enderalse/source/scripts/qf_mq06_0002eba4.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 31
Scriptname QF_MQ06_0002EBA4 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Konstantin
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Konstantin Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_TealorLookMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_TealorLookMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Natara
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Natara Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator09
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator09 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Calia
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Calia Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator11
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator11 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ06_SC3_CaliaChronikumMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ06_SC3_CaliaChronikumMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ06_SC3_CaliaStairsMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ06_SC3_CaliaStairsMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ06_SC3_CaliaScuolasMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ06_SC3_CaliaScuolasMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY HighOnesSculpture
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_HighOnesSculpture Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Truhe
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Truhe Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ06_SC2_CaliaLookOutSideWindow
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ06_SC2_CaliaLookOutSideWindow Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator08
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator08 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MQ06_SC3_CaliaSanctumMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MQ06_SC3_CaliaSanctumMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY JorekBartarr
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_JorekBartarr Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Magier01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Magier01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tealor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tealor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator14
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator14 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC2_Chest
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC2_Chest Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY JungeMagierin
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_JungeMagierin Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Dunwar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Dunwar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sirius
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sirius Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator10
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator10 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Halda_Hammerschlag
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Halda_Hammerschlag Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator12
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator12 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator13
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator13 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KonstantinBasic
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KonstantinBasic Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC06_Keeper
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC06_Keeper Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_TealorLookMarker02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_TealorLookMarker02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Tealor_LookMarker03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Tealor_LookMarker03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY SC05_Spectator07
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_SC05_Spectator07 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UnfillSpectators()
SetObjectiveCompleted(20)
SetObjectiveDisplayed(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(15)
SetObjectiveDisplayed(20)
kmyQuest.StartCer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN CODE
MQ07.SetStage(5)
SetObjectiveCompleted(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CaliaPutOnShoes()
SetObjectiveCompleted(1)
Self.SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpReal()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN CODE
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
Self.SetObjectiveDisplayed(1)
kmyQuest.DisableDoorBlocker()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_30
Function Fragment_30()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DisableDoorBlocker()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FadeBackReal()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN CODE
MQ07.SetStage(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartCQC01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(1)
kmyQuest.StartTealorScene()
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FadeInSirius()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_MQ06_Functions
Quest __temp = self as Quest
_00E_MQ06_Functions kmyQuest = __temp as _00E_MQ06_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetCereTimer()
SetObjectiveCompleted(10)
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
MQ07.SetStage(5)
SetObjectiveCompleted(25)
SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Quest Property MQ07 Auto