65 lines
1.2 KiB
Plaintext
65 lines
1.2 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
|
|
;NEXT FRAGMENT INDEX 11
|
|
Scriptname SF_CQJ06_SC01_JesparTavernSC_00141803 Extends Scene Hidden
|
|
|
|
;BEGIN FRAGMENT Fragment_7
|
|
Function Fragment_7()
|
|
;BEGIN CODE
|
|
CQJ06.EnableBand()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_5
|
|
Function Fragment_5()
|
|
;BEGIN CODE
|
|
CQj06.FadeOut()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_1
|
|
Function Fragment_1()
|
|
;BEGIN CODE
|
|
CQJ06.FadeBackCleanUp()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_0
|
|
Function Fragment_0()
|
|
;BEGIN CODE
|
|
Levelsystem.SetAllowIdleChatter(False)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_10
|
|
Function Fragment_10()
|
|
;BEGIN CODE
|
|
Levelsystem.SetAllowIdleChatter(True)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_2
|
|
Function Fragment_2()
|
|
;BEGIN CODE
|
|
CQj06.CleanUp()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_8
|
|
Function Fragment_8()
|
|
;BEGIN CODE
|
|
CQJ06.CloseDoor()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
|
|
|
_00E_CQJ06_Functions Property CQJ06 Auto
|
|
_00E_QuestFunctions Property Levelsystem Auto
|