64 lines
1.2 KiB
Plaintext
64 lines
1.2 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 19
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Scriptname SF_MQ07a_SC1_ExplanationInCh_001065B8 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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GetOwningQuest().SetStage(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN CODE
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GetOwningQuest().SetObjectiveCompleted(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(True)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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MQ07a.MoveTealor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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MQ07a.SC01Failsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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GetOwningQuest().SetStage(15)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ07a_Functions Property MQ07A Auto
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_00E_QuestFunctions Property Levelsystem Auto |