30 lines
819 B
Plaintext
30 lines
819 B
Plaintext
Scriptname _00E_OldSherath_BrittleWallScript extends ObjectReference
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Sound Property _00E_MQ11_PickaxeSound Auto
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Weapon Property WeapPickaxe Auto
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Actor Property PlayerREF Auto
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int doOnce
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \
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bool abBashAttack, bool abHitBlocked)
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if akSource == WeapPickaxe && doOnce == 0
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_00E_MQ11_PickaxeSound.Play(PlayerREF)
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doOnce = 1
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elseif akSource == WeapPickaxe && doOnce == 1
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_00E_MQ11_PickaxeSound.Play(PlayerREF)
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doOnce = 2
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elseif akSource == WeapPickaxe && doOnce == 2
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_00E_MQ11_PickaxeSound.Play(PlayerREF)
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self.PlayAnimation("openStart")
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doOnce = 3
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else
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Debug.Notification("Mit etwas Spitzem könntet ihr die Wand vielleicht aufbrechen.")
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endif
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EndEvent |