ_G_07_Functions Property NQ_G_07 Auto |